#include "tt_timer.h" #include struct TimerWrapper { std::unique_ptr timer; }; #define HANDLE_TO_WRAPPER(handle) static_cast(handle) extern "C" { TimerHandle tt_timer_alloc(TimerType type, TimerCallback callback, void* callbackContext) { auto wrapper = new TimerWrapper; wrapper->timer = std::make_unique(static_cast(type), [callback, callbackContext](){ callback(callbackContext); }); return wrapper; } void tt_timer_free(TimerHandle handle) { auto* wrapper = static_cast(handle); wrapper->timer = nullptr; delete wrapper; } bool tt_timer_start(TimerHandle handle, TickType_t intervalTicks) { return HANDLE_TO_WRAPPER(handle)->timer->start(intervalTicks); } bool tt_timer_restart(TimerHandle handle, TickType_t intervalTicks) { return HANDLE_TO_WRAPPER(handle)->timer->restart(intervalTicks); } bool tt_timer_stop(TimerHandle handle) { return HANDLE_TO_WRAPPER(handle)->timer->stop(); } bool tt_timer_is_running(TimerHandle handle) { return HANDLE_TO_WRAPPER(handle)->timer->isRunning(); } uint32_t tt_timer_get_expire_time(TimerHandle handle) { return HANDLE_TO_WRAPPER(handle)->timer->getExpireTime(); } bool tt_timer_set_pending_callback(TimerHandle handle, TimerPendingCallback callback, void* callbackContext, uint32_t callbackArg, TickType_t timeoutTicks) { return HANDLE_TO_WRAPPER(handle)->timer->setPendingCallback( callback, callbackContext, callbackArg, (TickType_t)timeoutTicks ); } void tt_timer_set_thread_priority(TimerHandle handle, ThreadPriority priority) { HANDLE_TO_WRAPPER(handle)->timer->setThreadPriority(static_cast(priority)); } }