// SPDX-License-Identifier: Apache-2.0 #pragma once #include #include #include #ifdef __cplusplus extern "C" { #endif struct LvglSoftwareKeyboard { lv_obj_t* object; }; /** * @brief Creates an lv_indev_t bound to the given KEYBOARD_TYPE device and registers a read callback * that polls the device through its KeyboardApi. * * @warning Caller must hold the LVGL lock (see lvgl_lock() in lvgl_module.h) — call this from * LvglModuleConfig.on_start, or after calling lvgl_lock() explicitly. * * @param[in] device a device of type KEYBOARD_TYPE * @param[in] display the display this indev should be associated with, or NULL to leave it unset * @param[out] out_indev the created indev, valid only when ERROR_NONE is returned * @retval ERROR_NONE on success * @retval ERROR_INVALID_ARGUMENT if device or out_indev is NULL, or device is not of type KEYBOARD_TYPE * @retval ERROR_OUT_OF_MEMORY if allocation failed */ error_t lvgl_keyboard_add(struct Device* device, lv_display_t* display, lv_indev_t** out_indev); /** * @brief Removes an indev previously created with lvgl_keyboard_add(). * @warning Caller must hold the LVGL lock. */ void lvgl_keyboard_remove(lv_indev_t* indev); /** * @brief Assigns the indev to the shared keyboard input group, so it can drive focus * navigation and input for focused widgets. * @warning Caller must hold the LVGL lock. */ void lvgl_keyboard_enable(lv_indev_t* indev); /** * @brief Detaches the indev from the shared keyboard input group. * @warning Caller must hold the LVGL lock. */ void lvgl_keyboard_disable(lv_indev_t* indev); /** * @brief Adds the textarea to the shared keyboard navigation group (so any keypad indev - * hardware or on-screen - can type into it once it's focused), and, only when * lvgl_software_keyboard_is_enabled() is true (i.e. no hardware keyboard is present), wires it * up to show/hide the on-screen keyboard on focus/defocus/ready. * @warning Caller must hold the LVGL lock. * @param[in] keyboard the on-screen keyboard to associate with the textarea * @param[in] textarea the lv_textarea_t object to wire up */ void lvgl_keyboard_add_textarea(struct LvglSoftwareKeyboard* keyboard, lv_obj_t* textarea); /** * @brief Checks whether a ready (started) KEYBOARD_TYPE kernel device is present. * @return true if a hardware keyboard device is available */ bool lvgl_hardware_keyboard_is_available(); /** * @brief Assigns the shared keyboard navigation group to a keypad indev that wasn't created via * lvgl_keyboard_add() (e.g. a USB HID keyboard managed outside the kernel device system). * * @warning Caller must hold the LVGL lock. Requires the keyboard navigation group to already * exist (created during LVGL module start). * @param[in] device the keypad indev to attach to the navigation group */ void lvgl_hardware_keyboard_add_custom(lv_indev_t* device); /** * @brief Detaches an indev previously registered with lvgl_hardware_keyboard_add_custom() and * frees its associated context. * @warning Caller must hold the LVGL lock. */ void lvgl_hardware_keyboard_remove_custom(lv_indev_t* device); /** * @brief Creates the on-screen keyboard widget as a hidden child of parent, and remembers it as * the last constructed software keyboard (see lvgl_software_keyboard_get_last()). * @warning Caller must hold the LVGL lock. * @param[out] keyboard the software keyboard struct to initialize * @param[in] parent the lv_obj_t that will own the keyboard widget */ void lvgl_software_keyboard_construct(struct LvglSoftwareKeyboard* keyboard, lv_obj_t* parent); /** * @brief Deletes the on-screen keyboard widget created by lvgl_software_keyboard_construct(). * @warning Caller must hold the LVGL lock. */ void lvgl_software_keyboard_destruct(struct LvglSoftwareKeyboard* keyboard); /** * @brief Unhides the on-screen keyboard and binds it to the given textarea for input. * @warning Caller must hold the LVGL lock. * @param[in] keyboard the software keyboard to show * @param[in] textarea the lv_textarea_t that receives the keyboard's input */ void lvgl_software_keyboard_show(struct LvglSoftwareKeyboard* keyboard, lv_obj_t* textarea); /** * @brief Hides the on-screen keyboard. * @warning Caller must hold the LVGL lock. */ void lvgl_software_keyboard_hide(struct LvglSoftwareKeyboard* keyboard); /** * The on-screen keyboard is only shown when there is no hardware keyboard driver active. * @return if we should show a on-screen keyboard for text input inside our apps */ bool lvgl_software_keyboard_is_enabled(); /** * @return the most recently constructed software keyboard, or one with a NULL object if none * has been constructed yet (or the last one was destructed) */ struct LvglSoftwareKeyboard* lvgl_software_keyboard_get_last(); /** * @brief Attaches the shared keyboard navigation group to every currently registered keypad * indev, so they can be used to navigate the on-screen keyboard and focused widgets. * @warning Caller must hold the LVGL lock. */ void lvgl_software_keyboard_activate(struct LvglSoftwareKeyboard* keyboard); /** * @brief Detaches the navigation group from every currently registered keypad indev (inverse of * lvgl_software_keyboard_activate()). * @warning Caller must hold the LVGL lock. */ void lvgl_software_keyboard_deactivate(struct LvglSoftwareKeyboard* keyboard); #ifdef __cplusplus } #endif