#!/usr/bin/env python3 # License: Apache License v2 import os import re import shutil import sys import subprocess import tarfile import _device_host ttbuild_version = "8.0.0" verbose = False # Compile the ESP-IDF and SDK components through ccache (see TactilitySDK.esp32.cmake) use_ccache = True # The development server client (shell.py) is next to this script tool_directory = os.path.dirname(os.path.abspath(__file__)) # The SDKs are in TACTILITY_SDK_PATH/sdk/, which tt sets along with the version it selected. # Read once, because builds point TACTILITY_SDK_PATH at the platform SDK for CMake. tt_sdk_version = os.environ.get("TACTILITY_SDK_VERSION") sdk_root_path = os.environ.get("TACTILITY_SDK_PATH") or None shell_color_red = "\033[91m" shell_color_orange = "\033[93m" shell_color_green = "\033[32m" shell_color_purple = "\033[35m" shell_color_cyan = "\033[36m" shell_color_reset = "\033[m" def print_help(): command = "tt app" print(f"Usage: {command} [action] [options]") print("") print("Actions:") print("") print(" build Build the app. Optionally specify a platform.") print(" Supported platforms are lower case. Example: esp32s3") print(" Supported platforms are read from manifest.properties (target.platforms=all for every installed SDK platform)") print(" Parameters:") print(" (optional) --architecture [input], -a [input]") print("") print(" clean Clean the build folders") print("") print(" run Run the application") print(" Parameters:") print(" (optional) --host, -h [input] Defaults to the host of 'tt host'") print("") print(" install Install the application") print(" Parameters:") print(" (optional) --host, -h [input] Defaults to the host of 'tt host'") print("") print(" uninstall Uninstall the application") print(" Parameters:") print(" (optional) --host, -h [input] Defaults to the host of 'tt host'") print("") print(" bir Build, install then run.") print(" Parameters:") print(" (optional) --host, -h [input] Defaults to the host of 'tt host'") print(" (optional) --architecture, -a [input]") print("") print(" brrr Functionally the same as \"bir\", but \"app goes brrr\" meme variant.") print(" Parameters:") print(" (optional) --host, -h [input] Defaults to the host of 'tt host'") print(" (optional) --architecture, -a [input]") print("") print("Options:") print(" -p, --path [input] Path to the app directory (defaults to current directory)") print(" --help Show this commandline info") print(" --no-ccache Don't reuse ESP-IDF/SDK objects from other app builds via ccache") print(" --skip-build Run everything except the idf.py/CMake commands") print(" --verbose Show extra console output") print("") print("Examples:") print(f" {command} build") print(f" {command} build --path Apps/Snake --architecture esp32s3 --verbose") print(f" {command} bir --path Apps/Snake --host 192.168.1.50 --architecture esp32s3") # region Core def print_warning(message): print(f"{shell_color_orange}WARNING: {message}{shell_color_reset}") def print_error(message): print(f"{shell_color_red}ERROR: {message}{shell_color_reset}") def print_status_busy(status): sys.stdout.write(f"⌛ {status}\r") def print_status_success(status): # Trailing spaces are to overwrite previously written characters by a potentially shorter print_status_busy() text print(f"✅ {shell_color_green}{status}{shell_color_reset} ") def print_status_error(status): # Trailing spaces are to overwrite previously written characters by a potentially shorter print_status_busy() text print(f"❌ {shell_color_red}{status}{shell_color_reset} ") def exit_with_error(message): print_error(message) sys.exit(1) def read_properties_file(path): properties = {} with open(path, "r") as file: for line in file: stripped = line.strip() if not stripped or stripped.startswith("#"): continue key, sep, value = line.partition("=") if not sep: continue properties[key.strip()] = value.strip() return properties #endregion Core #region Versioning class SemanticVersion: def __init__(self, major, minor, patch, tag=None): self.major = major self.minor = minor self.patch = patch self.tag = tag @staticmethod def parse(version_string): match = re.match(r"^(\d+)\.