#pragma once #include "gui.h" #include #include #include #include "message_queue.h" #include "mutex.h" #include "pubsub.h" #include "view_port.h" #include "view_port_i.h" #define GUI_DISPLAY_WIDTH 128 #define GUI_DISPLAY_HEIGHT 64 #define GUI_STATUS_BAR_X 0 #define GUI_STATUS_BAR_Y 0 #define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH /* 0-1 pixels for upper thin frame * 2-9 pixels for icons (battery, sd card, etc) * 10-12 pixels for lower bold line */ #define GUI_STATUS_BAR_HEIGHT 13 /* icon itself area (battery, sd card, etc) excluding frame. * painted 2 pixels below GUI_STATUS_BAR_X. */ #define GUI_STATUS_BAR_WORKAREA_HEIGHT 8 #define GUI_WINDOW_X 0 #define GUI_WINDOW_Y GUI_STATUS_BAR_HEIGHT #define GUI_WINDOW_WIDTH GUI_DISPLAY_WIDTH #define GUI_WINDOW_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_WINDOW_Y) #define GUI_THREAD_FLAG_DRAW (1 << 0) #define GUI_THREAD_FLAG_INPUT (1 << 1) #define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT) ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST); typedef struct { GuiCanvasCommitCallback callback; void* context; } CanvasCallbackPair; /** Gui structure */ struct NbGui { // Thread and lock FuriThreadId thread_id; FuriMutex* mutex; // Layers and Canvas bool lockdown; ViewPortArray_t layers[GuiLayerMAX]; lv_obj_t* lvgl_parent; // Input /* FuriMessageQueue* input_queue; FuriPubSub* input_events; uint8_t ongoing_input; ViewPort* ongoing_input_view_port; */ }; /** Find enabled ViewPort in ViewPortArray * * @param[in] array The ViewPortArray instance * * @return ViewPort instance or NULL */ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array); /** Update GUI, request redraw * * @param gui Gui instance */ void gui_update(NbGui* gui); ///** Input event callback // * // * Used to receive input from input service or to inject new input events // * // * @param[in] value The value pointer (InputEvent*) // * @param ctx The context (Gui instance) // */ //void gui_input_events_callback(const void* value, void* ctx); /** Get count of view ports in layer * * @param gui The Gui instance * @param[in] layer GuiLayer that we want to get count of view ports */ size_t gui_active_view_port_count(NbGui* gui, GuiLayer layer); /** Lock GUI * * @param gui The Gui instance */ void gui_lock(NbGui* gui); /** Unlock GUI * * @param gui The Gui instance */ void gui_unlock(NbGui* gui);