#pragma once #include "Tactility/hal/touch/TouchDevice.h" #include #include class SdlTouch final : public tt::hal::touch::TouchDevice { lv_indev_t* handle = nullptr; public: std::string getName() const override { return "SDL Mouse"; } std::string getDescription() const override { return "SDL mouse/touch pointer device"; } bool start() override { return true; } bool stop() override { check(false, "Not supported"); } bool supportsLvgl() const override { return true; } bool startLvgl(lv_display_t* display) override { handle = lv_sdl_mouse_create(); return handle != nullptr; } bool stopLvgl() override { check(false, "Not supported"); } lv_indev_t* getLvglIndev() override { return handle; } bool supportsTouchDriver() override { return false; } std::shared_ptr getTouchDriver() override { return nullptr; }; };