(\d+)\.(\d+)(?:-(.+))?$", version_string) if match is None: exit_with_error(f"Invalid version format: {version_string}") major, minor, patch, tag = match.groups() return SemanticVersion(int(major), int(minor), int(patch), tag) def _numeric(self): return (self.major, self.minor, self.patch) def __eq__(self, other): return self._numeric() == other._numeric() and self.tag == other.tag def __lt__(self, other): if self._numeric() != other._numeric(): return self._numeric() < other._numeric() # Same major.minor.patch: an untagged version outranks any tagged (pre-release) one. if self.tag == other.tag: return False if self.tag is None: return False if other.tag is None: return True return self.tag < other.tag def __str__(self): return f"{self.major}.{self.minor}.{self.patch}" + (f"-{self.tag}" if self.tag else "") # Ignores tags: a "-dev"/"-rc1"-tagged pre-release build of a version is still that version, # not an older one, unlike __lt__'s full ordering (which ranks pre-releases below releases). def is_older_release_of(self, other): return self._numeric() < other._numeric() # Append a new entry whenever the tool drops support for older SDKs. # The last entry is the currently effective minimum. SDK_COMPATIBILITY_LEDGER = [ SemanticVersion.parse("0.8.0"), ] def minimum_supported_sdk_version(): return SDK_COMPATIBILITY_LEDGER[-1] def validate_sdk_compatibility(target_sdk_version): minimum = minimum_supported_sdk_version() if SemanticVersion.parse(target_sdk_version).is_older_release_of(minimum): exit_with_error( f"This tool requires SDK version {minimum} or newer " f"(manifest.properties requests {target_sdk_version})" ) #endregion Versioning #region Argument parsing # canonical name -> (short flag or None, long flag, takes_value) ARG_SPECS = { "path": ("-p", "--path", True), "host": ("-h", "--host", True), "platform": ("-a", "--architecture", True), "verbose": (None, "--verbose", False), "skip-build": (None, "--skip-build", False), "no-ccache": (None, "--no-ccache", False), "help": (None, "--help", False), } class Arguments: def __init__(self, values): self.values = values def get(self, key, default=None): return self.values.get(key, default) def has(self, key): return key in self.values class ParsedCommand: def __init__(self, action, args): self.action = action self.arguments = args def parse_command_line(argv): token_to_spec = {} for canonical, (short, long, takes_value) in ARG_SPECS.items(): if short is not None: token_to_spec[short] = (canonical, takes_value) token_to_spec[long] = (canonical, takes_value) action = None args = {} index = 0 while index < len(argv): token = argv[index] if token in token_to_spec: canonical, takes_value = token_to_spec[token] if takes_value: index += 1 if index >= len(argv): exit_with_error(f"Missing value for {token}") args[canonical] = argv[index] else: args[canonical] = "true" elif action is None: action = token else: exit_with_error(f"Unexpected argument: {token}") index += 1 return ParsedCommand(action, Arguments(args)) #endregion Argument parsing #region SDK helpers def get_sdk_dir(version, platform): """Absolute, because builds export it as TACTILITY_SDK_PATH for CMake, which also runs in subprocesses with another working directory""" return os.path.abspath(os.path.join(sdk_root_path, "sdk", version, f"platform-{platform}", "TactilitySDK")) def validate_sdks(platforms, version): for platform in platforms: sdk_dir = get_sdk_dir(version, platform) if not os.path.isdir(sdk_dir): exit_with_error(f"SDK {version} for {platform} not found: {sdk_dir}") if not sdk_has_sdkconfig(version, platform): exit_with_error(f"SDK {version} for {platform} does not contain sdkconfig.app.{platform}, which this tool requires. Use a newer SDK version.") def get_sdk_sdkconfig_path(version, platform): return os.path.join(get_sdk_dir(version, platform), f"sdkconfig.app.