# Coding Style Two conventions coexist; which one to use depends on the project layer: - **C code**: `lower_snake_case` for files, functions, variables. `UpperCamelCase` for types. Files in `source/`, `include/`, `private/` directories. - **C++ code**: `UpperCamelCase` for files and types. `lowerCamelCase` for functions. `lower_snake_case` for namespaces. Files in `Source/`, `Include/`, `Private/` directories. Folder names reflect the casing of the C++ symbols they hold: a folder for a namespace is lower case and a file is named after the type it defines (e.g. `TactilityCpp/Memory.h` for `tt::newObject()`). Exception: wrappers of standard library symbols keep the standard library's lower case names, for compatibility (e.g. `TactilityCpp/std/vector.h` for `tt::std::vector`). Inside `namespace tt`, `std::` resolves to `tt::std` once a `TactilityCpp/std/` header is included. Prefer the `tt::std` wrappers there, and use `::std::` for standard library symbols that have no wrapper. For projects that emit C headers and have a C++ implementation file: the internal C++ function naming should be snake_case. Formatting is enforced by `.clang-format` (LLVM-based, 4-space indent, no column limit). Never throw exceptions — use return types for error handling. Use `enum class` over plain `enum` when writing C++ code. Do not add redundant null checks for parameters with an explicit non-null precondition. Code Comments (important!): - Should be minimal, but must contain critical information. - Must not contain interjections " - " or ";" - Must not explain how code was before, or how it was changed. - Must avoid explaining what was not implemented. - Must not refer to designs of other subsystems.