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https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
29 lines
631 B
C
29 lines
631 B
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum class HalDeviceType {
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HAL_DEVICE_TYPE_I2C,
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HAL_DEVICE_TYPE_DISPLAY,
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HAL_DEVICE_TYPE_TOUCH,
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HAL_DEVICE_TYPE_SDCARD,
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HAL_DEVICE_TYPE_KEYBOARD,
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HAL_DEVICE_TYPE_ENCODER,
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HAL_DEVICE_TYPE_POWER,
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HAL_DEVICE_TYPE_GPS,
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HAL_DEVICE_TYPE_OTHER
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};
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HalDeviceType hal_device_get_type(struct Device* device);
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void hal_device_for_each_of_type(HalDeviceType type, void* context, bool(*onDevice)(struct Device* device, void* context));
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extern const struct DeviceType HAL_DEVICE_TYPE;
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#ifdef __cplusplus
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}
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#endif
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