{platform}") # ESP32 SDKs built before the sdkconfig was bundled lack it and can't build apps. POSIX SDKs never need one. def sdk_has_sdkconfig(version, platform): return platform.startswith("posix") or os.path.isfile(get_sdk_sdkconfig_path(version, platform)) def copy_sdk_sdkconfig(version, platform): if platform.startswith("posix"): return sdkconfig_path = get_sdk_sdkconfig_path(version, platform) if not os.path.isfile(sdkconfig_path): exit_with_error(f"SDK does not contain {sdkconfig_path}") shutil.copy(sdkconfig_path, "sdkconfig") #endregion SDK helpers #region Validation def validate_environment(platforms): if any(not platform.startswith("posix") for platform in platforms) and os.environ.get("IDF_PATH") is None: if sys.platform == "win32": exit_with_error("Cannot find the Espressif IDF SDK. Ensure it is installed and that it is activated via %IDF_PATH%\\export.ps1") else: exit_with_error("Cannot find the Espressif IDF SDK. Ensure it is installed and that it is activated via $PATH_TO_IDF_SDK/export.sh") if not os.path.exists("manifest.properties"): exit_with_error("manifest.properties not found") #endregion Validation #region Manifest def read_manifest(): return read_properties_file("manifest.properties") def is_v3_manifest(manifest): return manifest.get("manifest.version") == "0.3" # The package identifier: a v2 manifest has no package/app distinction, so its single "app.id" # doubles as both; a v3 manifest's package id is the bare "id" key, distinct from any of its # (possibly several) "app.N.id" app ids. def get_package_id(manifest): return manifest["id"] if is_v3_manifest(manifest) else manifest["app.id"] # The id of the app "run"/"install" operate on. A v2 manifest has exactly one; a v3 manifest may # declare several, so this picks the first ("app.0.id") as the one a single-app dev workflow means. def get_primary_app_id(manifest): return manifest["app.0.id"] if is_v3_manifest(manifest) else manifest["app.id"] def validate_manifest(manifest): for key in ("manifest.version", "target.sdk", "target.platforms"): if key not in manifest: exit_with_error(f"Invalid manifest format: {key} not found") if manifest["manifest.version"] not in ("0.2", "0.3"): exit_with_error(f"Unsupported manifest.version: {manifest['manifest.version']}") if is_v3_manifest(manifest): for key in ("id", "version.name", "version.code"): if key not in manifest: exit_with_error(f"Invalid manifest format: {key} not found") if "app.0.id" not in manifest: exit_with_error("Invalid manifest format: app.0.id not found") index = 0 while f"app.{index}.id" in manifest: for suffix in ("name", "binary"): key = f"app.{index}.{suffix}" if key not in manifest: exit_with_error(f"Invalid manifest format: {key} not found") index += 1 else: for key in ("app.id", "app.version.name", "app.version.code", "app.name"): if key not in manifest: exit_with_error(f"Invalid manifest format: {key} not found") validate_sdk_compatibility(manifest["target.sdk"]) # Maps each binary this app builds to the directory its own CMake project lives in. A v2 # manifest always describes exactly one app, built at the app's own root (see # package_intermediate_binaries() for its fixed "app.{elf,so}" package filename, matching # package_manifest_parse_v2()'s single implicit binary). A v3 manifest declaring a single # "app.0.*" block is the same case: built at the app's own root. Only when a v3 manifest # declares more than one "app.N.*" block (0-indexed, contiguous - the first missing "app.N.id" # ends the list, mirroring package_manifest_parse_v3()) does each get its own subdirectory, # named after its own "app.N.binary" (the filename it installs as - see # package_manifest_parse_v3()'s doc). def get_binary_dirs(manifest): if is_v3_manifest(manifest): binaries = [] index = 0 while f"app.{index}.id" in manifest: binary = manifest[f"app.