# Contributing ## Accepted changes Before releasing version 1.0.0, the APIs are changing rapidly. I want to minimize the amount of changes that I have to maintain, because it limits the amount of breaking changes that I have to deal with when the APIs change. ### New features These are currently not accepted. ### Visual / interaction design changes These are currently not accepted. I'm aware that there is a lot of room for improvement, but I want to mainly focusing on strong technical foundations before I start building further on top of that. Feel free to open an [issue](https://github.com/ByteWelder/Tactility/issues/new) to discuss ideas you have, if you feel like they will have a considerable impact. ### Fixing things The general take here is that minor changes are not accepted at this stage. I don't want to spend my time reviewing and discussing these during the current stage of the project. Only fixes for serious issues are accepted, like: - Bugs - Crashes - Security issues Some examples of non-serious issues include: - Documentation changes - Renaming code - Fixes for compiler warnings that have low impact on the actual application logic (e.g. only happens on simulator when calling a logging function) ### New board implementations I only support boards that I also own. If I don't own a board, I can't properly test the reliability of the firmware. If you wish to send me a board, please [contact me](https://tactility.one/#/support). Please open an [issue](https://github.com/ByteWelder/Tactility/issues/new) on GitHub to discuss new boards. If you implemented a board yourself, I'm willing to refer to your implementation on the main website. Please [contact me](https://tactility.one/#/support). ### Anything that doesn't fall in the above categories? Please [contact me](https://tactility.one/#/support)a me first! ## Pull Requests Pull requests should only contain a single set of changes that are related to eachother. That way, an approved set of changes will not be blocked by an unapproved set of changes. ## Code Style See [this document](CODING_STYLE.md) and [.clang-format](.clang-format).