Compare commits

...

2 Commits

Author SHA1 Message Date
Ken Van Hoeylandt
66a4eb66d6
Remove TactilityCore (#550) 2026-07-05 12:47:37 +02:00
Ken Van Hoeylandt
dfaeb9a2d9
Crypt module (#549)
- Moved cryptography code out of Tactility project and into a kernel module.
- Converted C++ code to C style interface
- Hardened security
2026-07-05 11:17:42 +02:00
259 changed files with 416 additions and 112977 deletions

View File

@ -19,14 +19,14 @@ jobs:
run: cmake -S ./ -B build
- name: "Build Tests"
run: cmake --build build --target build-tests
- name: "Run TactilityCore Tests"
run: build/Tests/TactilityCore/TactilityCoreTests
- name: "Run TactilityFreeRtos Tests"
run: build/Tests/TactilityFreeRtos/TactilityFreeRtosTests
- name: "Run TactilityHeadless Tests"
- name: "Run Tactility Tests"
run: build/Tests/Tactility/TactilityTests
- name: "Run TactilityKernel Tests"
run: build/Tests/TactilityKernel/TactilityKernelTests
- name: "Run CryptModuleTests Tests"
run: build/Tests/crypt-module/CryptModuleTests
DevicetreeTests:
runs-on: ubuntu-latest
steps:

1
.gitignore vendored
View File

@ -3,6 +3,7 @@
build/
buildsim/
build-*/
cmake-*/
CMakeCache.txt
*.cbp

View File

@ -145,6 +145,7 @@ def main():
# Modules
add_module(target_path, "lvgl-module")
add_module(target_path, "crypt-module")
# Drivers
add_driver(target_path, "bm8563-module")

View File

@ -43,7 +43,6 @@ if (DEFINED ENV{ESP_IDF_VERSION})
"TactilityKernel"
"Tactility"
"TactilityC"
"TactilityCore"
"TactilityFreeRtos"
"Libraries/elf_loader"
"Libraries/lv_screenshot"
@ -84,7 +83,6 @@ project(Tactility)
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tactility)
add_subdirectory(TactilityCore)
add_subdirectory(TactilityFreeRtos)
add_subdirectory(TactilityKernel)
add_subdirectory(Platforms/platform-posix)
@ -96,6 +94,7 @@ if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Libraries/minmea)
add_subdirectory(Modules/hal-device-module)
add_subdirectory(Modules/lvgl-module)
add_subdirectory(Modules/crypt-module)
# FreeRTOS
set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Devices/simulator/Source CACHE STRING "")

View File

@ -2,5 +2,5 @@ file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
idf_component_register(SRCS ${SOURCE_FILES}
INCLUDE_DIRS "Source"
REQUIRES EPDiyDisplay GT911 TactilityCore driver EstimatedPower
REQUIRES EPDiyDisplay GT911 Tactility driver EstimatedPower
)

View File

@ -14,7 +14,6 @@ if (NOT DEFINED ENV{ESP_IDF_VERSION})
target_link_libraries(simulator
PRIVATE Tactility
PRIVATE TactilityCore
PRIVATE lvgl
PRIVATE SDL2-static
)

