import sys import os import urllib.request import zipfile esp_platforms = ["esp32", "esp32s3"] ttbuild_path = '.ttbuild' ttbuild_version = '0.1.0' def print_warning(message): if sys.platform == 'win32': print(f"ERROR: {message}") else: print(f"\033[93mWARNING: {message}\033[m") def print_error(message): if sys.platform == 'win32': print(f"ERROR: {message}") else: print(f"\033[91mERROR: {message}\033[m") def exit_with_error(message): print_error(message) sys.exit(1) def is_valid_platform_name(name): return name == "all" or name == "esp32" or name == "esp32s3" def build(version, platforms): for platform in platforms: print(f"Platform: {platform}") sdk_dir = get_sdk_dir(version, platform) print(f"Using SDK at {sdk_dir}") os.environ['TACTILITY_SDK_PATH'] = sdk_dir os.system(f"cp sdkconfig.{platform} sdkconfig") # os.system(f"idf.py -B build-{platform} build") def print_help(): print("Usage:") print("\tpython ttbuild.py [platformName]") print("\tplatformName: all|esp32|esp32s3") def validate_environment(): if os.environ.get('IDF_PATH') is None: exit_with_error("IDF is not installed or activated. Ensure you installed the toolset and ran the export command.") if os.environ.get('TACTILITY_SDK_PATH') is not None: print_warning("TACTILITY_SDK_PATH is set, but will be ignored by this command") def setup_environment(): os.makedirs(ttbuild_path, exist_ok=True) def get_sdk_dir(version, platform): return os.path.join(ttbuild_path, f"{version}-{platform}", 'TactilitySDK') def get_sdk_root_dir(version, platform): return os.path.join(ttbuild_path, f"{version}-{platform}") def get_sdk_url(version, platform): return f"https://cdn.tactility.one/TactilitySDK-{version}-{platform}.zip" def sdk_exists(version, platform): sdk_dir = get_sdk_dir(version, platform) return os.path.isdir(sdk_dir) def sdk_download(version, platform): sdk_root_dir = get_sdk_root_dir(version, platform) os.makedirs(sdk_root_dir, exist_ok=True) sdk_url = get_sdk_url(version, platform) print(f"Downloading SDK version {version} for {platform} from {sdk_url}") request = urllib.request.Request( sdk_url, data=None, headers={ 'User-Agent': f"Tactility Build Tool {ttbuild_version}" } ) response = urllib.request.urlopen(request) filepath = os.path.join(sdk_root_dir, f"{version}-{platform}.zip") file = open(filepath, mode='wb') file.write(response.read()) file.close() with zipfile.ZipFile(filepath, 'r') as zip_ref: zip_ref.extractall(sdk_root_dir) return True def sdk_download_all(version, platforms): for platform in platforms: if not sdk_exists(version, platform): sdk_download(version, platform) else: print(f"Using cached download for SDK version {version} and platform {platform}") if __name__ == "__main__": print(f"Tactility Build System v{ttbuild_version}") # Environment validate_environment() setup_environment() # Argument validation if len(sys.argv) == 1: print_help() sys.exit() platform_arg = sys.argv[1] if not is_valid_platform_name(platform_arg): print_help() exit_with_error("Invalid platform name") # Build platforms_to_build = esp_platforms if platform_arg == "all" else [platform_arg] sdk_version = '0.4.0-dev' sdk_download_all(sdk_version, platforms_to_build) build(sdk_version, platforms_to_build)