#include "waveshare_s3_touch.h" #include "lvgl_i.h" bool ws3t_bootstrap(); const HardwareConfig waveshare_s3_touch = { .bootstrap = &ws3t_bootstrap, .display = { .set_backlight_duty = NULL // TODO: This requires implementing the CH422G IO expander }, .init_graphics = &ws3t_init_lvgl, .sdcard = NULL, .power = NULL };