View File

@ -1,6 +1,4 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
# README
## Project Overview
@ -41,10 +39,10 @@ Tests use Doctest and run on simulator (POSIX) target only:
cmake -B buildsim -G Ninja
ninja -C buildsim build-tests
cd buildsim && ctest # run all tests
./buildsim/Tests/TactilityCore/TactilityCoreTests # run a single test suite
./buildsim/Tests/TactilityKernel/TactilityKernelTests
./buildsim/Tests/Tactility/TactilityTests
./buildsim/Tests/TactilityFreeRtos/TactilityFreeRtosTests
./buildsim/Tests/crypt-module/CryptModuleTests
```
## Architecture
@ -52,10 +50,9 @@ cd buildsim && ctest # run all tests
### Layer Stack (bottom to top)
- **TactilityKernel** — C API kernel: device/driver/module lifecycle, concurrency primitives (thread, mutex, timer, dispatcher), filesystem, logging. Header convention: `<tactility/*.h>` (lowercase snake_case).
- **TactilityCore** — Former kernel subproject. Deprecated, replaced by TactilityKernel. Contains C++ utilities: Bundle (key-value data), string helpers, file I/O, crypto. Header convention: `<Tactility/*.h>` (UpperCamelCase).
- **TactilityFreeRtos** — Thin C++ wrappers around FreeRTOS primitives.
- **Tactility** — Main OS layer: app framework, service framework, HAL (deprecated, replaced by TactilityKernel), LVGL integration, networking and services (Wi-Fi, BLE, NTP, ESP-NOW), settings, i18n.
- **TactilityC** — C bindings (`tt_*.h`) for TactilityCore and Tactility subprojects, used by side-loaded ELF apps on ESP32. Deprecated, replaced by TactilityKernel.
- **TactilityC** — C bindings (`tt_*.h`) for Tactility, used by side-loaded ELF apps on ESP32. Deprecated, replaced by TactilityKernel.
- **Firmware** — Entry point (`app_main`).
### Device/Driver/Module System (kernel layer, C API)
@ -135,7 +132,7 @@ User interfaces should scale well for everything between very large (e.g. 1280x7
Two conventions coexist; which one to use depends on the project layer:
- **C code** (TactilityKernel, drivers): `lower_snake_case` for files, functions, variables. `UpperCamelCase` for types. Files in `source/`, `include/`, `private/` directories.
- **C++ code** (TactilityCore, Tactility, apps, services): `UpperCamelCase` for files and types. `lowerCamelCase` for functions. Files in `Source/`, `Include/`, `Private/` directories.
- **C++ code** (Tactility, apps, services): `UpperCamelCase` for files and types. `lowerCamelCase` for functions. Files in `Source/`, `Include/`, `Private/` directories.
Formatting is enforced by `.clang-format` (LLVM-based, 4-space indent, no column limit).
Never throw exceptions — use return types for error handling. Use `enum class` over plain `enum`.

View File

@ -1,5 +1,5 @@
idf_component_register(
SRC_DIRS "Source"
INCLUDE_DIRS "Source"
REQUIRES TactilityCore driver
REQUIRES Tactility driver
)

View File

@ -86,10 +86,11 @@ if (DEFINED ENV{ESP_IDF_VERSION})
)
else ()
list(APPEND REQUIRES_LIST
TactilityCore
Tactility
TactilityFreeRtos
hal-device-module
lvgl-module
crypt-module
SDL2::SDL2-static
SDL2-static
)

View File

@ -1,23 +1,24 @@
cmake_minimum_required(VERSION 3.20)
include("${CMAKE_CURRENT_LIST_DIR}/../Buildscripts/module.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/../../Buildscripts/module.cmake")
file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
file(GLOB_RECURSE SOURCE_FILES "source/*.c*")
list(APPEND REQUIRES_LIST
TactilityFreeRtos
TactilityKernel
mbedtls
)
if (DEFINED ENV{ESP_IDF_VERSION})
list(APPEND REQUIRES_LIST
nvs_flash esp_rom
nvs_flash
esp_hw_support
esp_rom
)
endif ()
tactility_add_module(TactilityCore
tactility_add_module(crypt-module
SRCS ${SOURCE_FILES}
INCLUDE_DIRS "Include/"
INCLUDE_DIRS include/
REQUIRES ${REQUIRES_LIST}
)

View File

@ -0,0 +1,85 @@
// SPDX-License-Identifier: Apache-2.0
/** @file crypt.h
*
* @brief Encryption helper functions.
*
* Offers AES 256 CBC encryption with built-in key.
* The key is built from data including:
* - the internal factory MAC address
* - random data stored in NVS
*
* It's important to use flash encryption to avoid an attacker to get
* access to your encrypted data. If flash encryption is disabled,
* someone can fetch the key from the partitions.
*
* See:
* https://docs.espressif.com/projects/esp-idf/en/latest/esp32/security/secure-boot-v2.html
* https://docs.espressif.com/projects/esp-idf/en/latest/esp32/security/flash-encryption.html
*/
#pragma once
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Deterministically derives an IV from the given data (the first 16 bytes of its SHA-256 hash).
*
* Calling this again with the same data always produces the same IV - use this when there's nowhere
* to store a per-encryption IV alongside the ciphertext, and the caller can supply the same associated
* data (e.g. an identifier that's known at both encrypt and decrypt time, not the secret itself) on both
* ends. Because the IV doesn't change between encryptions with the same associated data, encrypting the
* same plaintext twice produces the same ciphertext - prefer crypt_generate_iv() when ciphertext can be
* stored alongside a random IV instead.
*
* @param[in] data input data
* @param[in] dataLength input data length
* @param[out] iv output IV
*/
void crypt_get_iv(const void* data, size_t dataLength, uint8_t iv[16]);
/**
* @brief Fills the IV with cryptographically secure random bytes.
*
* Use this when the IV can be stored alongside the ciphertext (e.g. prefixed to it) and read back for
* decryption. This gives every encryption operation a unique, unpredictable IV, which is the standard
* and strongest way to use crypt_encrypt()/crypt_decrypt().
*
* @param[out] iv output IV
*/
void crypt_generate_iv(uint8_t iv[16]);
/**
* @brief Encrypt data.
*
* Important: Use flash encryption to increase security.
* Important: input and output data must be aligned to 16 bytes.
*
* @param[in] iv the AES IV
* @param[in] inData input data
* @param[out] outData output data
* @param[in] dataLength data length, a multiple of 16 (for both inData and outData)
* @return the result of esp_aes_crypt_cbc() (MBEDTLS_ERR_*), or -1 if dataLength is not a positive multiple of 16
*/
int crypt_encrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_t dataLength);
/**
* @brief Decrypt data.
*
* Important: Use flash encryption to increase security.
* Important: input and output data must be aligned to 16 bytes.
*
* @param[in] iv AES IV
* @param[in] inData input data
* @param[out] outData output data
* @param[in] dataLength data length, a multiple of 16 (for both inData and outData)
* @return the result of esp_aes_crypt_cbc() (MBEDTLS_ERR_*), or -1 if dataLength is not a positive multiple of 16
*/
int crypt_decrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_t dataLength);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,12 @@
// SPDX-License-Identifier: Apache-2.0
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
extern struct Module crypt_module;
#ifdef __cplusplus
}
#endif

View File

@ -1,16 +1,19 @@
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include <cstddef>
#include <cstdint>
#include <stddef.h>
#include <stdint.h>
namespace tt::crypt {
#ifdef __cplusplus
extern "C" {
#endif
/**
* Implementation of DJB2 hashing algorithm.
* @param[in] str the string to calculate the hash for
* @return the hash
*/
uint32_t djb2(const char* str);
uint32_t djb2_str(const char* str);
/**
* Implementation of DJB2 hashing algorithm.
@ -18,6 +21,8 @@ uint32_t djb2(const char* str);
* @param[in] length the size of data
* @return the hash
*/
uint32_t djb2(const void* data, size_t length);
uint32_t djb2_data(const void* data, size_t length);
} // namespace
#ifdef __cplusplus
}
#endif

View File

@ -1,24 +1,45 @@
#include <Tactility/crypt/Crypt.h>
// SPDX-License-Identifier: Apache-2.0
#include <tactility/crypt.h>
#include <tactility/log.h>
#include <tactility/check.h>
#include <tactility/log.h>
#include <mbedtls/aes.h>
#include <mbedtls/platform_util.h>
#include <mbedtls/sha256.h>
#include <cstring>
#include <cstdint>
#ifdef ESP_PLATFORM
#include "esp_cpu.h"
#include "esp_mac.h"
#include "esp_random.h"
#include "nvs_flash.h"
#else
#include <random>
#endif
namespace tt::crypt {
constexpr auto* TAG = "Crypt";
constexpr auto* TAG = "crypt";
#define TT_NVS_NAMESPACE "tt_secure"
/**
* Fills a buffer with cryptographically secure random bytes.
* @param[out] out output buffer
* @param[in] length number of bytes to fill
*/
static void fill_random(uint8_t* out, size_t length) {
#ifdef ESP_PLATFORM
esp_fill_random(out, length);
#else
static std::random_device rd;
static std::mt19937 gen(rd());
std::uniform_int_distribution<int> dist(0, 255);
for (size_t i = 0; i < length; ++i) {
out[i] = static_cast<uint8_t>(dist(gen));
}
#endif
}
#ifdef ESP_PLATFORM
/**
* Get a key based on hardware parameters.
@ -28,7 +49,7 @@ static void get_hardware_key(uint8_t key[32]) {
uint8_t mac[8];
// MAC can be 6 or 8 bytes
size_t mac_length = esp_mac_addr_len_get(ESP_MAC_EFUSE_FACTORY);
LOG_I(TAG, "Using MAC with length %u", (unsigned)mac_length);
LOG_I(TAG, "Using MAC with length %zu", mac_length);
check(mac_length <= 8);
ESP_ERROR_CHECK(esp_read_mac(mac, ESP_MAC_EFUSE_FACTORY));
@ -73,17 +94,12 @@ static void get_nvs_key(uint8_t key[32]) {
size_t length = 32;
if (nvs_get_blob(handle, "key", key, &length) == ESP_OK) {
LOG_I(TAG, "Fetched key from NVS (%u bytes)", (unsigned)length);
LOG_I(TAG, "Fetched key from NVS (%zu bytes)", length);
check(length == 32);
} else {
// TODO: Improved randomness
esp_cpu_cycle_count_t cycle_count = esp_cpu_get_cycle_count();
auto seed = cycle_count;
srand(seed);
for (int i = 0; i < 32; ++i) {
key[i] = (uint8_t)(rand());
}
fill_random(key, 32);
ESP_ERROR_CHECK(nvs_set_blob(handle, "key", key, 32));
ESP_ERROR_CHECK(nvs_commit(handle));
LOG_I(TAG, "Stored new key in NVS");
}
@ -99,7 +115,7 @@ static void get_nvs_key(uint8_t key[32]) {
* @param[in] length data length (all buffers must be at least this size)
*/
static void xorKey(const uint8_t* inLeft, const uint8_t* inRight, uint8_t* out, size_t length) {
for (int i = 0; i < length; ++i) {
for (size_t i = 0; i < length; ++i) {
out[i] = inLeft[i] ^ inRight[i];
}
}
@ -121,19 +137,23 @@ static void getKey(uint8_t key[32]) {
get_hardware_key(hardware_key);
get_nvs_key(nvs_key);
xorKey(hardware_key, nvs_key, key, 32);
mbedtls_platform_zeroize(hardware_key, sizeof(hardware_key));
mbedtls_platform_zeroize(nvs_key, sizeof(nvs_key));
#else
LOG_W(TAG, "Using unsafe key for debugging purposes.");
memset(key, 0, 32);
#endif
}
void getIv(const void* data, size_t dataLength, uint8_t iv[16]) {
memset(iv, 0, 16);
auto* data_bytes = (uint8_t*)data;
for (int i = 0; i < dataLength; ++i) {
size_t safe_index = i % 16;
iv[safe_index] %= data_bytes[i];
}
void crypt_get_iv(const void* data, size_t dataLength, uint8_t iv[16]) {
uint8_t hash[32];
mbedtls_sha256(static_cast<const unsigned char*>(data), dataLength, hash, 0);
memcpy(iv, hash, 16);
mbedtls_platform_zeroize(hash, sizeof(hash));
}
void crypt_generate_iv(uint8_t iv[16]) {
fill_random(iv, 16);
}
static int aes256CryptCbc(
@ -162,8 +182,7 @@ static int aes256CryptCbc(
return result;
}
int encrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_t dataLength) {
check(dataLength % 16 == 0, "Length is not a multiple of 16 bytes (for AES 256)");
int crypt_encrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_t dataLength) {
uint8_t key[32];
getKey(key);
@ -171,11 +190,13 @@ int encrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_
uint8_t iv_copy[16];
memcpy(iv_copy, iv, sizeof(iv_copy));
return aes256CryptCbc(key, MBEDTLS_AES_ENCRYPT, dataLength, iv_copy, inData, outData);
int result = aes256CryptCbc(key, MBEDTLS_AES_ENCRYPT, dataLength, iv_copy, inData, outData);
mbedtls_platform_zeroize(key, sizeof(key));
mbedtls_platform_zeroize(iv_copy, sizeof(iv_copy));
return result;
}
int decrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_t dataLength) {
check(dataLength % 16 == 0, "Length is not a multiple of 16 bytes (for AES 256)");
int crypt_decrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_t dataLength) {
uint8_t key[32];
getKey(key);
@ -183,7 +204,8 @@ int decrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_
uint8_t iv_copy[16];
memcpy(iv_copy, iv, sizeof(iv_copy));
return aes256CryptCbc(key, MBEDTLS_AES_DECRYPT, dataLength, iv_copy, inData, outData);
int result = aes256CryptCbc(key, MBEDTLS_AES_DECRYPT, dataLength, iv_copy, inData, outData);
mbedtls_platform_zeroize(key, sizeof(key));
mbedtls_platform_zeroize(iv_copy, sizeof(iv_copy));
return result;
}
} // namespace

View File

@ -1,8 +1,7 @@
#include "Tactility/crypt/Hash.h"
// SPDX-License-Identifier: Apache-2.0
#include <tactility/hash.h>
namespace tt::crypt {
uint32_t djb2(const char* str) {
uint32_t djb2_str(const char* str) {
uint32_t hash = 5381;
char c = (char)*str++;
while (c != 0) {
@ -12,7 +11,7 @@ uint32_t djb2(const char* str) {
return hash;
}
uint32_t djb2(const void* data, size_t length) {
uint32_t djb2_data(const void* data, size_t length) {
uint32_t hash = 5381;
auto* data_bytes = static_cast<const uint8_t*>(data);
uint8_t c = *data_bytes++;
@ -24,5 +23,3 @@ uint32_t djb2(const void* data, size_t length) {
}
return hash;
}
} // namespace

View File

@ -0,0 +1,34 @@
// SPDX-License-Identifier: Apache-2.0
#include <tactility/crypt.h>
#include <tactility/hash.h>
#include <tactility/module.h>
extern "C" {
static error_t start() {
return ERROR_NONE;
}
static error_t stop() {
return ERROR_NONE;
}
static const ModuleSymbol crypt_module_symbols[] = {
DEFINE_MODULE_SYMBOL(crypt_get_iv),
DEFINE_MODULE_SYMBOL(crypt_generate_iv),
DEFINE_MODULE_SYMBOL(crypt_encrypt),
DEFINE_MODULE_SYMBOL(crypt_decrypt),
DEFINE_MODULE_SYMBOL(djb2_str),
DEFINE_MODULE_SYMBOL(djb2_data),
MODULE_SYMBOL_TERMINATOR
};
Module crypt_module = {
.name = "crypt",
.start = start,
.stop = stop,
.symbols = crypt_module_symbols,
.internal = nullptr
};
}

View File

@ -6,7 +6,6 @@ file(GLOB_RECURSE SOURCE_FILES "source/*.c*")
list(APPEND REQUIRES_LIST
TactilityKernel
TactilityCore
TactilityFreeRtos
)

View File

@ -6,10 +6,10 @@ file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
list(APPEND REQUIRES_LIST
TactilityKernel
TactilityCore
TactilityFreeRtos
hal-device-module
lvgl-module
crypt-module
lv_screenshot
minitar
minmea

View File

@ -23,6 +23,7 @@
#include <Tactility/settings/TimePrivate.h>
#include <tactility/concurrent/thread.h>
#include <tactility/crypt_module.h>
#include <tactility/drivers/grove.h>
#include <tactility/drivers/uart_controller.h>
#include <tactility/filesystem/file_system.h>
@ -331,6 +332,9 @@ void run(const Configuration& config, Module* dtsModules[], DtsDevice dtsDevices
// hal-device-module
check(module_construct_add_start(&hal_device_module) == ERROR_NONE);
// crypt-module
check(module_construct_add_start(&crypt_module) == ERROR_NONE);
// Assign early so starting services can use it
config_instance = &config;

View File

@ -7,11 +7,12 @@
#include <Tactility/app/chat/ChatSettings.h>
#include <Tactility/app/chat/ChatProtocol.h>
#include <Tactility/crypt/Crypt.h>
#include <Tactility/file/File.h>
#include <Tactility/file/PropertiesFile.h>
#include <Tactility/Paths.h>
#include <tactility/crypt.h>
#include <esp_random.h>
#include <cstdlib>
@ -38,7 +39,7 @@ constexpr auto* KEY_CHAT_CHANNEL = "chatChannel";
uint32_t defaultSenderId = 0;
// IV_SEED provides basic obfuscation for stored encryption keys, not strong encryption.
// The device master key (from crypt::getIv) provides the actual security.
// The device master key (from crypt_get_iv) provides the actual security.
static constexpr auto* IV_SEED = "chat_key";
static std::string toHexString(const uint8_t* data, size_t length) {
@ -73,10 +74,10 @@ static bool readHex(const std::string& input, uint8_t* buffer, size_t length) {
static bool encryptKey(const uint8_t key[ESP_NOW_KEY_LEN], std::string& hexOutput) {
uint8_t iv[16];
crypt::getIv(IV_SEED, std::strlen(IV_SEED), iv);
crypt_get_iv(IV_SEED, std::strlen(IV_SEED), iv);
uint8_t encrypted[ESP_NOW_KEY_LEN];
if (crypt::encrypt(iv, key, encrypted, ESP_NOW_KEY_LEN) != 0) {
if (crypt_encrypt(iv, key, encrypted, ESP_NOW_KEY_LEN) != 0) {
LOG_E(TAG, "Failed to encrypt key");
return false;
}
@ -96,9 +97,9 @@ static bool decryptKey(const std::string& hexInput, uint8_t key[ESP_NOW_KEY_LEN]
}
uint8_t iv[16];
crypt::getIv(IV_SEED, std::strlen(IV_SEED), iv);
crypt_get_iv(IV_SEED, std::strlen(IV_SEED), iv);
if (crypt::decrypt(iv, encrypted, key, ESP_NOW_KEY_LEN) != 0) {
if (crypt_decrypt(iv, encrypted, key, ESP_NOW_KEY_LEN) != 0) {
LOG_E(TAG, "Failed to decrypt key");
return false;
}

View File

@ -2,13 +2,15 @@
#include <Tactility/service/wifi/WifiApSettings.h>
#include <Tactility/file/PropertiesFile.h>
#include <Tactility/crypt/Crypt.h>
#include <Tactility/file/File.h>
#include <tactility/crypt.h>
#include <Tactility/service/ServicePaths.h>
#include <tactility/log.h>
#include <cstring>
#include <format>
#include <iomanip>
#include <ranges>
@ -56,60 +58,70 @@ static std::string getApPropertiesFilePath(std::shared_ptr<ServicePaths> paths,
return std::format(AP_SETTINGS_FORMAT, paths->getUserDataDirectory(), ssid);
}
static bool encrypt(const std::string& ssidInput, std::string& ssidOutput) {
// The IV is derived from the SSID rather than the password/ciphertext, because the SSID is the one
// value that's known and identical at both encrypt time (save) and decrypt time (load).
static bool encrypt(const std::string& ssid, const std::string& plaintext, std::string& ciphertextOutput) {
uint8_t iv[16];
const auto length = ssidInput.size();
const auto length = plaintext.size();
constexpr size_t chunk_size = 16;
const auto encrypted_length = ((length / chunk_size) + (length % chunk_size ? 1 : 0)) * chunk_size;
// crypt_encrypt reads encrypted_length bytes, but plaintext.c_str() only guarantees length + 1 bytes,
// so pad the input into a zero-filled buffer of encrypted_length first to avoid reading past it.
auto* padded_plaintext = static_cast<uint8_t*>(calloc(encrypted_length, 1));
memcpy(padded_plaintext, plaintext.c_str(), length);
auto* buffer = static_cast<uint8_t*>(malloc(encrypted_length));
crypt::getIv(ssidInput.c_str(), ssidInput.size(), iv);
if (crypt::encrypt(iv, reinterpret_cast<const uint8_t*>(ssidInput.c_str()), buffer, encrypted_length) != 0) {
crypt_get_iv(ssid.c_str(), ssid.size(), iv);
if (crypt_encrypt(iv, padded_plaintext, buffer, encrypted_length) != 0) {
LOG_E(TAG, "Failed to encrypt");
free(padded_plaintext);
free(buffer);
return false;
}
ssidOutput = toHexString(buffer, encrypted_length);
free(padded_plaintext);
ciphertextOutput = toHexString(buffer, encrypted_length);
free(buffer);
return true;
}
static bool decrypt(const std::string& ssidInput, std::string& ssidOutput) {
assert(!ssidInput.empty());
assert(ssidInput.size() % 2 == 0);
auto* data = static_cast<uint8_t*>(malloc(ssidInput.size() / 2));
if (!readHex(ssidInput, data, ssidInput.size() / 2)) {
static bool decrypt(const std::string& ssid, const std::string& ciphertextInput, std::string& plaintextOutput) {
assert(!ciphertextInput.empty());
assert(ciphertextInput.size() % 2 == 0);
auto* data = static_cast<uint8_t*>(malloc(ciphertextInput.size() / 2));
if (!readHex(ciphertextInput, data, ciphertextInput.size() / 2)) {
LOG_E(TAG, "Failed to read hex");
free(data);
return false;
}
uint8_t iv[16];
crypt::getIv(ssidInput.c_str(), ssidInput.size(), iv);
crypt_get_iv(ssid.c_str(), ssid.size(), iv);
auto result_length = ssidInput.size() / 2;
auto result_length = ciphertextInput.size() / 2;
// Allocate correct length plus space for string null terminator
auto* result = static_cast<uint8_t*>(malloc(result_length + 1));
result[result_length] = 0;
int decrypt_result = crypt::decrypt(
int decrypt_result = crypt_decrypt(
iv,
data,
result,
ssidInput.size() / 2
ciphertextInput.size() / 2
);
free(data);
if (decrypt_result != 0) {
LOG_E(TAG, "Failed to decrypt credentials for \"%ss\": %d", ssidInput.c_str(), decrypt_result);
LOG_E(TAG, "Failed to decrypt credentials for \"%s\": %d", ssid.c_str(), decrypt_result);
free(result);
return false;
}
ssidOutput = reinterpret_cast<char*>(result);
plaintextOutput = reinterpret_cast<char*>(result);
free(result);
return true;
}
@ -151,7 +163,7 @@ bool load(const std::string& ssid, WifiApSettings& apSettings) {
const auto& encrypted_password = map[AP_PROPERTIES_KEY_PASSWORD];
if (encrypted_password.empty()) {
apSettings.password = "";
} else if (decrypt(encrypted_password, password_decrypted)) {
} else if (decrypt(ssid, encrypted_password, password_decrypted)) {
apSettings.password = password_decrypted;
} else {
return false;
@ -196,7 +208,7 @@ bool save(const WifiApSettings& apSettings) {
std::string password_encrypted;
if (!apSettings.password.empty()) {
if (!encrypt(apSettings.password, password_encrypted)) {
if (!encrypt(apSettings.ssid, apSettings.password, password_encrypted)) {
return false;
}
} else {

View File

@ -8,7 +8,6 @@ list(APPEND REQUIRES_LIST
list(APPEND PRIV_REQUIRES_LIST
Tactility
TactilityCore
TactilityKernel
mbedtls
)

View File

@ -1,64 +0,0 @@
/** @file secure.h
*
* @brief Hardware-bound encryption methods.
* @warning Enable secure boot and flash encryption to increase security.
*
* Offers AES 256 CBC encryption with built-in key.
* The key is built from data including:
* - the internal factory MAC address
* - random data stored in NVS
*
* It's important to use flash encryption to avoid an attacker to get
* access to your encrypted data. If flash encryption is disabled,
* someone can fetch the key from the partitions.
*
* See:
* https://docs.espressif.com/projects/esp-idf/en/latest/esp32/security/secure-boot-v2.html
* https://docs.espressif.com/projects/esp-idf/en/latest/esp32/security/flash-encryption.html
*/
#pragma once
#include <cstdio>
#include <cstdint>
#include <string>
namespace tt::crypt {
/**
* @brief Fills the IV with zeros and then creates an IV based on the input data.
* @param[in] data input data
* @param[in] dataLength input data length
* @param[out] iv output IV
*/
void getIv(const void* data, size_t dataLength, uint8_t iv[16]);
/**
* @brief Encrypt data.
*
* Important: Use flash encryption to increase security.
* Important: input and output data must be aligned to 16 bytes.
*
* @param[in] iv the AES IV
* @param[in] inData input data
* @param[out] outData output data
* @param[in] dataLength data length, a multiple of 16 (for both inData and outData)
* @return the result of esp_aes_crypt_cbc() (MBEDTLS_ERR_*)
*/
int encrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_t dataLength);
/**
* @brief Decrypt data.
*
* Important: Use flash encryption to increase security.
* Important: input and output data must be aligned to 16 bytes.
*
* @param[in] iv AES IV
* @param[in] inData input data
* @param[out] outData output data
* @param[in] dataLength data length, a multiple of 16 (for both inData and outData)
* @return the result of esp_aes_crypt_cbc() (MBEDTLS_ERR_*)
*/
int decrypt(const uint8_t iv[16], const uint8_t* inData, uint8_t* outData, size_t dataLength);
} // namespace

View File

@ -1,675 +0,0 @@
# GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.
## Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom
to share and change all versions of a program--to make sure it remains
free software for all its users. We, the Free Software Foundation, use
the GNU General Public License for most of our software; it applies
also to any other work released this way by its authors. You can apply
it to your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you
have certain responsibilities if you distribute copies of the
software, or if you modify it: responsibilities to respect the freedom
of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the
manufacturer can do so. This is fundamentally incompatible with the
aim of protecting users' freedom to change the software. The
systematic pattern of such abuse occurs in the area of products for
individuals to use, which is precisely where it is most unacceptable.
Therefore, we have designed this version of the GPL to prohibit the
practice for those products. If such problems arise substantially in
other domains, we stand ready to extend this provision to those
domains in future versions of the GPL, as needed to protect the
freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish
to avoid the special danger that patents applied to a free program
could make it effectively proprietary. To prevent this, the GPL
assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
## TERMS AND CONDITIONS
### 0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds
of works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of
an exact copy. The resulting work is called a "modified version" of
the earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user
through a computer network, with no transfer of a copy, is not
conveying.
An interactive user interface displays "Appropriate Legal Notices" to