{index}.binary"] binaries.append((binary, binary)) index += 1 if len(binaries) == 1: return [(binaries[0][0], ".")] for binary, directory in binaries: if not os.path.isdir(directory): exit_with_error(f"Binary directory not found for '{binary}': {directory}") return binaries else: return [(manifest["app.id"], ".")] # "target.platforms=all" means every platform that an SDK is installed for def get_manifest_platforms(manifest): platforms = [platform.strip() for platform in manifest["target.platforms"].split(",")] if platforms != ["all"]: return platforms version_directory = os.path.join(sdk_root_path, "sdk", manifest["target.sdk"]) prefix = "platform-" if not os.path.isdir(version_directory): exit_with_error(f"No SDK {manifest['target.sdk']} installed, so 'all' platforms can't be determined") return sorted(name[len(prefix):] for name in os.listdir(version_directory) if name.startswith(prefix)) def is_valid_manifest_platform(manifest, platform): return platform in get_manifest_platforms(manifest) def validate_manifest_platform(manifest, platform): if not is_valid_manifest_platform(manifest, platform): exit_with_error(f"Platform {platform} is not available in the manifest.") def get_manifest_target_platforms(manifest, requested_platform): if requested_platform == "" or requested_platform is None: return get_manifest_platforms(manifest) else: validate_manifest_platform(manifest, requested_platform) return [requested_platform] #endregion Manifest #region CMakeLists scaffolding # Bump whenever CMAKELISTS_TEMPLATE below changes, so existing apps' generated CMakeLists.txt get # regenerated on their next build instead of silently going stale. CMAKELISTS_VERSION = 1 CMAKELISTS_TEMPLATE = """# tactility-cmakelists-version: %(version)d cmake_minimum_required(VERSION 3.20) if (NOT DEFINED ENV{TACTILITY_SDK_PATH}) message(FATAL_ERROR "TACTILITY_SDK_PATH environment variable is not set") endif() get_filename_component(TACTILITY_SDK_PATH "$ENV{TACTILITY_SDK_PATH}" ABSOLUTE) include("${TACTILITY_SDK_PATH}/TactilitySDK.cmake") tactility_project_pre(%(app_id)s) project(%(app_id)s) tactility_project_post(%(app_id)s) """ def cmakelists_version_marker(): return f"# tactility-cmakelists-version: {CMAKELISTS_VERSION}" def ensure_cmakelists_up_to_date(project_id): marker = cmakelists_version_marker() if os.path.exists("CMakeLists.txt"): with open("CMakeLists.txt", "r") as file: first_line = file.readline().rstrip("\n") if first_line == marker: return print(f"Updating CMakeLists.txt to {marker}") content = CMAKELISTS_TEMPLATE % {"version": CMAKELISTS_VERSION, "app_id": project_id} with open("CMakeLists.txt", "w") as file: file.write(content) #endregion CMakeLists scaffolding #region Building def get_cmake_path(platform): return os.path.join("build", f"cmake-build-{platform}") def find_elf_file(platform): cmake_dir = get_cmake_path(platform) if not os.path.exists(cmake_dir): return None # POSIX apps are dlopen()ed shared objects (app-posix-module), not idf.py/elf_loader # relocatable images, so they land as a plain ".so" instead of "*.app.elf". suffix = ".so" if platform.startswith("posix") else ".app.elf" for file in os.listdir(cmake_dir): if file.endswith(suffix): return os.path.join(cmake_dir, file) return None def get_posix_build_env(sdk_dir): # A dev shell may already have ESP-IDF's export.sh sourced; strip it so the SDK's plain-CMake # top-level CMakeLists.txt takes the POSIX branch instead of the idf.py one. env = os.environ.copy() env.pop("ESP_IDF_VERSION", None) env.pop("IDF_PATH", None) env["TACTILITY_SDK_PATH"] = sdk_dir return env def build_posix(version, platform, skip_build): sdk_dir = get_sdk_dir(version, platform) if verbose: print(f"Using SDK at {sdk_dir}") if skip_build: return True env = get_posix_build_env(sdk_dir) cmake_path = get_cmake_path(platform) print_status_busy(f"Building {platform}") configure_command = ["cmake", "-S", ".", "-B", cmake_path, "-G", "Ninja"] if verbose: print(f"Running command: {' '.join(configure_command)}") configure_result = subprocess.run(configure_command, env=env, stdout=subprocess.PIPE, stderr=subprocess.STDOUT) if configure_result.returncode != 0: print(configure_result.stdout.decode("UTF-8"), end="") print_status_error(f"Configuring {platform}") return False build_command = ["cmake", "--build", cmake_path] if verbose: print(f"Running command: {' '.join(build_command)}") with