## Overview Tactility is a front-end application platform for ESP32. It is mainly intended for touchscreen devices. It provides an application framework that is based on code from the [Flipper Zero](https://github.com/flipperdevices/flipperzero-firmware/) project. **Status: Alpha** ![Tactility shown on a Lilygo T-Deck device and on PC](docs/pics/tactility-showcase.jpg) Noteworthy features: - Touch UI capabilities (via LVGL) with support for input devices such as on-device trackball or keyboard. - An application platform that can run apps and services. - Basic applications to boost productivity, such as a Wi-Fi connectivity app. - Run Tactility apps on PC to speed up development. Requirements: - ESP32 (any?) with a touchscreen - [esp-idf 5.1.2](https://docs.espressif.com/projects/esp-idf/en/v5.1.2/esp32/get-started/index.html) or a newer v5.1.x ## Making apps is easy! The app manifest provides basic information like the application name. It also describes the [app lifecycle](docs/app-lifecycle.md): It tells Tactility which functions need to be called when the app is started/shown/etc. UI is created with [lvgl](https://github.com/lvgl/lvgl) which has lots of [widgets](https://docs.lvgl.io/8.3/widgets/index.html)! Creating a touch-capable UI is [easy](https://docs.lvgl.io/8.3/get-started/quick-overview.html) and doesn't require your own render loop! ```c static void app_show(TT_UNUSED App app, lv_obj_t* parent) { lv_obj_t* label = lv_label_create(parent); lv_label_set_text(label, "Hello, world!"); lv_obj_align(label, LV_ALIGN_CENTER, 0, 0); // Widgets are auto-removed from the parent when the app is closed } const AppManifest hello_world_app = { .id = "helloworld", // Used to identify and start an app .name = "Hello World", // Shown on the desktop and app's toolbar .icon = NULL, .type = AppTypeUser, .on_start = NULL, .on_stop = NULL, .on_show = &app_show, // A minimal setup sets the on_show() function .on_hide = NULL }; ``` ![hello world app](docs/pics/hello-world.png) ## Supported Hardware Any ESP32 device with a touchscreen should be able to run Tactility, because LVGL is set up in a platform-agnostic manner. Implementing drivers can take some effort, so Tactility provides support for several devices. Predefined configurations are available for: | Device | Screen&Touch | SD card | Other | |------------------------------------------|--------------|---------|----------| | [LilyGo T-Deck][tdeck] | ✅ | ✅ | Keyboard | | [Waveshare S3 Touch][waveshare_s3_touch] | ✅ | ⏳ | | | Yellow Board 2432S024C (\*) | ✅ | ✅ | | - ✅: Capable and implemented - ⏳: Capable but not yet implemented - ❌: Not capable (*) Note: Only the capacitive version is supported. See AliExpress [here][2432s024c_1] and [here][2432s024c_2]. [tdeck]: https://www.lilygo.cc/products/t-deck [waveshare_s3_touch]: https://www.waveshare.com/wiki/ESP32-S3-Touch-LCD-4.3 [2432s024c_1]: https://www.aliexpress.com/item/1005005902429049.html [2432s024c_2]: https://www.aliexpress.com/item/1005005865107357.html ## Guide ### Build environment setup Ensure you have [esp-idf 5.1.2](https://docs.espressif.com/projects/esp-idf/en/v5.1.2/esp32/get-started/index.html) installed, then select the correct device: Copy the `sdkconfig.board.YOUR_BOARD` into `sdkconfig`. Use `sdkconfig.defaults` if you are setting up a custom board. ### Building firmware You can run `idf.py flash monitor`, but there are some helpers available too: `./build.sh` - build the ESP-IDF or the PC version of Tactility (*) `./build.sh -p /dev/ttyACM0` - optional: you can pass on extra parameters for esp-idf builds `./run.sh` - Does `flash` and `monitor` for ESP-IDF and simply builds and starts it for PC The build scripts will detect if ESP-IDF is available. They will adapter if you ran `${IDF_PATH}/export.sh`. ### Development Take a look at the [App Lifecycle](docs/app-lifecycle.md). Directories explained: - `app-esp`: The ESP32 application example - `app-sim`: The PC/simulator application example - `boards`: Contains ESP modules with drivers - `tactility`: The main application platform code ([src/](./tactility/src)) - `tactility-esp`: ESP-specific application code (e.g. wifi app and service) - `tactility-core`: Core functionality regarding threads, stdlib, etc. ([src/](./tactility-core/src)) - `libs`: Contains a mix of regular libraries and ESP modules Until there is proper documentation, here are some pointers: ## License [GNU General Public License Version 3](LICENSE.md)