the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
### 1. Source Code.
The "source code" for a work means the preferred form of the work for
making modifications to it. "Object code" means any non-source form of
a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users can
regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same
work.
### 2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey,
without conditions so long as your license otherwise remains in force.
You may convey covered works to others for the sole purpose of having
them make modifications exclusively for you, or provide you with
facilities for running those works, provided that you comply with the
terms of this License in conveying all material for which you do not
control copyright. Those thus making or running the covered works for
you must do so exclusively on your behalf, under your direction and
control, on terms that prohibit them from making any copies of your
copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the
conditions stated below. Sublicensing is not allowed; section 10 makes
it unnecessary.
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such
circumvention is effected by exercising rights under this License with
respect to the covered work, and you disclaim any intention to limit
operation or modification of the work as a means of enforcing, against
the work's users, your or third parties' legal rights to forbid
circumvention of technological measures.
### 4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
### 5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these
conditions:
- a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
- b) The work must carry prominent notices stating that it is
released under this License and any conditions added under
section 7. This requirement modifies the requirement in section 4
to "keep intact all notices".
- c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
- d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
### 6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of
sections 4 and 5, provided that you also convey the machine-readable
Corresponding Source under the terms of this License, in one of these
ways:
- a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
- b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the Corresponding
Source from a network server at no charge.
- c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
- d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
- e) Convey the object code using peer-to-peer transmission,
provided you inform other peers where the object code and
Corresponding Source of the work are being offered to the general
public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal,
family, or household purposes, or (2) anything designed or sold for
incorporation into a dwelling. In determining whether a product is a
consumer product, doubtful cases shall be resolved in favor of
coverage. For a particular product received by a particular user,
"normally used" refers to a typical or common use of that class of
product, regardless of the status of the particular user or of the way
in which the particular user actually uses, or expects or is expected
to use, the product. A product is a consumer product regardless of
whether the product has substantial commercial, industrial or
non-consumer uses, unless such uses represent the only significant
mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to
install and execute modified versions of a covered work in that User
Product from a modified version of its Corresponding Source. The
information must suffice to ensure that the continued functioning of
the modified object code is in no case prevented or interfered with
solely because modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or
updates for a work that has been modified or installed by the
recipient, or for the User Product in which it has been modified or
installed. Access to a network may be denied when the modification
itself materially and adversely affects the operation of the network
or violates the rules and protocols for communication across the
network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
### 7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders
of that material) supplement the terms of this License with terms:
- a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
- b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
- c) Prohibiting misrepresentation of the origin of that material,
or requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
- d) Limiting the use for publicity purposes of names of licensors
or authors of the material; or
- e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
- f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions
of it) with contractual assumptions of liability to the recipient,
for any liability that these contractual assumptions directly
impose on those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions; the
above requirements apply either way.
### 8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your license
from a particular copyright holder is reinstated (a) provisionally,
unless and until the copyright holder explicitly and finally
terminates your license, and (b) permanently, if the copyright holder
fails to notify you of the violation by some reasonable means prior to
60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
### 9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run
a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
### 10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
### 11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned
or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within the
scope of its coverage, prohibits the exercise of, or is conditioned on
the non-exercise of one or more of the rights that are specifically
granted under this License. You may not convey a covered work if you
are a party to an arrangement with a third party that is in the
business of distributing software, under which you make payment to the
third party based on the extent of your activity of conveying the
work, and under which the third party grants, to any of the parties
who would receive the covered work from you, a discriminatory patent
license (a) in connection with copies of the covered work conveyed by
you (or copies made from those copies), or (b) primarily for and in
connection with specific products or compilations that contain the
covered work, unless you entered into that arrangement, or that patent
license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
### 12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under
this License and any other pertinent obligations, then as a
consequence you may not convey it at all. For example, if you agree to
terms that obligate you to collect a royalty for further conveying
from those to whom you convey the Program, the only way you could
satisfy both those terms and this License would be to refrain entirely
from conveying the Program.
### 13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
### 14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions
of the GNU General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in
detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies that a certain numbered version of the GNU General Public
License "or any later version" applies to it, you have the option of
following the terms and conditions either of that numbered version or
of any later version published by the Free Software Foundation. If the
Program does not specify a version number of the GNU General Public
License, you may choose any version ever published by the Free
Software Foundation.
If the Program specifies that a proxy can decide which future versions
of the GNU General Public License can be used, that proxy's public
statement of acceptance of a version permanently authorizes you to
choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
### 15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.
### 16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
### 17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
## How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest to
attach them to the start of each source file to most effectively state
the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper
mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands \`show w' and \`show c' should show the
appropriate parts of the General Public License. Of course, your
program's commands might be different; for a GUI interface, you would
use an "about box".
You should also get your employer (if you work as a programmer) or
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. For more information on this, and how to apply and follow
the GNU GPL, see <https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your
program into proprietary programs. If your program is a subroutine
library, you may consider it more useful to permit linking proprietary
applications with the library. If this is what you want to do, use the
GNU Lesser General Public License instead of this License. But first,
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,8 +0,0 @@
## Description
Some of this code is derived from [Flipper Zero firmware](https://github.com/flipperdevices/flipperzero-firmware/).
Some of it is inspired by the Android operating system.
## License
[GNU General Public License Version 3](LICENSE.md)

View File

@ -3,13 +3,13 @@ project(tests)
set(DOCTESTINC ${PROJECT_SOURCE_DIR}/Doctest/Include)
enable_testing()
add_subdirectory(TactilityCore)
add_subdirectory(TactilityFreeRtos)
add_subdirectory(TactilityKernel)
add_subdirectory(Tactility)
add_subdirectory(crypt-module)
add_custom_target(build-tests)
add_dependencies(build-tests TactilityCoreTests)
add_dependencies(build-tests TactilityFreeRtosTests)
add_dependencies(build-tests TactilityTests)
add_dependencies(build-tests TactilityKernelTests)
add_dependencies(build-tests CryptModuleTests)

View File

@ -1,4 +1,4 @@
project(TactilityCoreTests)
project(TactilityTests)
enable_language(C CXX ASM)
@ -13,11 +13,11 @@ add_test(NAME TactilityTests COMMAND TactilityTests)
target_link_libraries(TactilityTests PRIVATE
Tactility
TactilityCore
TactilityKernel
platform-posix
hal-device-module
lvgl-module
crypt-module
lvgl
SDL2::SDL2-static SDL2-static
)

View File

@ -1,19 +0,0 @@
project(TactilityCoreTests)
enable_language(C CXX ASM)
set(CMAKE_CXX_COMPILER g++)
file(GLOB_RECURSE TEST_SOURCES ${PROJECT_SOURCE_DIR}/Source/*.cpp)
add_executable(TactilityCoreTests EXCLUDE_FROM_ALL ${TEST_SOURCES})
target_include_directories(TactilityCoreTests PRIVATE ${DOCTESTINC})
add_test(NAME TactilityCoreTests COMMAND TactilityCoreTests)
target_link_libraries(TactilityCoreTests PUBLIC
TactilityCore
TactilityKernel
TactilityFreeRtos
freertos_kernel
)

View File

@ -1,4 +1,4 @@
project(TactilityCoreTests)
project(TactilityKernelTests)
enable_language(C CXX ASM)

View File

@ -0,0 +1,18 @@
project(CryptModuleTests)
enable_language(C CXX ASM)
set(CMAKE_CXX_COMPILER g++)
file(GLOB_RECURSE TEST_SOURCES ${PROJECT_SOURCE_DIR}/Source/*.cpp)
add_executable(CryptModuleTests EXCLUDE_FROM_ALL ${TEST_SOURCES})
target_include_directories(CryptModuleTests PRIVATE ${DOCTESTINC})
add_test(NAME CryptModuleTests COMMAND CryptModuleTests)
target_link_libraries(CryptModuleTests PUBLIC
crypt-module
TactilityKernel
freertos_kernel
)

View File

@ -0,0 +1,101 @@
#include "doctest.h"
#include <tactility/crypt.h>
#include <cstring>
TEST_CASE("crypt_encrypt followed by crypt_decrypt returns the original data") {
uint8_t iv[16];
crypt_get_iv("test-seed", 9, iv);
uint8_t plaintext[16];
memcpy(plaintext, "0123456789abcdef", sizeof(plaintext));
uint8_t encrypted[16];
CHECK_EQ(crypt_encrypt(iv, plaintext, encrypted, sizeof(encrypted)), 0);
// Re-derive the same IV, as a real caller would when decrypting later
uint8_t iv2[16];
crypt_get_iv("test-seed", 9, iv2);
uint8_t decrypted[16];
CHECK_EQ(crypt_decrypt(iv2, encrypted, decrypted, sizeof(decrypted)), 0);
CHECK_EQ(memcmp(plaintext, decrypted, sizeof(plaintext)), 0);
}
TEST_CASE("crypt_encrypt with a length that isn't a multiple of 16 fails without crashing") {
uint8_t iv[16] = {};
uint8_t plaintext[15] = {};
uint8_t encrypted[15] = {};
CHECK_NE(crypt_encrypt(iv, plaintext, encrypted, sizeof(plaintext)), 0);
}
TEST_CASE("crypt_decrypt with a length that isn't a multiple of 16 fails without crashing") {
uint8_t iv[16] = {};
uint8_t ciphertext[15] = {};
uint8_t decrypted[15] = {};
CHECK_NE(crypt_decrypt(iv, ciphertext, decrypted, sizeof(ciphertext)), 0);
}
TEST_CASE("crypt_encrypt with a zero length fails without crashing") {
uint8_t iv[16] = {};
uint8_t plaintext[1] = {};
uint8_t encrypted[1] = {};
CHECK_NE(crypt_encrypt(iv, plaintext, encrypted, 0), 0);
}
TEST_CASE("crypt_get_iv is deterministic for the same input") {
uint8_t iv1[16];
uint8_t iv2[16];
crypt_get_iv("same-input", 10, iv1);
crypt_get_iv("same-input", 10, iv2);
CHECK_EQ(memcmp(iv1, iv2, sizeof(iv1)), 0);
}
TEST_CASE("crypt_get_iv derives a non-zero IV from non-trivial input") {
uint8_t iv[16];
crypt_get_iv("test-seed", 9, iv);
uint8_t zero[16] = {};
CHECK_NE(memcmp(iv, zero, sizeof(iv)), 0);
}
TEST_CASE("crypt_get_iv derives different IVs from different input") {
uint8_t iv1[16];
uint8_t iv2[16];
crypt_get_iv("input-one", 9, iv1);
crypt_get_iv("input-two", 9, iv2);
CHECK_NE(memcmp(iv1, iv2, sizeof(iv1)), 0);
}
TEST_CASE("crypt_generate_iv produces a non-zero IV") {
uint8_t iv[16];
crypt_generate_iv(iv);
uint8_t zero[16] = {};
CHECK_NE(memcmp(iv, zero, sizeof(iv)), 0);
}
TEST_CASE("crypt_generate_iv is not deterministic across calls") {
uint8_t iv1[16];
uint8_t iv2[16];
crypt_generate_iv(iv1);
crypt_generate_iv(iv2);
CHECK_NE(memcmp(iv1, iv2, sizeof(iv1)), 0);
}
TEST_CASE("crypt_encrypt followed by crypt_decrypt works with a randomly generated IV") {
uint8_t iv[16];
crypt_generate_iv(iv);
uint8_t plaintext[16];
memcpy(plaintext, "0123456789abcdef", sizeof(plaintext));
uint8_t encrypted[16];
CHECK_EQ(crypt_encrypt(iv, plaintext, encrypted, sizeof(encrypted)), 0);
// A random IV must be stored/transmitted alongside the ciphertext and reused as-is for decryption
uint8_t decrypted[16];
CHECK_EQ(crypt_decrypt(iv, encrypted, decrypted, sizeof(decrypted)), 0);
CHECK_EQ(memcmp(plaintext, decrypted, sizeof(plaintext)), 0);
}

View File

@ -0,0 +1,28 @@
#include "doctest.h"
#include <tactility/hash.h>
#include <cstring>
TEST_CASE("djb2_str of an empty string returns the DJB2 seed value") {
CHECK_EQ(djb2_str(""), 5381u);
}
TEST_CASE("djb2_str produces the well-known DJB2 hash for a string") {
CHECK_EQ(djb2_str("hello"), 261238937u);
}
TEST_CASE("djb2_str is deterministic for the same input") {
CHECK_EQ(djb2_str("tactility"), djb2_str("tactility"));
}
TEST_CASE("djb2_str produces different hashes for different input") {
CHECK_NE(djb2_str("tactility"), djb2_str("Tactility"));
}
TEST_CASE("djb2_data of an empty buffer returns the DJB2 seed value") {
CHECK_EQ(djb2_data("", 0), 5381u);
}
TEST_CASE("djb2_data matches djb2_str for the same bytes") {
const char* text = "tactility";
CHECK_EQ(djb2_data(text, strlen(text)), djb2_str(text));
}

View File

@ -50,7 +50,7 @@ int main(int argc, char** argv) {
return data.result;
}
// NOTE: This is normally provided by the platform kernel module, but that's not loaded for TactilityCore
// NOTE: This is normally provided by the platform kernel module, but that's not loaded for crypt-module
extern "C" {
// Required for FreeRTOS
void vAssertCalled(unsigned long line, const char* const file) {

View File

@ -1,312 +0,0 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 4.3
# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:
#=============================================================================
# Special targets provided by cmake.
# Disable implicit rules so canonical targets will work.
.SUFFIXES:
# Disable VCS-based implicit rules.
% : %,v
# Disable VCS-based implicit rules.
% : RCS/%
# Disable VCS-based implicit rules.
% : RCS/%,v
# Disable VCS-based implicit rules.
% : SCCS/s.%
# Disable VCS-based implicit rules.
% : s.%
.SUFFIXES: .hpux_make_needs_suffix_list
# Command-line flag to silence nested $(MAKE).
$(VERBOSE)MAKESILENT = -s
#Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
# The shell in which to execute make rules.
SHELL = /bin/sh
# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E rm -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/ken/Projects/Tactility
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/ken/Projects/Tactility/build-tests
#=============================================================================
# Targets provided globally by CMake.
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..."
/usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : edit_cache
# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast
# Special rule for the target list_install_components
list_install_components:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Available install components are: \"Unspecified\""
.PHONY : list_install_components
# Special rule for the target list_install_components
list_install_components/fast: list_install_components
.PHONY : list_install_components/fast
# Special rule for the target install
install: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install
# Special rule for the target install
install/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install/fast
# Special rule for the target install/local
install/local: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local
# Special rule for the target install/local
install/local/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local/fast
# Special rule for the target install/strip
install/strip: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip
# Special rule for the target install/strip
install/strip/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip/fast
# The main all target
all: cmake_check_build_system
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles /home/ken/Projects/Tactility/build-tests/Devices/simulator//CMakeFiles/progress.marks
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Devices/simulator/all
$(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles 0
.PHONY : all
# The main clean target
clean:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Devices/simulator/clean
.PHONY : clean
# The main clean target
clean/fast: clean
.PHONY : clean/fast
# Prepare targets for installation.
preinstall: all
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Devices/simulator/preinstall
.PHONY : preinstall
# Prepare targets for installation.
preinstall/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Devices/simulator/preinstall
.PHONY : preinstall/fast
# clear depends
depend:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend
# Convenience name for target.
Devices/simulator/CMakeFiles/simulator.dir/rule:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Devices/simulator/CMakeFiles/simulator.dir/rule
.PHONY : Devices/simulator/CMakeFiles/simulator.dir/rule
# Convenience name for target.
simulator: Devices/simulator/CMakeFiles/simulator.dir/rule
.PHONY : simulator
# fast build rule for target.
simulator/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/build
.PHONY : simulator/fast
Source/Main.o: Source/Main.cpp.o
.PHONY : Source/Main.o
# target to build an object file
Source/Main.cpp.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/Main.cpp.o
.PHONY : Source/Main.cpp.o
Source/Main.i: Source/Main.cpp.i
.PHONY : Source/Main.i
# target to preprocess a source file
Source/Main.cpp.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/Main.cpp.i
.PHONY : Source/Main.cpp.i
Source/Main.s: Source/Main.cpp.s
.PHONY : Source/Main.s
# target to generate assembly for a file
Source/Main.cpp.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/Main.cpp.s
.PHONY : Source/Main.cpp.s
Source/Simulator.o: Source/Simulator.cpp.o
.PHONY : Source/Simulator.o
# target to build an object file
Source/Simulator.cpp.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/Simulator.cpp.o
.PHONY : Source/Simulator.cpp.o
Source/Simulator.i: Source/Simulator.cpp.i
.PHONY : Source/Simulator.i
# target to preprocess a source file
Source/Simulator.cpp.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/Simulator.cpp.i
.PHONY : Source/Simulator.cpp.i
Source/Simulator.s: Source/Simulator.cpp.s
.PHONY : Source/Simulator.s
# target to generate assembly for a file
Source/Simulator.cpp.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/Simulator.cpp.s
.PHONY : Source/Simulator.cpp.s
Source/hal/SimulatorPower.o: Source/hal/SimulatorPower.cpp.o
.PHONY : Source/hal/SimulatorPower.o
# target to build an object file
Source/hal/SimulatorPower.cpp.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/hal/SimulatorPower.cpp.o
.PHONY : Source/hal/SimulatorPower.cpp.o
Source/hal/SimulatorPower.i: Source/hal/SimulatorPower.cpp.i
.PHONY : Source/hal/SimulatorPower.i
# target to preprocess a source file
Source/hal/SimulatorPower.cpp.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/hal/SimulatorPower.cpp.i
.PHONY : Source/hal/SimulatorPower.cpp.i
Source/hal/SimulatorPower.s: Source/hal/SimulatorPower.cpp.s
.PHONY : Source/hal/SimulatorPower.s
# target to generate assembly for a file
Source/hal/SimulatorPower.cpp.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/hal/SimulatorPower.cpp.s
.PHONY : Source/hal/SimulatorPower.cpp.s
Source/module.o: Source/module.cpp.o
.PHONY : Source/module.o
# target to build an object file
Source/module.cpp.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/module.cpp.o
.PHONY : Source/module.cpp.o
Source/module.i: Source/module.cpp.i
.PHONY : Source/module.i
# target to preprocess a source file
Source/module.cpp.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/module.cpp.i
.PHONY : Source/module.cpp.i
Source/module.s: Source/module.cpp.s
.PHONY : Source/module.s
# target to generate assembly for a file
Source/module.cpp.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Devices/simulator/CMakeFiles/simulator.dir/build.make Devices/simulator/CMakeFiles/simulator.dir/Source/module.cpp.s
.PHONY : Source/module.cpp.s
# Help Target
help:
@echo "The following are some of the valid targets for this Makefile:"
@echo "... all (the default if no target is provided)"
@echo "... clean"
@echo "... depend"
@echo "... edit_cache"
@echo "... install"
@echo "... install/local"
@echo "... install/strip"
@echo "... list_install_components"
@echo "... rebuild_cache"
@echo "... simulator"
@echo "... Source/Main.o"
@echo "... Source/Main.i"
@echo "... Source/Main.s"
@echo "... Source/Simulator.o"
@echo "... Source/Simulator.i"
@echo "... Source/Simulator.s"
@echo "... Source/hal/SimulatorPower.o"
@echo "... Source/hal/SimulatorPower.i"
@echo "... Source/hal/SimulatorPower.s"
@echo "... Source/module.o"
@echo "... Source/module.i"
@echo "... Source/module.s"
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system

View File

@ -1,50 +0,0 @@
# Install script for directory: /home/ken/Projects/Tactility/Devices/simulator
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "/home/ken/Projects/Tactility/build-tests/Devices/simulator/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

View File

@ -1,288 +0,0 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 4.3
# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:
#=============================================================================
# Special targets provided by cmake.
# Disable implicit rules so canonical targets will work.
.SUFFIXES:
# Disable VCS-based implicit rules.
% : %,v
# Disable VCS-based implicit rules.
% : RCS/%
# Disable VCS-based implicit rules.
% : RCS/%,v
# Disable VCS-based implicit rules.
% : SCCS/s.%
# Disable VCS-based implicit rules.
% : s.%
.SUFFIXES: .hpux_make_needs_suffix_list
# Command-line flag to silence nested $(MAKE).
$(VERBOSE)MAKESILENT = -s
#Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
# The shell in which to execute make rules.
SHELL = /bin/sh
# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E rm -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/ken/Projects/Tactility
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/ken/Projects/Tactility/build-tests
#=============================================================================
# Targets provided globally by CMake.
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..."
/usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : edit_cache
# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast
# Special rule for the target list_install_components
list_install_components:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Available install components are: \"Unspecified\""
.PHONY : list_install_components