subprocess.Popen(build_command, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, env=env) as process: build_output = wait_for_process(process) if process.returncode == 0: print_status_success(f"Building {platform}") return True else: for line in build_output: print(line, end="") print_status_error(f"Building {platform}") return False def build_all(version, platforms, skip_build): for platform in platforms: if platform.startswith("posix"): if not build_posix(version, platform, skip_build): return False # First build command must be "idf.py build", otherwise it fails to execute "idf.py elf" # We check if the ELF file exists and run the correct command # This can lead to code caching issues, so sometimes a clean build is required elif find_elf_file(platform) is None: if not build_first(version, platform, skip_build): return False else: if not build_consecutively(version, platform, skip_build): return False return True # Always passed, because a -D value persists in CMakeCache.txt def get_ccache_define(): return f"TACTILITY_CCACHE={'ON' if use_ccache else 'OFF'}" def wait_for_process(process): buffer = [] if sys.platform != "win32": os.set_blocking(process.stdout.fileno(), False) while process.poll() is None: while True: line = process.stdout.readline() if line: decoded_line = line.decode("UTF-8") if decoded_line != "": buffer.append(decoded_line) else: break else: break # Read any remaining output for line in process.stdout: decoded_line = line.decode("UTF-8") if decoded_line: buffer.append(decoded_line) return buffer # The first build must call "idf.py build" and consecutive builds must call "idf.py elf" as it finishes faster. # The problem is that the "idf.py build" always results in an error, even though the elf file is created. # The solution is to suppress the error if we find that the elf file was created. def build_first(version, platform, skip_build): sdk_dir = get_sdk_dir(version, platform) if verbose: print(f"Using SDK at {sdk_dir}") os.environ["TACTILITY_SDK_PATH"] = sdk_dir copy_sdk_sdkconfig(version, platform) elf_path = find_elf_file(platform) # Remove previous elf file: re-creation of the file is used to measure if the build succeeded, # as the actual build job will always fail due to technical issues with the elf cmake script if elf_path is not None: os.remove(elf_path) if skip_build: return True print(f"Building first {platform} build") cmake_path = get_cmake_path(platform) print_status_busy(f"Building {platform} ELF") shell_needed = sys.platform == "win32" build_command = ["idf.py", "-B", cmake_path, "-D", get_ccache_define(), "build"] if verbose: print(f"Running command: {' '.join(build_command)}") with subprocess.Popen(build_command, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, shell=shell_needed) as process: build_output = wait_for_process(process) # The return code is never expected to be 0 due to a bug in the elf cmake script, but we keep it just in case if process.returncode == 0: print(f"{shell_color_green}Building for {platform} ✅{shell_color_reset}") return True else: if find_elf_file(platform) is None: for line in build_output: print(line, end="") print_status_error(f"Building {platform} ELF") return False else: print_status_success(f"Building {platform} ELF") return True def build_consecutively(version, platform, skip_build): sdk_dir = get_sdk_dir(version, platform) if verbose: print(f"Using SDK at {sdk_dir}") os.environ["TACTILITY_SDK_PATH"] = sdk_dir copy_sdk_sdkconfig(version, platform) if skip_build: return True cmake_path = get_cmake_path(platform) print_status_busy(f"Building {platform} ELF") shell_needed = sys.platform == "win32" build_command = ["idf.py", "-B", cmake_path, "-D", get_ccache_define(), "elf"] if verbose: print(f"Running command: {' '.join(build_command)}") with subprocess.Popen(build_command, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, shell=shell_needed) as process: build_output = wait_for_process(process) if process.returncode == 0: print_status_success(f"Building {platform} ELF") return True else: for line in build_output: print(line, end="") print_status_error(f"Building {platform} ELF") return False #endregion Building #region Packaging def package_intermediate_manifest(target_path): if not os.path.isfile("manifest.properties"): print_error("manifest.properties not found") return False shutil.copy("manifest.properties", os.path.join(target_path, "manifest.properties")) return True def get_artifact_extension(platform): # POSIX apps are dlopen()ed shared objects (app-posix-module), not idf.py/elf_loader # relocatable images, so they land as a plain ".so" instead of ".elf". return ".so" if platform.startswith("posix") else ".elf" def package_intermediate_binaries(target_path, platforms, manifest): # Each binary is built in its own directory (get_binary_dirs()), with its own # build/cmake-build-{platform} tree; chdir into it so find_elf_file()/get_cmake_path() # (both CWD-relative) resolve against the right one, then restore CWD for the next binary. original_cwd = os.getcwd() for binary, directory in get_binary_dirs(manifest): os.chdir(directory) try: for platform in platforms: elf_path = find_elf_file(platform) if elf_path is None: print_error(f"ELF file not found for '{binary}' on {platform}") return False # v2's single app always installs at the fixed path bin/{platform}/app.{elf,so} # (package_manifest_parse_v2()); v3 apps install under their own declared # app.N.binary name (package_manifest_parse_v3()). artifact_name = binary if is_v3_manifest(manifest) else "app" platform_dir = os.path.join(target_path, "bin", platform) os.makedirs(platform_dir, exist_ok=True) shutil.copy(elf_path, os.path.join(platform_dir, f"{artifact_name}{get_artifact_extension(platform)}")) finally: os.chdir(original_cwd) return True def package_intermediate_assets(target_path): if os.path.isdir("assets"): shutil.copytree("assets", os.path.join(target_path, "assets"), dirs_exist_ok=True) def package_intermediate(platforms, manifest): target_path = os.path.abspath(os.path.join("build", "package-intermediate")) if os.path.isdir(target_path): shutil.rmtree(target_path) os.makedirs(target_path, exist_ok=True) if not package_intermediate_manifest(target_path): return False if not package_intermediate_binaries(target_path, platforms, manifest): return False package_intermediate_assets(target_path) return True def package_name(manifest): return os.path.join("build", f"{get_package_id(manifest)}.app") def package_all(manifest, platforms): status = f"Building package with {platforms}" print_status_busy(status) if not package_intermediate(platforms, manifest): print_status_error("Building package failed: missing inputs") return False # Create build/something.app try: tar_path = package_name(manifest) with tarfile.open(tar_path, mode="w", format=tarfile.USTAR_FORMAT) as tar: tar.add(os.path.join("build", "package-intermediate"), arcname="") print_status_success(status) return True except Exception as e: print_status_error(f"Building package failed: {e}") return False #endregion Packaging def build_action(manifest, arguments): platform_arg = arguments.get("platform") skip_build = arguments.has("skip-build") platforms_to_build = get_manifest_target_platforms(manifest, platform_arg) # Environment validation validate_environment(platforms_to_build) sdk_version = manifest["target.sdk"] validate_sdks(platforms_to_build, sdk_version) # A multi-binary app builds each of its binaries in its own subdirectory as an independent # CMake project; a single-binary app has exactly one binary, built at the app root # ("." from get_binary_dirs()), matching the tool's original single-binary behavior exactly. original_cwd = os.getcwd() for binary, directory in get_binary_dirs(manifest): os.chdir(directory) try: ensure_cmakelists_up_to_date(binary if directory == "." else f"{get_package_id(manifest)}.