#include "config.h" #include "display_i.h" #include "esp_lvgl_port.h" #include "keyboard.h" #include "Log.h" #include "Ui/LvglSync.h" #include "Thread.h" #define TAG "tdeck_lvgl" bool tdeck_init_touch(esp_lcd_panel_io_handle_t* io_handle, esp_lcd_touch_handle_t* touch_handle); bool tdeck_init_lvgl() { static lv_disp_t* display = nullptr; static esp_lcd_panel_io_handle_t touch_io_handle; static esp_lcd_touch_handle_t touch_handle; const lvgl_port_cfg_t lvgl_cfg = { .task_priority = tt::THREAD_PRIORITY_RENDER, .task_stack = TDECK_LVGL_TASK_STACK_DEPTH, .task_affinity = -1, // core pinning .task_max_sleep_ms = 500, .timer_period_ms = 5 }; TT_LOG_D(TAG, "LVGL port init"); if (lvgl_port_init(&lvgl_cfg) != ESP_OK) { TT_LOG_E(TAG, "LVGL port init failed"); return false; } // Add display TT_LOG_D(TAG, "Creating display"); display = tdeck_display_init(); if (display == nullptr) { TT_LOG_E(TAG, "Creating display failed"); return false; } // Add touch TT_LOG_D(TAG, "Creating touch"); if (!tdeck_init_touch(&touch_io_handle, &touch_handle)) { TT_LOG_E(TAG, "Creating touch failed"); return false; } const lvgl_port_touch_cfg_t touch_cfg = { .disp = display, .handle = touch_handle, }; TT_LOG_D(TAG, "Adding touch"); lv_indev_t _Nullable* touch_indev = lvgl_port_add_touch(&touch_cfg); if (touch_indev == nullptr) { TT_LOG_E(TAG, "Adding touch failed"); return false; } // Set syncing functions tt::lvgl::sync_set(&lvgl_port_lock, &lvgl_port_unlock); keyboard_alloc(display); return true; }