# Special rule for the target list_install_components
list_install_components/fast: list_install_components
.PHONY : list_install_components/fast
# Special rule for the target install
install: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install
# Special rule for the target install
install/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install/fast
# Special rule for the target install/local
install/local: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local
# Special rule for the target install/local
install/local/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local/fast
# Special rule for the target install/strip
install/strip: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip
# Special rule for the target install/strip
install/strip/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip/fast
# The main all target
all: cmake_check_build_system
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles /home/ken/Projects/Tactility/build-tests/Firmware//CMakeFiles/progress.marks
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Firmware/all
$(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles 0
.PHONY : all
# The main clean target
clean:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Firmware/clean
.PHONY : clean
# The main clean target
clean/fast: clean
.PHONY : clean/fast
# Prepare targets for installation.
preinstall: all
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Firmware/preinstall
.PHONY : preinstall
# Prepare targets for installation.
preinstall/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Firmware/preinstall
.PHONY : preinstall/fast
# clear depends
depend:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend
# Convenience name for target.
Firmware/CMakeFiles/FirmwareSim.dir/rule:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Firmware/CMakeFiles/FirmwareSim.dir/rule
.PHONY : Firmware/CMakeFiles/FirmwareSim.dir/rule
# Convenience name for target.
FirmwareSim: Firmware/CMakeFiles/FirmwareSim.dir/rule
.PHONY : FirmwareSim
# fast build rule for target.
FirmwareSim/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/FirmwareSim.dir/build.make Firmware/CMakeFiles/FirmwareSim.dir/build
.PHONY : FirmwareSim/fast
# Convenience name for target.
Firmware/CMakeFiles/AlwaysRun.dir/rule:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Firmware/CMakeFiles/AlwaysRun.dir/rule
.PHONY : Firmware/CMakeFiles/AlwaysRun.dir/rule
# Convenience name for target.
AlwaysRun: Firmware/CMakeFiles/AlwaysRun.dir/rule
.PHONY : AlwaysRun
# fast build rule for target.
AlwaysRun/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/AlwaysRun.dir/build.make Firmware/CMakeFiles/AlwaysRun.dir/build
.PHONY : AlwaysRun/fast
# Convenience name for target.
Firmware/CMakeFiles/Generated.dir/rule:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Firmware/CMakeFiles/Generated.dir/rule
.PHONY : Firmware/CMakeFiles/Generated.dir/rule
# Convenience name for target.
Generated: Firmware/CMakeFiles/Generated.dir/rule
.PHONY : Generated
# fast build rule for target.
Generated/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/Generated.dir/build.make Firmware/CMakeFiles/Generated.dir/build
.PHONY : Generated/fast
Generated/devicetree.o: Generated/devicetree.c.o
.PHONY : Generated/devicetree.o
# target to build an object file
Generated/devicetree.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/FirmwareSim.dir/build.make Firmware/CMakeFiles/FirmwareSim.dir/Generated/devicetree.c.o
.PHONY : Generated/devicetree.c.o
Generated/devicetree.i: Generated/devicetree.c.i
.PHONY : Generated/devicetree.i
# target to preprocess a source file
Generated/devicetree.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/FirmwareSim.dir/build.make Firmware/CMakeFiles/FirmwareSim.dir/Generated/devicetree.c.i
.PHONY : Generated/devicetree.c.i
Generated/devicetree.s: Generated/devicetree.c.s
.PHONY : Generated/devicetree.s
# target to generate assembly for a file
Generated/devicetree.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/FirmwareSim.dir/build.make Firmware/CMakeFiles/FirmwareSim.dir/Generated/devicetree.c.s
.PHONY : Generated/devicetree.c.s
Source/Main.o: Source/Main.cpp.o
.PHONY : Source/Main.o
# target to build an object file
Source/Main.cpp.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/FirmwareSim.dir/build.make Firmware/CMakeFiles/FirmwareSim.dir/Source/Main.cpp.o
.PHONY : Source/Main.cpp.o
Source/Main.i: Source/Main.cpp.i
.PHONY : Source/Main.i
# target to preprocess a source file
Source/Main.cpp.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/FirmwareSim.dir/build.make Firmware/CMakeFiles/FirmwareSim.dir/Source/Main.cpp.i
.PHONY : Source/Main.cpp.i
Source/Main.s: Source/Main.cpp.s
.PHONY : Source/Main.s
# target to generate assembly for a file
Source/Main.cpp.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Firmware/CMakeFiles/FirmwareSim.dir/build.make Firmware/CMakeFiles/FirmwareSim.dir/Source/Main.cpp.s
.PHONY : Source/Main.cpp.s
# Help Target
help:
@echo "The following are some of the valid targets for this Makefile:"
@echo "... all (the default if no target is provided)"
@echo "... clean"
@echo "... depend"
@echo "... edit_cache"
@echo "... install"
@echo "... install/local"
@echo "... install/strip"
@echo "... list_install_components"
@echo "... rebuild_cache"
@echo "... AlwaysRun"
@echo "... Generated"
@echo "... FirmwareSim"
@echo "... Generated/devicetree.o"
@echo "... Generated/devicetree.i"
@echo "... Generated/devicetree.s"
@echo "... Source/Main.o"
@echo "... Source/Main.i"
@echo "... Source/Main.s"
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system

View File

@ -1,50 +0,0 @@
# Install script for directory: /home/ken/Projects/Tactility/Firmware
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "/home/ken/Projects/Tactility/build-tests/Firmware/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

View File

@ -1,420 +0,0 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 4.3
# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:
#=============================================================================
# Special targets provided by cmake.
# Disable implicit rules so canonical targets will work.
.SUFFIXES:
# Disable VCS-based implicit rules.
% : %,v
# Disable VCS-based implicit rules.
% : RCS/%
# Disable VCS-based implicit rules.
% : RCS/%,v
# Disable VCS-based implicit rules.
% : SCCS/s.%
# Disable VCS-based implicit rules.
% : s.%
.SUFFIXES: .hpux_make_needs_suffix_list
# Command-line flag to silence nested $(MAKE).
$(VERBOSE)MAKESILENT = -s
#Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
# The shell in which to execute make rules.
SHELL = /bin/sh
# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E rm -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/ken/Projects/Tactility
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/ken/Projects/Tactility/build-tests
#=============================================================================
# Targets provided globally by CMake.
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..."
/usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : edit_cache
# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast
# Special rule for the target list_install_components
list_install_components:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Available install components are: \"Unspecified\""
.PHONY : list_install_components
# Special rule for the target list_install_components
list_install_components/fast: list_install_components
.PHONY : list_install_components/fast
# Special rule for the target install
install: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install
# Special rule for the target install
install/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install/fast
# Special rule for the target install/local
install/local: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local
# Special rule for the target install/local
install/local/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local/fast
# Special rule for the target install/strip
install/strip: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip
# Special rule for the target install/strip
install/strip/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip/fast
# The main all target
all: cmake_check_build_system
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles /home/ken/Projects/Tactility/build-tests/Libraries/FreeRTOS-Kernel//CMakeFiles/progress.marks
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/all
$(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles 0
.PHONY : all
# The main clean target
clean:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/clean
.PHONY : clean
# The main clean target
clean/fast: clean
.PHONY : clean/fast
# Prepare targets for installation.
preinstall: all
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/preinstall
.PHONY : preinstall
# Prepare targets for installation.
preinstall/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/preinstall
.PHONY : preinstall/fast
# clear depends
depend:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend
# Convenience name for target.
Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/rule:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/rule
.PHONY : Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/rule
# Convenience name for target.
freertos_kernel: Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/rule
.PHONY : freertos_kernel
# fast build rule for target.
freertos_kernel/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build
.PHONY : freertos_kernel/fast
croutine.o: croutine.c.o
.PHONY : croutine.o
# target to build an object file
croutine.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/croutine.c.o
.PHONY : croutine.c.o
croutine.i: croutine.c.i
.PHONY : croutine.i
# target to preprocess a source file
croutine.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/croutine.c.i
.PHONY : croutine.c.i
croutine.s: croutine.c.s
.PHONY : croutine.s
# target to generate assembly for a file
croutine.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/croutine.c.s
.PHONY : croutine.c.s
event_groups.o: event_groups.c.o
.PHONY : event_groups.o
# target to build an object file
event_groups.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/event_groups.c.o
.PHONY : event_groups.c.o
event_groups.i: event_groups.c.i
.PHONY : event_groups.i
# target to preprocess a source file
event_groups.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/event_groups.c.i
.PHONY : event_groups.c.i
event_groups.s: event_groups.c.s
.PHONY : event_groups.s
# target to generate assembly for a file
event_groups.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/event_groups.c.s
.PHONY : event_groups.c.s
list.o: list.c.o
.PHONY : list.o
# target to build an object file
list.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/list.c.o
.PHONY : list.c.o
list.i: list.c.i
.PHONY : list.i
# target to preprocess a source file
list.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/list.c.i
.PHONY : list.c.i
list.s: list.c.s
.PHONY : list.s
# target to generate assembly for a file
list.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/list.c.s
.PHONY : list.c.s
portable/MemMang/heap_4.o: portable/MemMang/heap_4.c.o
.PHONY : portable/MemMang/heap_4.o
# target to build an object file
portable/MemMang/heap_4.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/portable/MemMang/heap_4.c.o
.PHONY : portable/MemMang/heap_4.c.o
portable/MemMang/heap_4.i: portable/MemMang/heap_4.c.i
.PHONY : portable/MemMang/heap_4.i
# target to preprocess a source file
portable/MemMang/heap_4.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/portable/MemMang/heap_4.c.i
.PHONY : portable/MemMang/heap_4.c.i
portable/MemMang/heap_4.s: portable/MemMang/heap_4.c.s
.PHONY : portable/MemMang/heap_4.s
# target to generate assembly for a file
portable/MemMang/heap_4.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/portable/MemMang/heap_4.c.s
.PHONY : portable/MemMang/heap_4.c.s
queue.o: queue.c.o
.PHONY : queue.o
# target to build an object file
queue.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/queue.c.o
.PHONY : queue.c.o
queue.i: queue.c.i
.PHONY : queue.i
# target to preprocess a source file
queue.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/queue.c.i
.PHONY : queue.c.i
queue.s: queue.c.s
.PHONY : queue.s
# target to generate assembly for a file
queue.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/queue.c.s
.PHONY : queue.c.s
stream_buffer.o: stream_buffer.c.o
.PHONY : stream_buffer.o
# target to build an object file
stream_buffer.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/stream_buffer.c.o
.PHONY : stream_buffer.c.o
stream_buffer.i: stream_buffer.c.i
.PHONY : stream_buffer.i
# target to preprocess a source file
stream_buffer.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/stream_buffer.c.i
.PHONY : stream_buffer.c.i
stream_buffer.s: stream_buffer.c.s
.PHONY : stream_buffer.s
# target to generate assembly for a file
stream_buffer.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/stream_buffer.c.s
.PHONY : stream_buffer.c.s
tasks.o: tasks.c.o
.PHONY : tasks.o
# target to build an object file
tasks.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/tasks.c.o
.PHONY : tasks.c.o
tasks.i: tasks.c.i
.PHONY : tasks.i
# target to preprocess a source file
tasks.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/tasks.c.i
.PHONY : tasks.c.i
tasks.s: tasks.c.s
.PHONY : tasks.s
# target to generate assembly for a file
tasks.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/tasks.c.s
.PHONY : tasks.c.s
timers.o: timers.c.o
.PHONY : timers.o
# target to build an object file
timers.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/timers.c.o
.PHONY : timers.c.o
timers.i: timers.c.i
.PHONY : timers.i
# target to preprocess a source file
timers.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/timers.c.i
.PHONY : timers.c.i
timers.s: timers.c.s
.PHONY : timers.s
# target to generate assembly for a file
timers.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/build.make Libraries/FreeRTOS-Kernel/CMakeFiles/freertos_kernel.dir/timers.c.s
.PHONY : timers.c.s
# Help Target
help:
@echo "The following are some of the valid targets for this Makefile:"
@echo "... all (the default if no target is provided)"
@echo "... clean"
@echo "... depend"
@echo "... edit_cache"
@echo "... install"
@echo "... install/local"
@echo "... install/strip"
@echo "... list_install_components"
@echo "... rebuild_cache"
@echo "... freertos_kernel"
@echo "... croutine.o"
@echo "... croutine.i"
@echo "... croutine.s"
@echo "... event_groups.o"
@echo "... event_groups.i"
@echo "... event_groups.s"
@echo "... list.o"
@echo "... list.i"
@echo "... list.s"
@echo "... portable/MemMang/heap_4.o"
@echo "... portable/MemMang/heap_4.i"
@echo "... portable/MemMang/heap_4.s"
@echo "... queue.o"
@echo "... queue.i"
@echo "... queue.s"
@echo "... stream_buffer.o"
@echo "... stream_buffer.i"
@echo "... stream_buffer.s"
@echo "... tasks.o"
@echo "... tasks.i"
@echo "... tasks.s"
@echo "... timers.o"
@echo "... timers.i"
@echo "... timers.s"
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system

View File

@ -1,55 +0,0 @@
# Install script for directory: /home/ken/Projects/Tactility/Libraries/FreeRTOS-Kernel
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for the subdirectory.
include("/home/ken/Projects/Tactility/build-tests/Libraries/FreeRTOS-Kernel/portable/cmake_install.cmake")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "/home/ken/Projects/Tactility/build-tests/Libraries/FreeRTOS-Kernel/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

View File

@ -1,258 +0,0 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 4.3
# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:
#=============================================================================
# Special targets provided by cmake.
# Disable implicit rules so canonical targets will work.
.SUFFIXES:
# Disable VCS-based implicit rules.
% : %,v
# Disable VCS-based implicit rules.
% : RCS/%
# Disable VCS-based implicit rules.
% : RCS/%,v
# Disable VCS-based implicit rules.
% : SCCS/s.%
# Disable VCS-based implicit rules.
% : s.%
.SUFFIXES: .hpux_make_needs_suffix_list
# Command-line flag to silence nested $(MAKE).
$(VERBOSE)MAKESILENT = -s
#Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
# The shell in which to execute make rules.
SHELL = /bin/sh
# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E rm -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/ken/Projects/Tactility
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/ken/Projects/Tactility/build-tests
#=============================================================================
# Targets provided globally by CMake.
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..."
/usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : edit_cache
# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast
# Special rule for the target list_install_components
list_install_components:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Available install components are: \"Unspecified\""
.PHONY : list_install_components
# Special rule for the target list_install_components
list_install_components/fast: list_install_components
.PHONY : list_install_components/fast
# Special rule for the target install
install: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install
# Special rule for the target install
install/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install/fast
# Special rule for the target install/local
install/local: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local
# Special rule for the target install/local
install/local/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local/fast
# Special rule for the target install/strip
install/strip: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip
# Special rule for the target install/strip
install/strip/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip/fast
# The main all target
all: cmake_check_build_system
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles /home/ken/Projects/Tactility/build-tests/Libraries/FreeRTOS-Kernel/portable//CMakeFiles/progress.marks
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/portable/all
$(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles 0
.PHONY : all
# The main clean target
clean:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/portable/clean
.PHONY : clean
# The main clean target
clean/fast: clean
.PHONY : clean/fast
# Prepare targets for installation.
preinstall: all
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/portable/preinstall
.PHONY : preinstall
# Prepare targets for installation.
preinstall/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/portable/preinstall
.PHONY : preinstall/fast
# clear depends
depend:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend
# Convenience name for target.
Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/rule:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/rule
.PHONY : Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/rule
# Convenience name for target.
freertos_kernel_port: Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/rule
.PHONY : freertos_kernel_port
# fast build rule for target.
freertos_kernel_port/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/build.make Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/build
.PHONY : freertos_kernel_port/fast
ThirdParty/GCC/Posix/port.o: ThirdParty/GCC/Posix/port.c.o
.PHONY : ThirdParty/GCC/Posix/port.o
# target to build an object file
ThirdParty/GCC/Posix/port.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/build.make Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/ThirdParty/GCC/Posix/port.c.o
.PHONY : ThirdParty/GCC/Posix/port.c.o
ThirdParty/GCC/Posix/port.i: ThirdParty/GCC/Posix/port.c.i
.PHONY : ThirdParty/GCC/Posix/port.i
# target to preprocess a source file
ThirdParty/GCC/Posix/port.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/build.make Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/ThirdParty/GCC/Posix/port.c.i
.PHONY : ThirdParty/GCC/Posix/port.c.i
ThirdParty/GCC/Posix/port.s: ThirdParty/GCC/Posix/port.c.s
.PHONY : ThirdParty/GCC/Posix/port.s
# target to generate assembly for a file
ThirdParty/GCC/Posix/port.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/build.make Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/ThirdParty/GCC/Posix/port.c.s
.PHONY : ThirdParty/GCC/Posix/port.c.s
ThirdParty/GCC/Posix/utils/wait_for_event.o: ThirdParty/GCC/Posix/utils/wait_for_event.c.o
.PHONY : ThirdParty/GCC/Posix/utils/wait_for_event.o
# target to build an object file
ThirdParty/GCC/Posix/utils/wait_for_event.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/build.make Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/ThirdParty/GCC/Posix/utils/wait_for_event.c.o
.PHONY : ThirdParty/GCC/Posix/utils/wait_for_event.c.o
ThirdParty/GCC/Posix/utils/wait_for_event.i: ThirdParty/GCC/Posix/utils/wait_for_event.c.i
.PHONY : ThirdParty/GCC/Posix/utils/wait_for_event.i
# target to preprocess a source file
ThirdParty/GCC/Posix/utils/wait_for_event.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/build.make Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/ThirdParty/GCC/Posix/utils/wait_for_event.c.i
.PHONY : ThirdParty/GCC/Posix/utils/wait_for_event.c.i
ThirdParty/GCC/Posix/utils/wait_for_event.s: ThirdParty/GCC/Posix/utils/wait_for_event.c.s
.PHONY : ThirdParty/GCC/Posix/utils/wait_for_event.s
# target to generate assembly for a file
ThirdParty/GCC/Posix/utils/wait_for_event.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/build.make Libraries/FreeRTOS-Kernel/portable/CMakeFiles/freertos_kernel_port.dir/ThirdParty/GCC/Posix/utils/wait_for_event.c.s
.PHONY : ThirdParty/GCC/Posix/utils/wait_for_event.c.s
# Help Target
help:
@echo "The following are some of the valid targets for this Makefile:"
@echo "... all (the default if no target is provided)"
@echo "... clean"
@echo "... depend"
@echo "... edit_cache"
@echo "... install"
@echo "... install/local"
@echo "... install/strip"
@echo "... list_install_components"
@echo "... rebuild_cache"
@echo "... freertos_kernel_port"
@echo "... ThirdParty/GCC/Posix/port.o"
@echo "... ThirdParty/GCC/Posix/port.i"
@echo "... ThirdParty/GCC/Posix/port.s"
@echo "... ThirdParty/GCC/Posix/utils/wait_for_event.o"
@echo "... ThirdParty/GCC/Posix/utils/wait_for_event.i"
@echo "... ThirdParty/GCC/Posix/utils/wait_for_event.s"
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system

View File

@ -1,50 +0,0 @@
# Install script for directory: /home/ken/Projects/Tactility/Libraries/FreeRTOS-Kernel/portable
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "/home/ken/Projects/Tactility/build-tests/Libraries/FreeRTOS-Kernel/portable/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

View File

@ -1,231 +0,0 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 4.3
# Default target executed when no arguments are given to make.
default_target: all
.PHONY : default_target
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
.NOTPARALLEL:
#=============================================================================
# Special targets provided by cmake.
# Disable implicit rules so canonical targets will work.
.SUFFIXES:
# Disable VCS-based implicit rules.
% : %,v
# Disable VCS-based implicit rules.
% : RCS/%
# Disable VCS-based implicit rules.
% : RCS/%,v
# Disable VCS-based implicit rules.
% : SCCS/s.%
# Disable VCS-based implicit rules.
% : s.%
.SUFFIXES: .hpux_make_needs_suffix_list
# Command-line flag to silence nested $(MAKE).
$(VERBOSE)MAKESILENT = -s
#Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
# The shell in which to execute make rules.
SHELL = /bin/sh
# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E rm -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/ken/Projects/Tactility
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/ken/Projects/Tactility/build-tests
#=============================================================================
# Targets provided globally by CMake.
# Special rule for the target edit_cache
edit_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake cache editor..."
/usr/bin/ccmake -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : edit_cache
# Special rule for the target edit_cache
edit_cache/fast: edit_cache
.PHONY : edit_cache/fast
# Special rule for the target rebuild_cache
rebuild_cache:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
/usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
.PHONY : rebuild_cache
# Special rule for the target rebuild_cache
rebuild_cache/fast: rebuild_cache
.PHONY : rebuild_cache/fast
# Special rule for the target list_install_components
list_install_components:
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Available install components are: \"Unspecified\""
.PHONY : list_install_components
# Special rule for the target list_install_components
list_install_components/fast: list_install_components
.PHONY : list_install_components/fast
# Special rule for the target install
install: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install
# Special rule for the target install
install/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Install the project..."
/usr/bin/cmake -P cmake_install.cmake
.PHONY : install/fast
# Special rule for the target install/local
install/local: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local
# Special rule for the target install/local
install/local/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing only the local directory..."
/usr/bin/cmake -DCMAKE_INSTALL_LOCAL_ONLY=1 -P cmake_install.cmake
.PHONY : install/local/fast
# Special rule for the target install/strip
install/strip: preinstall
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip
# Special rule for the target install/strip
install/strip/fast: preinstall/fast
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Installing the project stripped..."
/usr/bin/cmake -DCMAKE_INSTALL_DO_STRIP=1 -P cmake_install.cmake
.PHONY : install/strip/fast
# The main all target
all: cmake_check_build_system
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles /home/ken/Projects/Tactility/build-tests/Libraries/QRCode//CMakeFiles/progress.marks
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/QRCode/all
$(CMAKE_COMMAND) -E cmake_progress_start /home/ken/Projects/Tactility/build-tests/CMakeFiles 0
.PHONY : all
# The main clean target
clean:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/QRCode/clean
.PHONY : clean
# The main clean target
clean/fast: clean
.PHONY : clean/fast
# Prepare targets for installation.
preinstall: all
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/QRCode/preinstall
.PHONY : preinstall
# Prepare targets for installation.
preinstall/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/QRCode/preinstall
.PHONY : preinstall/fast
# clear depends
depend:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 1
.PHONY : depend
# Convenience name for target.
Libraries/QRCode/CMakeFiles/QRCode.dir/rule:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f CMakeFiles/Makefile2 Libraries/QRCode/CMakeFiles/QRCode.dir/rule
.PHONY : Libraries/QRCode/CMakeFiles/QRCode.dir/rule
# Convenience name for target.
QRCode: Libraries/QRCode/CMakeFiles/QRCode.dir/rule
.PHONY : QRCode
# fast build rule for target.
QRCode/fast:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/QRCode/CMakeFiles/QRCode.dir/build.make Libraries/QRCode/CMakeFiles/QRCode.dir/build
.PHONY : QRCode/fast
src/qrcode.o: src/qrcode.c.o
.PHONY : src/qrcode.o
# target to build an object file
src/qrcode.c.o:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/QRCode/CMakeFiles/QRCode.dir/build.make Libraries/QRCode/CMakeFiles/QRCode.dir/src/qrcode.c.o
.PHONY : src/qrcode.c.o
src/qrcode.i: src/qrcode.c.i
.PHONY : src/qrcode.i
# target to preprocess a source file
src/qrcode.c.i:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/QRCode/CMakeFiles/QRCode.dir/build.make Libraries/QRCode/CMakeFiles/QRCode.dir/src/qrcode.c.i
.PHONY : src/qrcode.c.i
src/qrcode.s: src/qrcode.c.s
.PHONY : src/qrcode.s
# target to generate assembly for a file
src/qrcode.c.s:
cd /home/ken/Projects/Tactility/build-tests && $(MAKE) $(MAKESILENT) -f Libraries/QRCode/CMakeFiles/QRCode.dir/build.make Libraries/QRCode/CMakeFiles/QRCode.dir/src/qrcode.c.s
.PHONY : src/qrcode.c.s
# Help Target
help:
@echo "The following are some of the valid targets for this Makefile:"
@echo "... all (the default if no target is provided)"
@echo "... clean"
@echo "... depend"
@echo "... edit_cache"
@echo "... install"
@echo "... install/local"
@echo "... install/strip"
@echo "... list_install_components"
@echo "... rebuild_cache"
@echo "... QRCode"
@echo "... src/qrcode.o"
@echo "... src/qrcode.i"
@echo "... src/qrcode.s"
.PHONY : help
#=============================================================================
# Special targets to cleanup operation of make.
# Special rule to run CMake to check the build system integrity.
# No rule that depends on this can have commands that come from listfiles
# because they might be regenerated.
cmake_check_build_system:
cd /home/ken/Projects/Tactility/build-tests && $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0
.PHONY : cmake_check_build_system

View File

@ -1,50 +0,0 @@
# Install script for directory: /home/ken/Projects/Tactility/Libraries/QRCode
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "/home/ken/Projects/Tactility/build-tests/Libraries/QRCode/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

File diff suppressed because it is too large Load Diff

View File

@ -1,119 +0,0 @@
Summary: Simple DirectMedia Layer
Name: SDL2
Version: 2.33.0
Release: 2
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
URL: http://www.libsdl.org/
License: zlib
Group: System Environment/Libraries
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
Prefix: %{_prefix}
%ifos linux
Provides: libSDL2-2.0.so.0
%endif
%define __defattr %defattr(-,root,root)
%define __soext so
%description
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, and display framebuffer across
multiple platforms.
%package devel
Summary: Libraries, includes and more to develop SDL applications.
Group: Development/Libraries
Requires: %{name} = %{version}
%description devel
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, and display framebuffer across
multiple platforms.
This is the libraries, include files and other resources you can use
to develop SDL applications.
%prep
%setup -q
%build
%ifos linux
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
%else
%configure
%endif
make
%install
rm -rf $RPM_BUILD_ROOT
%ifos linux
make install prefix=$RPM_BUILD_ROOT%{prefix} \
bindir=$RPM_BUILD_ROOT%{_bindir} \
libdir=$RPM_BUILD_ROOT%{_libdir} \
includedir=$RPM_BUILD_ROOT%{_includedir} \
datadir=$RPM_BUILD_ROOT%{_datadir} \
mandir=$RPM_BUILD_ROOT%{_mandir}
%else
%makeinstall
%endif
%clean
rm -rf $RPM_BUILD_ROOT
%files
%{__defattr}
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
%{_libdir}/lib*.%{__soext}.*
%files devel
%{__defattr}
%doc docs/README*.md
%{_bindir}/*-config
%{_libdir}/lib*.a
%{_libdir}/lib*.la
%{_libdir}/lib*.%{__soext}
%{_includedir}/*/*.h
%{_libdir}/cmake/*
%{_libdir}/pkgconfig/SDL2/*
%{_datadir}/aclocal/*
%changelog
* Thu Jun 04 2015 Ryan C. Gordon <icculus@icculus.org>
- Fixed README paths.
* Sun Dec 07 2014 Simone Contini <s.contini@oltrelinux.com>
- Fixed changelog date issue and docs filenames
* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org>
- Updated for SDL 2.0
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
- Removed support for Darwin, due to build problems on ps2linux
* Sat Jan 03 2004 Anders Bjorklund <afb@algonet.se>
- Added support for Darwin, updated spec file
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
- Re-integrated spec file into SDL distribution
- 'name' and 'version' come from configure
- Some of the documentation is devel specific
- Removed SMP support from %build - it doesn't work with libtool anyway
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
- Hacked Mandrake sdl spec to build 1.1
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
- Build Release
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
- Added docs
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
- v 1.0.0
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
- First spec file for Mandrake distribution.
# end of file

View File

@ -1,571 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
/* Define SIZEOF_VOIDP for 64/32 architectures */
#if defined(__LP64__) || defined(_LP64) || defined(_WIN64)
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#ifdef HAVE_LIBC
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_WCHAR_H 1
#define HAVE_LINUX_INPUT_H 1
/* #undef HAVE_PTHREAD_NP_H */
/* #undef HAVE_LIBUNWIND_H */
/* C library functions */
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_BSEARCH 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
/* #undef HAVE__WCSDUP */
#define HAVE_WCSDUP 1
#define HAVE_WCSSTR 1
#define HAVE_WCSCMP 1
#define HAVE_WCSNCMP 1
#define HAVE_WCSCASECMP 1
/* #undef HAVE__WCSICMP */
#define HAVE_WCSNCASECMP 1
/* #undef HAVE__WCSNICMP */
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
#define HAVE_INDEX 1
#define HAVE_RINDEX 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
#define HAVE_STRCASESTR 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_FOPEN64 1
#define HAVE_FSEEKO 1
#define HAVE_FSEEKO64 1
#define HAVE_MEMFD_CREATE 1
#define HAVE_POSIX_FALLOCATE 1
#define HAVE_SIGACTION 1
#define HAVE_SIGTIMEDWAIT 1
#define HAVE_SA_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
/* #undef HAVE_SYSCTLBYNAME */
#define HAVE_CLOCK_GETTIME 1
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
#define HAVE_ICONV 1
/* #undef SDL_USE_LIBICONV */
#define HAVE_PTHREAD_SETNAME_NP 1
/* #undef HAVE_PTHREAD_SET_NAME_NP */
#define HAVE_SEM_TIMEDWAIT 1
#define HAVE_GETAUXVAL 1
/* #undef HAVE_ELF_AUX_INFO */
#define HAVE_POLL 1
#define HAVE__EXIT 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#define HAVE_FLOAT_H 1
#endif /* HAVE_LIBC */
/* #undef HAVE_ALTIVEC_H */
/* #undef HAVE_DBUS_DBUS_H */
/* #undef HAVE_FCITX */
/* #undef HAVE_IBUS_IBUS_H */
#define HAVE_SYS_INOTIFY_H 1
#define HAVE_INOTIFY_INIT 1
#define HAVE_INOTIFY_INIT1 1
#define HAVE_INOTIFY 1
/* #undef HAVE_LIBUSB */
#define HAVE_O_CLOEXEC 1
/* Apple platforms might be building universal binaries, where Intel builds
can use immintrin.h but other architectures can't. */
#ifdef __APPLE__
# if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if __has_include(<immintrin.h>)
# define HAVE_IMMINTRIN_H 1
# endif
# endif
#else /* non-Apple platforms can use the normal CMake check for this. */
#define HAVE_IMMINTRIN_H 1
#endif
/* #undef HAVE_LIBUDEV_H */
/* #undef HAVE_LIBSAMPLERATE_H */
/* #undef HAVE_LIBDECOR_H */
/* #undef HAVE_D3D_H */
/* #undef HAVE_D3D11_H */
/* #undef HAVE_D3D12_H */
/* #undef HAVE_DDRAW_H */
/* #undef HAVE_DSOUND_H */
/* #undef HAVE_DINPUT_H */
/* #undef HAVE_XINPUT_H */
/* #undef HAVE_WINDOWS_GAMING_INPUT_H */
/* #undef HAVE_DXGI_H */
/* #undef HAVE_MMDEVICEAPI_H */
/* #undef HAVE_AUDIOCLIENT_H */
/* #undef HAVE_TPCSHRD_H */
/* #undef HAVE_SENSORSAPI_H */
/* #undef HAVE_ROAPI_H */
/* #undef HAVE_SHELLSCALINGAPI_H */
/* #undef USE_POSIX_SPAWN */
/* SDL internal assertion support */
#if 0
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
#endif
/* Allow disabling of core subsystems */
/* #undef SDL_ATOMIC_DISABLED */
/* #undef SDL_AUDIO_DISABLED */
/* #undef SDL_CPUINFO_DISABLED */
/* #undef SDL_EVENTS_DISABLED */
/* #undef SDL_FILE_DISABLED */
/* #undef SDL_JOYSTICK_DISABLED */
/* #undef SDL_HAPTIC_DISABLED */
/* #undef SDL_HIDAPI_DISABLED */
/* #undef SDL_SENSOR_DISABLED */
/* #undef SDL_LOADSO_DISABLED */
/* #undef SDL_RENDER_DISABLED */
/* #undef SDL_THREADS_DISABLED */
/* #undef SDL_TIMERS_DISABLED */
/* #undef SDL_VIDEO_DISABLED */
/* #undef SDL_POWER_DISABLED */
/* #undef SDL_FILESYSTEM_DISABLED */
/* #undef SDL_LOCALE_DISABLED */
/* #undef SDL_MISC_DISABLED */
/* Enable various audio drivers */
/* #undef SDL_AUDIO_DRIVER_ALSA */
/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_ANDROID */
/* #undef SDL_AUDIO_DRIVER_OPENSLES */
/* #undef SDL_AUDIO_DRIVER_AAUDIO */
/* #undef SDL_AUDIO_DRIVER_ARTS */
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
#define SDL_AUDIO_DRIVER_DISK 1
/* #undef SDL_AUDIO_DRIVER_DSOUND */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* #undef SDL_AUDIO_DRIVER_ESD */
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_HAIKU */
/* #undef SDL_AUDIO_DRIVER_JACK */
/* #undef SDL_AUDIO_DRIVER_JACK_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NAS */
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NETBSD */
#define SDL_AUDIO_DRIVER_OSS 1
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
/* #undef SDL_AUDIO_DRIVER_PIPEWIRE */
/* #undef SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_QSA */
/* #undef SDL_AUDIO_DRIVER_SNDIO */
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
/* #undef SDL_AUDIO_DRIVER_WASAPI */
/* #undef SDL_AUDIO_DRIVER_WINMM */
/* #undef SDL_AUDIO_DRIVER_OS2 */
/* #undef SDL_AUDIO_DRIVER_VITA */
/* #undef SDL_AUDIO_DRIVER_PSP */
/* #undef SDL_AUDIO_DRIVER_PS2 */
/* #undef SDL_AUDIO_DRIVER_N3DS */
/* Enable various input drivers */
#define SDL_INPUT_LINUXEV 1
#define SDL_INPUT_LINUXKD 1
/* #undef SDL_INPUT_FBSDKBIO */
/* #undef SDL_INPUT_WSCONS */
/* #undef SDL_JOYSTICK_ANDROID */
/* #undef SDL_JOYSTICK_HAIKU */
/* #undef SDL_JOYSTICK_WGI */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_XINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
/* #undef SDL_JOYSTICK_IOKIT */
/* #undef SDL_JOYSTICK_MFI */
#define SDL_JOYSTICK_LINUX 1
/* #undef SDL_JOYSTICK_OS2 */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_HAVE_MACHINE_JOYSTICK_H */
#define SDL_JOYSTICK_HIDAPI 1
/* #undef SDL_JOYSTICK_RAWINPUT */
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
#define SDL_JOYSTICK_VIRTUAL 1
/* #undef SDL_JOYSTICK_VITA */
/* #undef SDL_JOYSTICK_PSP */
/* #undef SDL_JOYSTICK_PS2 */
/* #undef SDL_JOYSTICK_N3DS */
/* #undef SDL_HAPTIC_DUMMY */
#define SDL_HAPTIC_LINUX 1
/* #undef SDL_HAPTIC_IOKIT */
/* #undef SDL_HAPTIC_DINPUT */
/* #undef SDL_HAPTIC_XINPUT */
/* #undef SDL_HAPTIC_ANDROID */
/* #undef SDL_LIBUSB_DYNAMIC */
/* #undef SDL_UDEV_DYNAMIC */
/* Enable various sensor drivers */
/* #undef SDL_SENSOR_ANDROID */
/* #undef SDL_SENSOR_COREMOTION */
/* #undef SDL_SENSOR_WINDOWS */
#define SDL_SENSOR_DUMMY 1
/* #undef SDL_SENSOR_VITA */
/* #undef SDL_SENSOR_N3DS */
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* #undef SDL_LOADSO_DUMMY */
/* #undef SDL_LOADSO_LDG */
/* #undef SDL_LOADSO_WINDOWS */
/* #undef SDL_LOADSO_OS2 */
/* Enable various threading systems */
/* #undef SDL_THREAD_GENERIC_COND_SUFFIX */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
/* #undef SDL_THREAD_WINDOWS */
/* #undef SDL_THREAD_OS2 */
/* #undef SDL_THREAD_VITA */
/* #undef SDL_THREAD_PSP */
/* #undef SDL_THREAD_PS2 */
/* #undef SDL_THREAD_N3DS */
/* Enable various timer systems */
/* #undef SDL_TIMER_HAIKU */
/* #undef SDL_TIMER_DUMMY */
#define SDL_TIMER_UNIX 1
/* #undef SDL_TIMER_WINDOWS */
/* #undef SDL_TIMER_OS2 */
/* #undef SDL_TIMER_VITA */
/* #undef SDL_TIMER_PSP */
/* #undef SDL_TIMER_PS2 */
/* #undef SDL_TIMER_N3DS */
/* Enable various video drivers */
/* #undef SDL_VIDEO_DRIVER_ANDROID */
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* #undef SDL_VIDEO_DRIVER_HAIKU */
/* #undef SDL_VIDEO_DRIVER_COCOA */
/* #undef SDL_VIDEO_DRIVER_UIKIT */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OFFSCREEN 1
/* #undef SDL_VIDEO_DRIVER_WINDOWS */
/* #undef SDL_VIDEO_DRIVER_WINRT */
#define SDL_VIDEO_DRIVER_WAYLAND 1
/* #undef SDL_VIDEO_DRIVER_RPI */
/* #undef SDL_VIDEO_DRIVER_VIVANTE */
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
/* #undef SDL_VIDEO_DRIVER_OS2 */
/* #undef SDL_VIDEO_DRIVER_QNX */
/* #undef SDL_VIDEO_DRIVER_RISCOS */
/* #undef SDL_VIDEO_DRIVER_PSP */
/* #undef SDL_VIDEO_DRIVER_PS2 */
/* #undef SDL_VIDEO_DRIVER_KMSDRM */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM */
#define SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH 1
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC "libwayland-client.so.0"
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL "libwayland-egl.so.1"
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR "libwayland-cursor.so.0"
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON "libxkbcommon.so.0"
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR */
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6"
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */
#define SDL_VIDEO_DRIVER_X11_XDBE 1
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
/* #undef SDL_VIDEO_DRIVER_X11_XFIXES */
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
/* #undef SDL_VIDEO_DRIVER_VITA */
/* #undef SDL_VIDEO_DRIVER_N3DS */
/* #undef SDL_VIDEO_RENDER_D3D */
/* #undef SDL_VIDEO_RENDER_D3D11 */
/* #undef SDL_VIDEO_RENDER_D3D12 */
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* #undef SDL_VIDEO_RENDER_DIRECTFB */
/* #undef SDL_VIDEO_RENDER_METAL */
/* #undef SDL_VIDEO_RENDER_VITA_GXM */
/* #undef SDL_VIDEO_RENDER_PS2 */
/* #undef SDL_VIDEO_RENDER_PSP */
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 1
/* #undef SDL_VIDEO_OPENGL_BGL */
/* #undef SDL_VIDEO_OPENGL_CGL */
#define SDL_VIDEO_OPENGL_GLX 1
/* #undef SDL_VIDEO_OPENGL_WGL */
#define SDL_VIDEO_OPENGL_EGL 1
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable Vulkan support */
#define SDL_VIDEO_VULKAN 1
/* Enable Metal support */
/* #undef SDL_VIDEO_METAL */
/* Enable system power support */
/* #undef SDL_POWER_ANDROID */
#define SDL_POWER_LINUX 1
/* #undef SDL_POWER_WINDOWS */
/* #undef SDL_POWER_WINRT */
/* #undef SDL_POWER_MACOSX */
/* #undef SDL_POWER_UIKIT */
/* #undef SDL_POWER_HAIKU */
/* #undef SDL_POWER_EMSCRIPTEN */
/* #undef SDL_POWER_HARDWIRED */
/* #undef SDL_POWER_VITA */
/* #undef SDL_POWER_PSP */
/* #undef SDL_POWER_N3DS */
/* Enable system filesystem support */
/* #undef SDL_FILESYSTEM_ANDROID */
/* #undef SDL_FILESYSTEM_HAIKU */
/* #undef SDL_FILESYSTEM_COCOA */
/* #undef SDL_FILESYSTEM_DUMMY */
/* #undef SDL_FILESYSTEM_RISCOS */
#define SDL_FILESYSTEM_UNIX 1
/* #undef SDL_FILESYSTEM_WINDOWS */
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
/* #undef SDL_FILESYSTEM_OS2 */
/* #undef SDL_FILESYSTEM_VITA */
/* #undef SDL_FILESYSTEM_PSP */
/* #undef SDL_FILESYSTEM_PS2 */
/* #undef SDL_FILESYSTEM_N3DS */
/* Enable misc subsystem */
/* #undef SDL_MISC_DUMMY */
/* Enable locale subsystem */
/* #undef SDL_LOCALE_DUMMY */
/* Enable assembly routines */
/* #undef SDL_ALTIVEC_BLITTERS */
/* #undef SDL_ARM_SIMD_BLITTERS */
/* #undef SDL_ARM_NEON_BLITTERS */
/* Whether SDL_DYNAMIC_API needs dlopen */
#define DYNAPI_NEEDS_DLOPEN 1
/* Enable dynamic libsamplerate support */
/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
/* Enable ime support */
/* #undef SDL_USE_IME */
/* Platform specific definitions */
/* #undef SDL_IPHONE_KEYBOARD */
/* #undef SDL_IPHONE_LAUNCHSCREEN */
/* #undef SDL_VIDEO_VITA_PIB */
/* #undef SDL_VIDEO_VITA_PVR */
/* #undef SDL_VIDEO_VITA_PVR_OGL */
/* #undef SDL_HAVE_LIBDECOR_GET_MIN_MAX */
#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
#endif /* Visual Studio 2008 */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* SDL_config_h_ */

View File

@ -1,50 +0,0 @@
# Install script for directory: /home/ken/Projects/Tactility/Libraries/SDL
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Install shared libraries without execute permission?
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
set(CMAKE_INSTALL_SO_NO_EXE "0")
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
# Set path to fallback-tool for dependency-resolution.
if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
if(CMAKE_INSTALL_LOCAL_ONLY)
file(WRITE "/home/ken/Projects/Tactility/build-tests/Libraries/SDL/install_local_manifest.txt"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
endif()

View File

@ -1,18 +0,0 @@
if (NOT EXISTS "/home/ken/Projects/Tactility/build-tests/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"/home/ken/Projects/Tactility/build-tests/install_manifest.txt\"")
endif(NOT EXISTS "/home/ken/Projects/Tactility/build-tests/install_manifest.txt")
file(READ "/home/ken/Projects/Tactility/build-tests/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})
message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
execute_process(
COMMAND /usr/bin/cmake -E remove "$ENV{DESTDIR}${file}"
OUTPUT_VARIABLE rm_out
RESULT_VARIABLE rm_retval
)
if(NOT ${rm_retval} EQUAL 0)
message(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
endif (NOT ${rm_retval} EQUAL 0)
endforeach(file)

View File

@ -1,571 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
/* Define SIZEOF_VOIDP for 64/32 architectures */
#if defined(__LP64__) || defined(_LP64) || defined(_WIN64)
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#ifdef HAVE_LIBC
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_WCHAR_H 1
#define HAVE_LINUX_INPUT_H 1
/* #undef HAVE_PTHREAD_NP_H */
/* #undef HAVE_LIBUNWIND_H */
/* C library functions */
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_BSEARCH 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
/* #undef HAVE__WCSDUP */
#define HAVE_WCSDUP 1
#define HAVE_WCSSTR 1
#define HAVE_WCSCMP 1
#define HAVE_WCSNCMP 1
#define HAVE_WCSCASECMP 1
/* #undef HAVE__WCSICMP */
#define HAVE_WCSNCASECMP 1
/* #undef HAVE__WCSNICMP */
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
#define HAVE_INDEX 1
#define HAVE_RINDEX 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
#define HAVE_STRCASESTR 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_FOPEN64 1
#define HAVE_FSEEKO 1
#define HAVE_FSEEKO64 1
#define HAVE_MEMFD_CREATE 1
#define HAVE_POSIX_FALLOCATE 1
#define HAVE_SIGACTION 1
#define HAVE_SIGTIMEDWAIT 1
#define HAVE_SA_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
/* #undef HAVE_SYSCTLBYNAME */
#define HAVE_CLOCK_GETTIME 1
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
#define HAVE_ICONV 1
/* #undef SDL_USE_LIBICONV */
#define HAVE_PTHREAD_SETNAME_NP 1
/* #undef HAVE_PTHREAD_SET_NAME_NP */
#define HAVE_SEM_TIMEDWAIT 1
#define HAVE_GETAUXVAL 1
/* #undef HAVE_ELF_AUX_INFO */
#define HAVE_POLL 1
#define HAVE__EXIT 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#define HAVE_FLOAT_H 1
#endif /* HAVE_LIBC */
/* #undef HAVE_ALTIVEC_H */
/* #undef HAVE_DBUS_DBUS_H */
/* #undef HAVE_FCITX */
/* #undef HAVE_IBUS_IBUS_H */
#define HAVE_SYS_INOTIFY_H 1
#define HAVE_INOTIFY_INIT 1
#define HAVE_INOTIFY_INIT1 1
#define HAVE_INOTIFY 1
/* #undef HAVE_LIBUSB */
#define HAVE_O_CLOEXEC 1
/* Apple platforms might be building universal binaries, where Intel builds
can use immintrin.h but other architectures can't. */
#ifdef __APPLE__
# if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if __has_include(<immintrin.h>)
# define HAVE_IMMINTRIN_H 1
# endif
# endif
#else /* non-Apple platforms can use the normal CMake check for this. */
#define HAVE_IMMINTRIN_H 1
#endif
/* #undef HAVE_LIBUDEV_H */
/* #undef HAVE_LIBSAMPLERATE_H */
/* #undef HAVE_LIBDECOR_H */
/* #undef HAVE_D3D_H */
/* #undef HAVE_D3D11_H */
/* #undef HAVE_D3D12_H */
/* #undef HAVE_DDRAW_H */
/* #undef HAVE_DSOUND_H */
/* #undef HAVE_DINPUT_H */
/* #undef HAVE_XINPUT_H */
/* #undef HAVE_WINDOWS_GAMING_INPUT_H */
/* #undef HAVE_DXGI_H */
/* #undef HAVE_MMDEVICEAPI_H */
/* #undef HAVE_AUDIOCLIENT_H */
/* #undef HAVE_TPCSHRD_H */
/* #undef HAVE_SENSORSAPI_H */
/* #undef HAVE_ROAPI_H */
/* #undef HAVE_SHELLSCALINGAPI_H */
/* #undef USE_POSIX_SPAWN */
/* SDL internal assertion support */
#if 0
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
#endif
/* Allow disabling of core subsystems */
/* #undef SDL_ATOMIC_DISABLED */
/* #undef SDL_AUDIO_DISABLED */
/* #undef SDL_CPUINFO_DISABLED */
/* #undef SDL_EVENTS_DISABLED */
/* #undef SDL_FILE_DISABLED */
/* #undef SDL_JOYSTICK_DISABLED */
/* #undef SDL_HAPTIC_DISABLED */
/* #undef SDL_HIDAPI_DISABLED */
/* #undef SDL_SENSOR_DISABLED */
/* #undef SDL_LOADSO_DISABLED */
/* #undef SDL_RENDER_DISABLED */
/* #undef SDL_THREADS_DISABLED */
/* #undef SDL_TIMERS_DISABLED */
/* #undef SDL_VIDEO_DISABLED */
/* #undef SDL_POWER_DISABLED */
/* #undef SDL_FILESYSTEM_DISABLED */
/* #undef SDL_LOCALE_DISABLED */
/* #undef SDL_MISC_DISABLED */
/* Enable various audio drivers */
/* #undef SDL_AUDIO_DRIVER_ALSA */
/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_ANDROID */
/* #undef SDL_AUDIO_DRIVER_OPENSLES */
/* #undef SDL_AUDIO_DRIVER_AAUDIO */
/* #undef SDL_AUDIO_DRIVER_ARTS */
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
#define SDL_AUDIO_DRIVER_DISK 1
/* #undef SDL_AUDIO_DRIVER_DSOUND */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* #undef SDL_AUDIO_DRIVER_ESD */
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_HAIKU */
/* #undef SDL_AUDIO_DRIVER_JACK */
/* #undef SDL_AUDIO_DRIVER_JACK_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NAS */
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NETBSD */
#define SDL_AUDIO_DRIVER_OSS 1
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
/* #undef SDL_AUDIO_DRIVER_PIPEWIRE */
/* #undef SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_QSA */
/* #undef SDL_AUDIO_DRIVER_SNDIO */
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
/* #undef SDL_AUDIO_DRIVER_WASAPI */
/* #undef SDL_AUDIO_DRIVER_WINMM */
/* #undef SDL_AUDIO_DRIVER_OS2 */
/* #undef SDL_AUDIO_DRIVER_VITA */
