#!/bin/sh # # Usage: release-sdk.sh [target_path] # Example: release.sh release/TactilitySDK # Description: Releases the current build files as an SDK in the specified folder. # target_path=$1 mkdir -p $target_path build_dir=`pwd` library_path=$target_path/Libraries cp version.txt $target_path # TactilityC tactility_library_path=$library_path/TactilityC mkdir -p $tactility_library_path/Binary cp build/esp-idf/TactilityC/libTactilityC.a $tactility_library_path/Binary/ mkdir -p $tactility_library_path/Include find_target_dir="$build_dir/$tactility_library_path" cp TactilityC/Include/* "$find_target_dir/Include" cp TactilityC/*.txt "$find_target_dir" cp TactilityC/*.md "$find_target_dir" # TactilityFreeRtos tactilityfreertos_library_path=$library_path/TactilityFreeRtos mkdir -p "$tactilityfreertos_library_path/Include" find_target_dir="$build_dir/$tactilityfreertos_library_path" cp -r TactilityFreeRtos/Include/* "$find_target_dir/Include" cp TactilityFreeRtos/*.txt "$find_target_dir" cp TactilityFreeRtos/*.md "$find_target_dir" # lvgl lvgl_library_path=$library_path/lvgl mkdir -p "$lvgl_library_path/Binary" mkdir -p "$lvgl_library_path/Include" cp build/esp-idf/lvgl/liblvgl.a "$lvgl_library_path/Binary/" find_target_dir="$build_dir/$lvgl_library_path" cd Libraries/lvgl find src/ -name '*.h' | cpio -pdm "$find_target_dir/Include" cd - cp Libraries/lvgl/lvgl.h "$find_target_dir/Include" cp Libraries/lvgl/lv_version.h "$find_target_dir/Include" cp Libraries/lvgl/LICENCE.txt "$lvgl_library_path/LICENSE.txt" cp Libraries/lvgl/src/lv_conf_kconfig.h "$lvgl_library_path/Include/lv_conf.h" # elf_loader elf_loader_library_path="$library_path/elf_loader" mkdir -p "$elf_loader_library_path" cp Libraries/elf_loader/elf_loader.cmake "$elf_loader_library_path/" cp Libraries/elf_loader/license.txt "$elf_loader_library_path/" cp Buildscripts/CMake/TactilitySDK.cmake "$target_path/" cp Buildscripts/CMake/CMakeLists.txt "$target_path/" printf '%s' "$ESP_IDF_VERSION" >> "$target_path/idf-version.txt"