{binary}") if not build_all(sdk_version, platforms_to_build, skip_build): return False finally: os.chdir(original_cwd) if not skip_build: if not package_all(manifest, platforms_to_build): return False return True def clean_action(manifest): cleaned_any = False # The app root always has its own build/ (package-intermediate + the final .app/.elf, # regardless of binary count). A multi-binary app additionally has one build/ per binary # subdirectory (get_binary_dirs()), which "." (the root, handled above) doesn't repeat. if os.path.exists("build"): print_status_busy("Removing build/") shutil.rmtree("build") print_status_success("Removed build/") cleaned_any = True original_cwd = os.getcwd() for _, directory in get_binary_dirs(manifest): if directory == ".": continue os.chdir(directory) try: if os.path.exists("build"): print_status_busy(f"Removing {directory}/build/") shutil.rmtree("build") print_status_success(f"Removed {directory}/build/") cleaned_any = True finally: os.chdir(original_cwd) if not cleaned_any: print("Nothing to clean") def load_device_client(): sys.path.insert(0, tool_directory) try: import shell except ImportError: exit_with_error(f"shell.py not found in {tool_directory}") shell.PROGRAM_NAME = "tt app" return shell def get_host(arguments): host = arguments.get("host") or _device_host.read_device_host() if host is None: exit_with_error(_device_host.MISSING_HOST_MESSAGE) return host def run_action(manifest, arguments): host = get_host(arguments) app_id = get_primary_app_id(manifest) print_status_busy("Running") device = load_device_client() device.run(host, device.DEFAULT_PORT, app_id) print_status_success("Running") def install_action(manifest, arguments): host = get_host(arguments) package_path = package_name(manifest) if not os.path.isfile(package_path): print_status_error(f"Package not found: {package_path} (run 'build' first)") return False print_status_busy("Installing") device = load_device_client() device.install(host, device.DEFAULT_PORT, package_path) print_status_success("Installing") return True def uninstall_action(manifest, arguments): host = get_host(arguments) app_id = get_package_id(manifest) print_status_busy("Uninstalling") device = load_device_client() device.uninstall(host, device.DEFAULT_PORT, app_id) print_status_success("Uninstalled") #region Main if __name__ == "__main__": import _bootstrap _bootstrap.run() print(f"Tactility Build System v{ttbuild_version}") if sdk_root_path is None: exit_with_error("TACTILITY_SDK_PATH is not set: run this tool as 'tt app'") sdk_root_path = os.path.abspath(sdk_root_path) argv = sys.argv[1:] if len(argv) == 0: print_help() sys.exit(1) parsed_command = parse_command_line(argv) if parsed_command.arguments.has("help"): print_help() sys.exit() if parsed_command.action is None: print_help() sys.exit(1) verbose = parsed_command.arguments.has("verbose") use_ccache = not parsed_command.arguments.has("no-ccache") app_path = parsed_command.arguments.get("path") if app_path is not None: if not os.path.isdir(app_path) or not os.path.isfile(os.path.join(app_path, "manifest.properties")): exit_with_error(f"App path not found or missing manifest.properties: {app_path}") if verbose: print_status_success(f"Switching to app directory: {app_path}") os.chdir(app_path) if not os.path.isfile("manifest.properties"): exit_with_error("manifest.properties not found") manifest = read_manifest() validate_manifest(manifest) if tt_sdk_version is not None and manifest["target.sdk"] != tt_sdk_version: exit_with_error(f"App targets SDK {manifest['target.sdk']}, but tt selected SDK {tt_sdk_version}") # Actions action_arg = parsed_command.action if action_arg == "build": if not build_action(manifest, parsed_command.arguments): sys.exit(1) elif action_arg == "clean": clean_action(manifest) elif action_arg == "run": run_action(manifest, parsed_command.arguments) elif action_arg == "install": install_action(manifest, parsed_command.arguments) elif action_arg == "uninstall": uninstall_action(manifest, parsed_command.arguments) elif action_arg == "bir" or action_arg == "brrr": if build_action(manifest, parsed_command.arguments): if install_action(manifest, parsed_command.arguments): run_action(manifest, parsed_command.arguments) else: print_help() exit_with_error("Unknown commandline parameter") #endregion Main