/* #undef SDL_AUDIO_DRIVER_PSP */
/* #undef SDL_AUDIO_DRIVER_PS2 */
/* #undef SDL_AUDIO_DRIVER_N3DS */
/* Enable various input drivers */
#define SDL_INPUT_LINUXEV 1
#define SDL_INPUT_LINUXKD 1
/* #undef SDL_INPUT_FBSDKBIO */
/* #undef SDL_INPUT_WSCONS */
/* #undef SDL_JOYSTICK_ANDROID */
/* #undef SDL_JOYSTICK_HAIKU */
/* #undef SDL_JOYSTICK_WGI */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_XINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
/* #undef SDL_JOYSTICK_IOKIT */
/* #undef SDL_JOYSTICK_MFI */
#define SDL_JOYSTICK_LINUX 1
/* #undef SDL_JOYSTICK_OS2 */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_HAVE_MACHINE_JOYSTICK_H */
#define SDL_JOYSTICK_HIDAPI 1
/* #undef SDL_JOYSTICK_RAWINPUT */
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
#define SDL_JOYSTICK_VIRTUAL 1
/* #undef SDL_JOYSTICK_VITA */
/* #undef SDL_JOYSTICK_PSP */
/* #undef SDL_JOYSTICK_PS2 */
/* #undef SDL_JOYSTICK_N3DS */
/* #undef SDL_HAPTIC_DUMMY */
#define SDL_HAPTIC_LINUX 1
/* #undef SDL_HAPTIC_IOKIT */
/* #undef SDL_HAPTIC_DINPUT */
/* #undef SDL_HAPTIC_XINPUT */
/* #undef SDL_HAPTIC_ANDROID */
/* #undef SDL_LIBUSB_DYNAMIC */
/* #undef SDL_UDEV_DYNAMIC */
/* Enable various sensor drivers */
/* #undef SDL_SENSOR_ANDROID */
/* #undef SDL_SENSOR_COREMOTION */
/* #undef SDL_SENSOR_WINDOWS */
#define SDL_SENSOR_DUMMY 1
/* #undef SDL_SENSOR_VITA */
/* #undef SDL_SENSOR_N3DS */
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* #undef SDL_LOADSO_DUMMY */
/* #undef SDL_LOADSO_LDG */
/* #undef SDL_LOADSO_WINDOWS */
/* #undef SDL_LOADSO_OS2 */
/* Enable various threading systems */
/* #undef SDL_THREAD_GENERIC_COND_SUFFIX */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
/* #undef SDL_THREAD_WINDOWS */
/* #undef SDL_THREAD_OS2 */
/* #undef SDL_THREAD_VITA */
/* #undef SDL_THREAD_PSP */
/* #undef SDL_THREAD_PS2 */
/* #undef SDL_THREAD_N3DS */
/* Enable various timer systems */
/* #undef SDL_TIMER_HAIKU */
/* #undef SDL_TIMER_DUMMY */
#define SDL_TIMER_UNIX 1
/* #undef SDL_TIMER_WINDOWS */
/* #undef SDL_TIMER_OS2 */
/* #undef SDL_TIMER_VITA */
/* #undef SDL_TIMER_PSP */
/* #undef SDL_TIMER_PS2 */
/* #undef SDL_TIMER_N3DS */
/* Enable various video drivers */
/* #undef SDL_VIDEO_DRIVER_ANDROID */
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* #undef SDL_VIDEO_DRIVER_HAIKU */
/* #undef SDL_VIDEO_DRIVER_COCOA */
/* #undef SDL_VIDEO_DRIVER_UIKIT */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OFFSCREEN 1
/* #undef SDL_VIDEO_DRIVER_WINDOWS */
/* #undef SDL_VIDEO_DRIVER_WINRT */
#define SDL_VIDEO_DRIVER_WAYLAND 1
/* #undef SDL_VIDEO_DRIVER_RPI */
/* #undef SDL_VIDEO_DRIVER_VIVANTE */
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
/* #undef SDL_VIDEO_DRIVER_OS2 */
/* #undef SDL_VIDEO_DRIVER_QNX */
/* #undef SDL_VIDEO_DRIVER_RISCOS */
/* #undef SDL_VIDEO_DRIVER_PSP */
/* #undef SDL_VIDEO_DRIVER_PS2 */
/* #undef SDL_VIDEO_DRIVER_KMSDRM */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM */
#define SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH 1
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC "libwayland-client.so.0"
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL "libwayland-egl.so.1"
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR "libwayland-cursor.so.0"
#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON "libxkbcommon.so.0"
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR */
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6"
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */
#define SDL_VIDEO_DRIVER_X11_XDBE 1
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
/* #undef SDL_VIDEO_DRIVER_X11_XFIXES */
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
/* #undef SDL_VIDEO_DRIVER_VITA */
/* #undef SDL_VIDEO_DRIVER_N3DS */
/* #undef SDL_VIDEO_RENDER_D3D */
/* #undef SDL_VIDEO_RENDER_D3D11 */
/* #undef SDL_VIDEO_RENDER_D3D12 */
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* #undef SDL_VIDEO_RENDER_DIRECTFB */
/* #undef SDL_VIDEO_RENDER_METAL */
/* #undef SDL_VIDEO_RENDER_VITA_GXM */
/* #undef SDL_VIDEO_RENDER_PS2 */
/* #undef SDL_VIDEO_RENDER_PSP */
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 1
/* #undef SDL_VIDEO_OPENGL_BGL */
/* #undef SDL_VIDEO_OPENGL_CGL */
#define SDL_VIDEO_OPENGL_GLX 1
/* #undef SDL_VIDEO_OPENGL_WGL */
#define SDL_VIDEO_OPENGL_EGL 1
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable Vulkan support */
#define SDL_VIDEO_VULKAN 1
/* Enable Metal support */
/* #undef SDL_VIDEO_METAL */
/* Enable system power support */
/* #undef SDL_POWER_ANDROID */
#define SDL_POWER_LINUX 1
/* #undef SDL_POWER_WINDOWS */
/* #undef SDL_POWER_WINRT */
/* #undef SDL_POWER_MACOSX */
/* #undef SDL_POWER_UIKIT */
/* #undef SDL_POWER_HAIKU */
/* #undef SDL_POWER_EMSCRIPTEN */
/* #undef SDL_POWER_HARDWIRED */
/* #undef SDL_POWER_VITA */
/* #undef SDL_POWER_PSP */
/* #undef SDL_POWER_N3DS */
/* Enable system filesystem support */
/* #undef SDL_FILESYSTEM_ANDROID */
/* #undef SDL_FILESYSTEM_HAIKU */
/* #undef SDL_FILESYSTEM_COCOA */
/* #undef SDL_FILESYSTEM_DUMMY */
/* #undef SDL_FILESYSTEM_RISCOS */
#define SDL_FILESYSTEM_UNIX 1
/* #undef SDL_FILESYSTEM_WINDOWS */
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
/* #undef SDL_FILESYSTEM_OS2 */
/* #undef SDL_FILESYSTEM_VITA */
/* #undef SDL_FILESYSTEM_PSP */
/* #undef SDL_FILESYSTEM_PS2 */
/* #undef SDL_FILESYSTEM_N3DS */
/* Enable misc subsystem */
/* #undef SDL_MISC_DUMMY */
/* Enable locale subsystem */
/* #undef SDL_LOCALE_DUMMY */
/* Enable assembly routines */
/* #undef SDL_ALTIVEC_BLITTERS */
/* #undef SDL_ARM_SIMD_BLITTERS */
/* #undef SDL_ARM_NEON_BLITTERS */
/* Whether SDL_DYNAMIC_API needs dlopen */
#define DYNAPI_NEEDS_DLOPEN 1
/* Enable dynamic libsamplerate support */
/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
/* Enable ime support */
/* #undef SDL_USE_IME */
/* Platform specific definitions */
/* #undef SDL_IPHONE_KEYBOARD */
/* #undef SDL_IPHONE_LAUNCHSCREEN */
/* #undef SDL_VIDEO_VITA_PIB */
/* #undef SDL_VIDEO_VITA_PVR */
/* #undef SDL_VIDEO_VITA_PVR_OGL */
/* #undef SDL_HAVE_LIBDECOR_GET_MIN_MAX */
#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_)
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
#endif /* Visual Studio 2008 */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#endif /* SDL_config_h_ */

View File

@ -1,234 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL.h
*
* Main include header for the SDL library
*/
#ifndef SDL_h_
#define SDL_h_
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_guid.h"
#include "SDL_haptic.h"
#include "SDL_hidapi.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_metal.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_locale.h"
#include "SDL_misc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* WIKI CATEGORY: Init */
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_SENSOR 0x00008000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
)
/* @} */
/**
* Initialize the SDL library.
*
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
* two may be used interchangeably. Though for readability of your code
* SDL_InitSubSystem() might be preferred.
*
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
* subsystems are initialized by default. Message boxes
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
* video subsystem, in hopes of being useful in showing an error dialog when
* SDL_Init fails. You must specifically initialize other subsystems if you
* use them in your application.
*
* Logging (such as SDL_Log) works without initialization, too.
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_INIT_TIMER`: timer subsystem
* - `SDL_INIT_AUDIO`: audio subsystem
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
* subsystem
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
* events subsystem
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
* initializes the joystick subsystem
* - `SDL_INIT_EVENTS`: events subsystem
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
*
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
* this call will increase the ref-count and return.
*
* \param flags subsystem initialization flags.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
* \sa SDL_SetMainReady
* \sa SDL_WasInit
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* Compatibility function to initialize the SDL library.
*
* In SDL2, this function and SDL_Init() are interchangeable.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_Quit
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* Shut down specific SDL subsystems.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
* generally, you should not be using those functions directly anyhow; use
* SDL_Init() instead.
*
* You still need to call SDL_Quit() even if you close all open subsystems
* with SDL_QuitSubSystem().
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* Get a mask of the specified subsystems which are currently initialized.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
* returns the initialization status of the specified subsystems.
*
* The return value does not include SDL_INIT_NOPARACHUTE.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_InitSubSystem
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* Clean up all initialized subsystems.
*
* You should call this function even if you have already shutdown each
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
* function even in the case of errors in initialization.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
* it down before calling SDL_Quit(). But generally, you should not be using
* those functions directly anyhow; use SDL_Init() instead.
*
* You can use this function with atexit() to ensure that it is run when your
* application is shutdown, but it is not wise to do this from a library or
* other dynamically loaded code.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,324 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_assert_h_
#define SDL_assert_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifndef SDL_ASSERT_LEVEL
#ifdef SDL_DEFAULT_ASSERT_LEVEL
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
#elif defined(_DEBUG) || defined(DEBUG) || \
(defined(__GNUC__) && !defined(__OPTIMIZE__))
#define SDL_ASSERT_LEVEL 2
#else
#define SDL_ASSERT_LEVEL 1
#endif
#endif /* SDL_ASSERT_LEVEL */
/*
These are macros and not first class functions so that the debugger breaks
on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if defined(_MSC_VER)
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
#elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
#define SDL_TriggerBreakpoint() __builtin_debugtrap()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__APPLE__) && defined(__arm__)
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
#include <signal.h>
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
#else
/* How do we trigger breakpoints on this platform? */
#define SDL_TriggerBreakpoint()
#endif
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
# define SDL_FUNCTION __FUNCTION__
#else
# define SDL_FUNCTION "???"
#endif
#define SDL_FILE __FILE__
#define SDL_LINE __LINE__
/*
sizeof (x) makes the compiler still parse the expression even without
assertions enabled, so the code is always checked at compile time, but
doesn't actually generate code for it, so there are no side effects or
expensive checks at run time, just the constant size of what x WOULD be,
which presumably gets optimized out as unused.
This also solves the problem of...
int somevalue = blah();
SDL_assert(somevalue == 1);
...which would cause compiles to complain that somevalue is unused if we
disable assertions.
*/
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn't constant. And looks like an owl's face! */
#ifdef _MSC_VER /* stupid /W4 warnings. */
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
#else
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
#endif
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
typedef enum
{
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT, /**< Terminate the program. */
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_AssertState;
typedef struct SDL_AssertData
{
int always_ignore;
unsigned int trigger_count;
const char *condition;
const char *filename;
int linenum;
const char *function;
const struct SDL_AssertData *next;
} SDL_AssertData;
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
const char *,
const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test. */
__attribute__((analyzer_noreturn))
#endif
#endif
;
/* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah();
... without the do/while, the "else" could attach to this macro's "if".
We try to handle just the minimum we need here in a macro...the loop,
the static vars, and break points. The heavy lifting is handled in
SDL_ReportAssertion(), in SDL_assert.c.
*/
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, NULL, 0, NULL, NULL }; \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
SDL_TriggerBreakpoint(); \
} \
break; /* not retrying. */ \
} \
} while (SDL_NULL_WHILE_LOOP_CONDITION)
/* Enable various levels of assertions. */
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
#else
# error Unknown assertion level.
#endif
/* this assertion is never disabled at any level. */
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
/**
* A callback that fires when an SDL assertion fails.
*
* \param data a pointer to the SDL_AssertData structure corresponding to the
* current assertion.
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler().
* \returns an SDL_AssertState value indicating how to handle the failure.
*/
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData* data, void* userdata);
/**
* Set an application-defined assertion handler.
*
* This function allows an application to show its own assertion UI and/or
* force the response to an assertion failure. If the application doesn't
* provide this, SDL will try to do the right thing, popping up a
* system-specific GUI dialog, and probably minimizing any fullscreen windows.
*
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* \param handler the SDL_AssertionHandler function to call when an assertion
* fails or NULL for the default handler.
* \param userdata a pointer that is passed to `handler`.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL, that
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
* provide a different function.
*
* \returns the default SDL_AssertionHandler that is called when an assert
* triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is set,
* is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* The parameter `puserdata` is a pointer to a void*, which will store the
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
* will always be NULL for the default handler. If you don't care about this
* data, it is safe to pass a NULL pointer to this function to ignore it.
*
* \param puserdata pointer which is filled with the "userdata" pointer that
* was passed to SDL_SetAssertionHandler().
* \returns the SDL_AssertionHandler that is called when an assert triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_SetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/**
* Get a list of all assertion failures.
*
* This function gets all assertions triggered since the last call to
* SDL_ResetAssertionReport(), or the start of the program.
*
* The proper way to examine this data looks something like this:
*
* ```c
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* ```
*
* \returns a list of all failed assertions or NULL if the list is empty. This
* memory should not be modified or freed by the application.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
/**
* Clear the list of all assertion failures.
*
* This function will clear the list of all assertions triggered up to that
* point. Immediately following this call, SDL_GetAssertionReport will return
* no items. In addition, any previously-triggered assertions will be reset to
* a trigger_count of zero, and their always_ignore state will be false.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* these had wrong naming conventions until 2.0.4. Please update your app! */
#define SDL_assert_state SDL_AssertState
#define SDL_assert_data SDL_AssertData
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_assert_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,408 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryAtomic
*
* Atomic operations.
*
* IMPORTANT: If you are not an expert in concurrent lockless programming, you
* should not be using any functions in this file. You should be protecting
* your data structures with full mutexes instead.
*
* ***Seriously, here be dragons!***
*
* You can find out a little more about lockless programming and the subtle
* issues that can arise here:
* https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
*
* There's also lots of good information here:
*
* - https://www.1024cores.net/home/lock-free-algorithms
* - https://preshing.com/
*
* These operations may or may not actually be implemented using processor
* specific atomic operations. When possible they are implemented as true
* processor specific atomic operations. When that is not possible the are
* implemented using locks that *do* use the available atomic operations.
*
* All of the atomic operations that modify memory are full memory barriers.
*/
#ifndef SDL_atomic_h_
#define SDL_atomic_h_
#include "SDL_stdinc.h"
#include "SDL_platform.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name SDL AtomicLock
*
* The atomic locks are efficient spinlocks using CPU instructions,
* but are vulnerable to starvation and can spin forever if a thread
* holding a lock has been terminated. For this reason you should
* minimize the code executed inside an atomic lock and never do
* expensive things like API or system calls while holding them.
*
* The atomic locks are not safe to lock recursively.
*
* Porting Note:
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
*/
/* @{ */
typedef int SDL_SpinLock;
/**
* Try to lock a spin lock by setting it to a non-zero value.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable.
* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
* held.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock
* \sa SDL_AtomicUnlock
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
/**
* Lock a spin lock by setting it to a non-zero value.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicTryLock
* \sa SDL_AtomicUnlock
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
/**
* Unlock a spin lock by setting it to 0.
*
* Always returns immediately.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock
* \sa SDL_AtomicTryLock
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/* @} *//* SDL AtomicLock */
/**
* The compiler barrier prevents the compiler from reordering
* reads and writes to globally visible variables across the call.
*/
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier()
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(__WATCOMC__)
extern __inline void SDL_CompilerBarrier(void);
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
#else
#define SDL_CompilerBarrier() \
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
#endif
/**
* Memory barriers are designed to prevent reads and writes from being
* reordered by the compiler and being seen out of order on multi-core CPUs.
*
* A typical pattern would be for thread A to write some data and a flag, and
* for thread B to read the flag and get the data. In this case you would
* insert a release barrier between writing the data and the flag,
* guaranteeing that the data write completes no later than the flag is
* written, and you would insert an acquire barrier between reading the flag
* and reading the data, to ensure that all the reads associated with the flag
* have completed.
*
* In this pattern you should always see a release barrier paired with an
* acquire barrier and you should gate the data reads/writes with a single
* flag variable.
*
* For more information on these semantics, take a look at the blog post:
* http://preshing.com/20120913/acquire-and-release-semantics
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
#elif defined(__GNUC__) && defined(__aarch64__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__GNUC__) && defined(__arm__)
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
/* Information from:
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
The Linux kernel provides a helper function which provides the right code for a memory barrier,
hard-coded at address 0xffff0fa0
*/
typedef void (*SDL_KernelMemoryBarrierFunc)();
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#elif 0 /* defined(__QNXNTO__) */
#include <sys/cpuinline.h>
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
#else
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
#ifdef __thumb__
/* The mcr instruction isn't available in thumb mode, use real functions */
#define SDL_MEMORY_BARRIER_USES_FUNCTION
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#endif /* __thumb__ */
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
#endif /* __LINUX__ || __ANDROID__ */
#endif /* __GNUC__ && __arm__ */
#else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
#include <mbarrier.h>
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
#else
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#endif
#endif
/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__)
#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
#elif (defined(__powerpc__) || defined(__powerpc64__))
#define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
#define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
#define SDL_CPUPauseInstruction() __yield()
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline void SDL_CPUPauseInstruction(void);
#pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause"
#else
#define SDL_CPUPauseInstruction()
#endif
/**
* A type representing an atomic integer value.
*
* It is a struct so people don't accidentally use numeric operations on it.
*/
typedef struct SDL_atomic_t {
int value;
} SDL_atomic_t;
/**
* Set an atomic variable to a new value if it is currently an old value.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified.
* \param oldval the old value.
* \param newval the new value.
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGet
* \sa SDL_AtomicSet
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
/**
* Set an atomic variable to a value.
*
* This function also acts as a full memory barrier.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified.
* \param v the desired value.
* \returns the previous value of the atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicGet
*/
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/**
* Get the value of an atomic variable.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable.
* \returns the current value of an atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicSet
*/
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
/**
* Add to an atomic variable.
*
* This function also acts as a full memory barrier.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified.
* \param v the desired value to add.
* \returns the previous value of the atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicDecRef
* \sa SDL_AtomicIncRef
*/
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
/**
* \brief Increment an atomic variable used as a reference count.
*/
#ifndef SDL_AtomicIncRef
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
#endif
/**
* \brief Decrement an atomic variable used as a reference count.
*
* \return SDL_TRUE if the variable reached zero after decrementing,
* SDL_FALSE otherwise
*/
#ifndef SDL_AtomicDecRef
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
#endif
/**
* Set a pointer to a new value if it is currently an old value.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer.
* \param oldval the old pointer value.
* \param newval the new pointer value.
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicCAS
* \sa SDL_AtomicGetPtr
* \sa SDL_AtomicSetPtr
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
/**
* Set a pointer to a value atomically.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer.
* \param v the desired pointer value.
* \returns the previous value of the pointer.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGetPtr
*/
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
/**
* Get the value of a pointer atomically.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer.
* \returns the current value of a pointer.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicSetPtr
*/
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_atomic_h_ */
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load Diff

