#include "Log.h" #include "Thread.h" #include "lvgl/LvglSync.h" #include "esp_lvgl_port.h" #define TAG "core2" // LVGL // The minimum task stack seems to be about 3500, but that crashes the wifi app in some scenarios // At 4000, it crashes when the fps renderer is available #define CORE2_LVGL_TASK_STACK_DEPTH 9216 bool initLvgl() { const lvgl_port_cfg_t lvgl_cfg = { .task_priority = static_cast(tt::THREAD_PRIORITY_RENDER), .task_stack = CORE2_LVGL_TASK_STACK_DEPTH, .task_affinity = -1, // core pinning .task_max_sleep_ms = 500, .timer_period_ms = 5 }; TT_LOG_D(TAG, "LVGL port init"); if (lvgl_port_init(&lvgl_cfg) != ESP_OK) { TT_LOG_E(TAG, "LVGL port init failed"); return false; } tt::lvgl::syncSet(&lvgl_port_lock, &lvgl_port_unlock); return true; }