View File

@ -1,132 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryBits
*
* Functions for fiddling with bits and bitmasks.
*/
#ifndef SDL_bits_h_
#define SDL_bits_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_bits.h
*/
/**
* Get the index of the most significant bit. Result is undefined when called
* with 0. This operation can also be stated as "count leading zeroes" and
* "log base 2".
*
* \return the index of the most significant bit, or -1 if the value is 0.
*/
#if defined(__WATCOMC__) && defined(__386__)
extern __inline int _SDL_bsr_watcom(Uint32);
#pragma aux _SDL_bsr_watcom = \
"bsr eax, eax" \
parm [eax] nomemory \
value [eax] \
modify exact [eax] nomemory;
#endif
/**
* Use this function to get the index of the most significant (set) bit in a
*
* \param x the number to find the MSB of.
* \returns the index of the most significant bit of x, or -1 if x is 0.
*/
SDL_FORCE_INLINE int
SDL_MostSignificantBitIndex32(Uint32 x)
{
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
/* Count Leading Zeroes builtin in GCC.
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
*/
if (x == 0) {
return -1;
}
return 31 - __builtin_clz(x);
#elif defined(__WATCOMC__) && defined(__386__)
if (x == 0) {
return -1;
}
return _SDL_bsr_watcom(x);
#elif defined(_MSC_VER)
unsigned long index;
if (_BitScanReverse(&index, x)) {
return index;
}
return -1;
#else
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
* <seander@cs.stanford.edu>, released in the public domain.
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
*/
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
const int S[] = {1, 2, 4, 8, 16};
int msbIndex = 0;
int i;
if (x == 0) {
return -1;
}
for (i = 4; i >= 0; i--)
{
if (x & b[i])
{
x >>= S[i];
msbIndex |= S[i];
}
}
return msbIndex;
#endif
}
SDL_FORCE_INLINE SDL_bool
SDL_HasExactlyOneBitSet32(Uint32 x)
{
if (x && !(x & (x - 1))) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_bits_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,199 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryBlendmode
*
* Header file declaring the SDL_BlendMode enumeration
*/
#ifndef SDL_blendmode_h_
#define SDL_blendmode_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* The blend mode used in SDL_RenderCopy() and drawing operations.
*/
typedef enum SDL_BlendMode
{
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
dstRGBA = srcRGBA */
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA)) */
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
dstRGB = (srcRGB * srcA) + dstRGB
dstA = dstA */
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
dstRGB = srcRGB * dstRGB
dstA = dstA */
SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
dstA = dstA */
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
} SDL_BlendMode;
/**
* The blend operation used when combining source and destination pixel
* components
*/
typedef enum SDL_BlendOperation
{
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
} SDL_BlendOperation;
/**
* The normalized factor used to multiply pixel components
*/
typedef enum SDL_BlendFactor
{
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
} SDL_BlendFactor;
/**
* Compose a custom blend mode for renderers.
*
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
* the SDL_BlendMode returned by this function if the renderer supports it.
*
* A blend mode controls how the pixels from a drawing operation (source) get
* combined with the pixels from the render target (destination). First, the
* components of the source and destination pixels get multiplied with their
* blend factors. Then, the blend operation takes the two products and
* calculates the result that will get stored in the render target.
*
* Expressed in pseudocode, it would look like this:
*
* ```c
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
* ```
*
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
* dst)` can return one of the following:
*
* - `src + dst`
* - `src - dst`
* - `dst - src`
* - `min(src, dst)`
* - `max(src, dst)`
*
* The red, green, and blue components are always multiplied with the first,
* second, and third components of the SDL_BlendFactor, respectively. The
* fourth component is not used.
*
* The alpha component is always multiplied with the fourth component of the
* SDL_BlendFactor. The other components are not used in the alpha
* calculation.
*
* Support for these blend modes varies for each renderer. To check if a
* specific SDL_BlendMode is supported, create a renderer and pass it to
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
* return with an error if the blend mode is not supported.
*
* This list describes the support of custom blend modes for each renderer in
* SDL 2.0.6. All renderers support the four blend modes listed in the
* SDL_BlendMode enumeration.
*
* - **direct3d**: Supports all operations with all factors. However, some
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
* `SDL_BLENDOPERATION_MAXIMUM`.
* - **direct3d11**: Same as Direct3D 9.
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
* 2.0.6.
* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. Color and alpha factors need to be the same. OpenGL ES 1
* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
* and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
* operations being different from each other. May support color and alpha
* factors being different from each other.
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
* operations with all factors.
* - **psp**: No custom blend mode support.
* - **software**: No custom blend mode support.
*
* Some renderers do not provide an alpha component for the default render
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
* case.
*
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
* blue components of the source pixels.
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
* blue components of the destination pixels.
* \param colorOperation the SDL_BlendOperation used to combine the red,
* green, and blue components of the source and
* destination pixels.
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
* the source pixels.
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
* the destination pixels.
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
* component of the source and destination pixels.
* \returns an SDL_BlendMode that represents the chosen factors and
* operations.
*
* \since This function is available since SDL 2.0.6.
*
* \sa SDL_SetRenderDrawBlendMode
* \sa SDL_GetRenderDrawBlendMode
* \sa SDL_SetTextureBlendMode
* \sa SDL_GetTextureBlendMode
*/
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
SDL_BlendFactor dstColorFactor,
SDL_BlendOperation colorOperation,
SDL_BlendFactor srcAlphaFactor,
SDL_BlendFactor dstAlphaFactor,
SDL_BlendOperation alphaOperation);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_blendmode_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,141 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryClipboard
*
* Include file for SDL clipboard handling
*/
#ifndef SDL_clipboard_h_
#define SDL_clipboard_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
/**
* Put UTF-8 text into the clipboard.
*
* \param text the text to store in the clipboard.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText
* \sa SDL_HasClipboardText
*/
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/**
* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
*
* This functions returns empty string if there was not enough memory left for
* a copy of the clipboard's content.
*
* \returns the clipboard text on success or an empty string on failure; call
* SDL_GetError() for more information. Caller must call SDL_free()
* on the returned pointer when done with it (even if there was an
* error).
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasClipboardText
* \sa SDL_SetClipboardText
*/
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
/**
* Query whether the clipboard exists and contains a non-empty text string.
*
* \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText
* \sa SDL_SetClipboardText
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/**
* Put UTF-8 text into the primary selection.
*
* \param text the text to store in the primary selection.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_GetPrimarySelectionText
* \sa SDL_HasPrimarySelectionText
*/
extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
/**
* Get UTF-8 text from the primary selection, which must be freed with
* SDL_free().
*
* This functions returns empty string if there was not enough memory left for
* a copy of the primary selection's content.
*
* \returns the primary selection text on success or an empty string on
* failure; call SDL_GetError() for more information. Caller must
* call SDL_free() on the returned pointer when done with it (even if
* there was an error).
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_HasPrimarySelectionText
* \sa SDL_SetPrimarySelectionText
*/
extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
/**
* Query whether the primary selection exists and contains a non-empty text
* string.
*
* \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
* does not.
*
* \since This function is available since SDL 2.26.0.
*
* \sa SDL_GetPrimarySelectionText
* \sa SDL_SetPrimarySelectionText
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_clipboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,20 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

View File

@ -1,603 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: CPUInfo */
/**
* # CategoryCPUInfo
*
* CPU feature detection for SDL.
*
* These functions are largely concerned with reporting if the system has
* access to various SIMD instruction sets, but also has other important info
* to share, such as number of logical CPU cores.
*/
#ifndef SDL_cpuinfo_h_
#define SDL_cpuinfo_h_
#include "SDL_stdinc.h"
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
#ifdef __clang__
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_m_prefetch(void *__P)
{
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
}
#endif /* __PRFCHWINTRIN_H */
#endif /* __clang__ */
#include <intrin.h>
#ifndef _WIN64
#ifndef __MMX__
#define __MMX__
#endif
/*
#ifndef __3dNOW__
#define __3dNOW__
#endif
*/
#endif
#ifndef __SSE__
#define __SSE__
#endif
#ifndef __SSE2__
#define __SSE2__
#endif
#ifndef __SSE3__
#define __SSE3__
#endif
#elif defined(__MINGW64_VERSION_MAJOR)
#include <intrin.h>
#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
# include <arm_neon.h>
#endif
#else
/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
#include <altivec.h>
#endif
#if !defined(SDL_DISABLE_ARM_NEON_H)
# if defined(__ARM_NEON)
# include <arm_neon.h>
# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
# if defined(_M_ARM)
# include <armintr.h>
# include <arm_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# if defined (_M_ARM64)
# include <arm64intr.h>
# include <arm64_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# define __ARM_ARCH 8
# endif
# endif
#endif
#endif /* compiler version */
#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
#include <mm3dnow.h>
#endif
#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX_H)
#include <lsxintrin.h>
#define __LSX__
#endif
#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX_H)
#include <lasxintrin.h>
#define __LASX__
#endif
#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) && \
(defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86))
#include <immintrin.h>
#else
#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
#include <mmintrin.h>
#endif
#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
#include <xmmintrin.h>
#endif
#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
#include <emmintrin.h>
#endif
#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
#include <pmmintrin.h>
#endif
#endif /* HAVE_IMMINTRIN_H */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is a guess for the cacheline size used for padding.
* Most x86 processors have a 64 byte cache line.
* The 64-bit PowerPC processors have a 128 byte cache line.
* We'll use the larger value to be generally safe.
*/
#define SDL_CACHELINE_SIZE 128
/**
* Get the number of CPU cores available.
*
* \returns the total number of logical CPU cores. On CPUs that include
* technologies such as hyperthreading, the number of logical cores
* may be more than the number of physical cores.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
/**
* Determine the L1 cache line size of the CPU.
*
* This is useful for determining multi-threaded structure padding or SIMD
* prefetch sizes.
*
* \returns the L1 cache line size of the CPU, in bytes.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
/**
* Determine whether the CPU has the RDTSC instruction.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
/**
* Determine whether the CPU has AltiVec features.
*
* This always returns false on CPUs that aren't using PowerPC instruction
* sets.
*
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
/**
* Determine whether the CPU has MMX features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
/**
* Determine whether the CPU has 3DNow! features.
*
* This always returns false on CPUs that aren't using AMD instruction sets.
*
* \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
/**
* Determine whether the CPU has SSE features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
/**
* Determine whether the CPU has SSE2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
/**
* Determine whether the CPU has SSE3 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
/**
* Determine whether the CPU has SSE4.1 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
/**
* Determine whether the CPU has SSE4.2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/**
* Determine whether the CPU has AVX features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
/**
* Determine whether the CPU has AVX2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
/**
* Determine whether the CPU has AVX-512F (foundation) features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_HasAVX
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
/**
* Determine whether the CPU has ARM SIMD (ARMv6) features.
*
* This is different from ARM NEON, which is a different instruction set.
*
* This always returns false on CPUs that aren't using ARM instruction sets.
*
* \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_HasNEON
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
/**
* Determine whether the CPU has NEON (ARM SIMD) features.
*
* This always returns false on CPUs that aren't using ARM instruction sets.
*
* \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
/**
* Determine whether the CPU has LSX (LOONGARCH SIMD) features.
*
* This always returns false on CPUs that aren't using LOONGARCH instruction
* sets.
*
* \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if
* not.
*
* \since This function is available since SDL 2.24.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void);
/**
* Determine whether the CPU has LASX (LOONGARCH SIMD) features.
*
* This always returns false on CPUs that aren't using LOONGARCH instruction
* sets.
*
* \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if
* not.
*
* \since This function is available since SDL 2.24.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void);
/**
* Get the amount of RAM configured in the system.
*
* \returns the amount of RAM configured in the system in MiB.
*
* \since This function is available since SDL 2.0.1.
*/
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
/**
* Report the alignment this system needs for SIMD allocations.
*
* This will return the minimum number of bytes to which a pointer must be
* aligned to be compatible with SIMD instructions on the current machine. For
* example, if the machine supports SSE only, it will return 16, but if it
* supports AVX-512F, it'll return 64 (etc). This only reports values for
* instruction sets SDL knows about, so if your SDL build doesn't have
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
* Plan accordingly.
*
* \returns the alignment in bytes needed for available, known SIMD
* instructions.
*
* \since This function is available since SDL 2.0.10.
*/
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
/**
* Allocate memory in a SIMD-friendly way.
*
* This will allocate a block of memory that is suitable for use with SIMD
* instructions. Specifically, it will be properly aligned and padded for the
* system's supported vector instructions.
*
* The memory returned will be padded such that it is safe to read or write an
* incomplete vector at the end of the memory block. This can be useful so you
* don't have to drop back to a scalar fallback at the end of your SIMD
* processing loop to deal with the final elements without overflowing the
* allocated buffer.
*
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or
* delete[], etc.
*
* Note that SDL will only deal with SIMD instruction sets it is aware of; for
* example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and
* AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants
* 64. To be clear: if you can't decide to use an instruction set with an
* SDL_Has*() function, don't use that instruction set with memory allocated
* through here.
*
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
* out of memory, but you are not allowed to dereference it (because you only
* own zero bytes of that buffer).
*
* \param len The length, in bytes, of the block to allocate. The actual
* allocated block might be larger due to padding, etc.
* \returns a pointer to the newly-allocated block, NULL if out of memory.
*
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_SIMDGetAlignment
* \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
* Reallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
* SDL_malloc, memalign, new[], etc.
*
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
* accepts NULL, at which point this function is the same as
* calling SDL_SIMDAlloc with a NULL pointer.
* \param len The length, in bytes, of the block to allocated. The actual
* allocated block might be larger due to padding, etc. Passing 0
* will return a non-NULL pointer, assuming the system isn't out of
* memory.
* \returns a pointer to the newly-reallocated block, NULL if out of memory.
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_SIMDGetAlignment
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
/**
* Deallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from
* malloc, realloc, SDL_malloc, memalign, new[], etc.
*
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* The memory pointed to by `ptr` is no longer valid for access upon return,
* and may be returned to the system or reused by a future allocation. The
* pointer passed to this function is no longer safe to dereference once this
* function returns, and should be discarded.
*
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
* deallocate. NULL is a legal no-op.
*
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDRealloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_cpuinfo_h_ */
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load Diff

View File

@ -1,396 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryEndian
*
* Functions for reading and writing endian-specific values
*/
#ifndef SDL_endian_h_
#define SDL_endian_h_
#include "SDL_stdinc.h"
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#if defined(__clang__) && !_SDL_HAS_BUILTIN(_m_prefetch)
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_m_prefetch(void *__P)
{
__builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */);
}
#endif /* __PRFCHWINTRIN_H */
#endif /* __clang__ */
#include <intrin.h>
#endif
/**
* \name The two types of endianness
*/
/* @{ */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/* @} */
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#ifdef __linux__
#include <endian.h>
#define SDL_BYTEORDER __BYTE_ORDER
#elif defined(__sun) && defined(__SVR4) /* Solaris */
#include <sys/byteorder.h>
#if defined(_LITTLE_ENDIAN)
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#elif defined(_BIG_ENDIAN)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#error Unsupported endianness
#endif
#elif defined(__OpenBSD__) || defined(__DragonFly__)
#include <endian.h>
#define SDL_BYTEORDER BYTE_ORDER
#elif defined(__FreeBSD__) || defined(__NetBSD__)
#include <sys/endian.h>
#define SDL_BYTEORDER BYTE_ORDER
/* predefs from newer gcc and clang versions: */
#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#error Unsupported endianness
#endif /**/
#else
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MIPSEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
defined(__sparc__) || defined(__sparc)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* __linux__ */
#endif /* !SDL_BYTEORDER */
#ifndef SDL_FLOATWORDORDER /* Not defined in SDL_config.h? */
/* predefs from newer gcc versions: */
#if defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__)
#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__)
#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__)
#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
#else
#error Unsupported endianness
#endif /**/
#elif defined(__MAVERICK__)
/* For Maverick, float words are always little-endian. */
#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN
#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__)
/* For FPA, float words are always big-endian. */
#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN
#else
/* By default, assume that floats words follow the memory system mode. */
#define SDL_FLOATWORDORDER SDL_BYTEORDER
#endif /* __FLOAT_WORD_ORDER__ */
#endif /* !SDL_FLOATWORDORDER */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_endian.h
*/
/* various modern compilers may have builtin swap */
#if defined(__GNUC__) || defined(__clang__)
# define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
# define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
# define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
/* this one is broken */
# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
#else
# define HAS_BUILTIN_BSWAP16 0
# define HAS_BUILTIN_BSWAP32 0
# define HAS_BUILTIN_BSWAP64 0
# define HAS_BROKEN_BSWAP 0
#endif
#if HAS_BUILTIN_BSWAP16
#define SDL_Swap16(x) __builtin_bswap16(x)
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
#pragma intrinsic(_byteswap_ushort)
#define SDL_Swap16(x) _byteswap_ushort(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
return x;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
return x;
}
#elif (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
int result;
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
return (Uint16)result;
}
#elif (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint16 SDL_Swap16(Uint16);
#pragma aux SDL_Swap16 = \
"xchg al, ah" \
parm [ax] \
modify [ax];
#else
/**
* Use this function to swap the byte order of a 16-bit value.
*
* \param x the value to be swapped.
* \returns the swapped value.
*
* \sa SDL_SwapBE16
* \sa SDL_SwapLE16
*/
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
}
#endif
#if HAS_BUILTIN_BSWAP32
#define SDL_Swap32(x) __builtin_bswap32(x)
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
#pragma intrinsic(_byteswap_ulong)
#define SDL_Swap32(x) _byteswap_ulong(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswap %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0": "=r"(x):"0"(x));
return x;
}
#elif (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
Uint32 result;
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
__asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
__asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
return result;
}
#elif (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint32 SDL_Swap32(Uint32);
#pragma aux SDL_Swap32 = \
"bswap eax" \
parm [eax] \
modify [eax];
#else
/**
* Use this function to swap the byte order of a 32-bit value.
*
* \param x the value to be swapped.
* \returns the swapped value.
*
* \sa SDL_SwapBE32
* \sa SDL_SwapLE32
*/
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
((x >> 8) & 0x0000FF00) | (x >> 24)));
}
#endif
#if HAS_BUILTIN_BSWAP64
#define SDL_Swap64(x) __builtin_bswap64(x)
#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL)
#pragma intrinsic(_byteswap_uint64)
#define SDL_Swap64(x) _byteswap_uint64(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
union {
struct {
Uint32 a, b;
} s;
Uint64 u;
} v;
v.u = x;
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
: "=r"(v.s.a), "=r"(v.s.b)
: "0" (v.s.a), "1"(v.s.b));
return v.u;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint64 SDL_Swap64(Uint64);
#pragma aux SDL_Swap64 = \
"bswap eax" \
"bswap edx" \
"xchg eax,edx" \
parm [eax edx] \
modify [eax edx];
#else
/**
* Use this function to swap the byte order of a 64-bit value.
*
* \param x the value to be swapped.
* \returns the swapped value.
*
* \sa SDL_SwapBE64
* \sa SDL_SwapLE64
*/
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x >>= 32;
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x = SDL_Swap32(lo);
x <<= 32;
x |= SDL_Swap32(hi);
return (x);
}
#endif
/**
* Use this function to swap the byte order of a floating point value.
*
* \param x the value to be swapped.
* \returns the swapped value.
*
* \sa SDL_SwapFloatBE
* \sa SDL_SwapFloatLE
*/
SDL_FORCE_INLINE float
SDL_SwapFloat(float x)
{
union {
float f;
Uint32 ui32;
} swapper;
swapper.f = x;
swapper.ui32 = SDL_Swap32(swapper.ui32);
return swapper.f;
}
/* remove extra macros */
#undef HAS_BROKEN_BSWAP
#undef HAS_BUILTIN_BSWAP16
#undef HAS_BUILTIN_BSWAP32
#undef HAS_BUILTIN_BSWAP64
/**
* \name Swap to native
* Byteswap item from the specified endianness to the native endianness.
*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/* @} *//* Swap to native */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_endian_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,163 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryError
*
* Simple error message routines for SDL.
*/
#ifndef SDL_error_h_
#define SDL_error_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Public functions */
/**
* Set the SDL error message for the current thread.
*
* Calling this function will replace any previous error message that was set.
*
* This function always returns -1, since SDL frequently uses -1 to signify an
* failing result, leading to this idiom:
*
* ```c
* if (error_code) {
* return SDL_SetError("This operation has failed: %d", error_code);
* }
* ```
*
* \param fmt a printf()-style message format string.
* \param ... additional parameters matching % tokens in the `fmt` string, if
* any.
* \returns always -1.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ClearError
* \sa SDL_GetError
*/
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* Retrieve a message about the last error that occurred on the current
* thread.
*
* It is possible for multiple errors to occur before calling SDL_GetError().
* Only the last error is returned.
*
* The message is only applicable when an SDL function has signaled an error.
* You must check the return values of SDL function calls to determine when to
* appropriately call SDL_GetError(). You should *not* use the results of
* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
* an error string even when reporting success.
*
* SDL will *not* clear the error string for successful API calls. You *must*
* check return values for failure cases before you can assume the error
* string applies.
*
* Error strings are set per-thread, so an error set in a different thread
* will not interfere with the current thread's operation.
*
* The returned string is internally allocated and must not be freed by the
* application.
*
* \returns a message with information about the specific error that occurred,
* or an empty string if there hasn't been an error message set since
* the last call to SDL_ClearError(). The message is only applicable
* when an SDL function has signaled an error. You must check the
* return values of SDL function calls to determine when to
* appropriately call SDL_GetError().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ClearError
* \sa SDL_SetError
*/
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
/**
* Get the last error message that was set for the current thread.
*
* This allows the caller to copy the error string into a provided buffer, but
* otherwise operates exactly the same as SDL_GetError().
*
* \param errstr A buffer to fill with the last error message that was set for
* the current thread.
* \param maxlen The size of the buffer pointed to by the errstr parameter.
* \returns the pointer passed in as the `errstr` parameter.
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_GetError
*/
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
/**
* Clear any previous error message for this thread.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetError
* \sa SDL_SetError
*/
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
* \name Internal error functions
*
* \internal
* Private error reporting function - used internally.
*/
/* @{ */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
typedef enum
{
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_UNSUPPORTED,
SDL_LASTERROR
} SDL_errorcode;
/* SDL_Error() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/* @} *//* Internal error functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_error_h_ */
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load Diff

View File

@ -1,149 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryFilesystem
*
* Include file for filesystem SDL API functions
*/
#ifndef SDL_filesystem_h_
#define SDL_filesystem_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Get the directory where the application was run from.
*
* This is not necessarily a fast call, so you should call this once near
* startup and save the string if you need it.
*
* **Mac OS X and iOS Specific Functionality**: If the application is in a
* ".app" bundle, this function returns the Resource directory (e.g.
* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
* a property to the Info.plist file. Adding a string key with the name
* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
* behaviour.
*
* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
* application in /Applications/SDLApp/MyApp.app):
*
* - `resource`: bundle resource directory (the default). For example:
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
* - `bundle`: the Bundle directory. For example:
* `/Applications/SDLApp/MyApp.app/`
* - `parent`: the containing directory of the bundle. For example:
* `/Applications/SDLApp/`
*
* **Nintendo 3DS Specific Functionality**: This function returns "romfs"
* directory of the application as it is uncommon to store resources outside
* the executable. As such it is not a writable directory.
*
* The returned path is guaranteed to end with a path separator ('\\' on
* Windows, '/' on most other platforms).
*
* The pointer returned is owned by the caller. Please call SDL_free() on the
* pointer when done with it.
*
* \returns an absolute path in UTF-8 encoding to the application data
* directory. NULL will be returned on error or when the platform
* doesn't implement this functionality, call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.1.
*
* \sa SDL_GetPrefPath
*/
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
/**
* Get the user-and-app-specific path where files can be written.
*
* Get the "pref dir". This is meant to be where users can write personal
* files (preferences and save games, etc) that are specific to your
* application. This directory is unique per user, per application.
*
* This function will decide the appropriate location in the native
* filesystem, create the directory if necessary, and return a string of the
* absolute path to the directory in UTF-8 encoding.
*
* On Windows, the string might look like:
*
* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
*
* On Linux, the string might look like:
*
* `/home/bob/.local/share/My Program Name/`
*
* On Mac OS X, the string might look like:
*
* `/Users/bob/Library/Application Support/My Program Name/`
*
* You should assume the path returned by this function is the only safe place
* to write files (and that SDL_GetBasePath(), while it might be writable, or
* even the parent of the returned path, isn't where you should be writing
* things).
*
* Both the org and app strings may become part of a directory name, so please
* follow these rules:
*
* - Try to use the same org string (_including case-sensitivity_) for all
* your applications that use this function.
* - Always use a unique app string for each one, and make sure it never
* changes for an app once you've decided on it.
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
*
* The returned path is guaranteed to end with a path separator ('\\' on
* Windows, '/' on most other platforms).
*
* The pointer returned is owned by the caller. Please call SDL_free() on the
* pointer when done with it.
*
* \param org the name of your organization.
* \param app the name of your application.
* \returns a UTF-8 string of the user directory in platform-dependent
* notation. NULL if there's a problem (creating directory failed,
* etc.).
*
* \since This function is available since SDL 2.0.1.
*
* \sa SDL_GetBasePath
*/
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_filesystem_h_ */
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load Diff

View File

@ -1,117 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryGesture
*
* Include file for SDL gesture event handling.
*/
#ifndef SDL_gesture_h_
#define SDL_gesture_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_touch.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint64 SDL_GestureID;
/* Function prototypes */
/**
* Begin recording a gesture on a specified touch device or all touch devices.
*
* If the parameter `touchId` is -1 (i.e., all devices), this function will
* always return 1, regardless of whether there actually are any devices.
*
* \param touchId the touch device id, or -1 for all touch devices.
* \returns 1 on success or 0 if the specified device could not be found.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetTouchDevice
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
/**
* Save all currently loaded Dollar Gesture templates.
*
* \param dst a SDL_RWops to save to.
* \returns the number of saved templates on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadDollarTemplates
* \sa SDL_SaveDollarTemplate
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
/**
* Save a currently loaded Dollar Gesture template.
*
* \param gestureId a gesture id.
* \param dst a SDL_RWops to save to.
* \returns 1 on success or 0 on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadDollarTemplates
* \sa SDL_SaveAllDollarTemplates
*/
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
/**
* Load Dollar Gesture templates from a file.
*
* \param touchId a touch id.
* \param src a SDL_RWops to load from.
* \returns the number of loaded templates on success or a negative error code
* (or 0) on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SaveAllDollarTemplates
* \sa SDL_SaveDollarTemplate
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_gesture_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,107 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: GUID */
/**
* # CategoryGUID
*
* A GUID is a 128-bit value that represents something that is uniquely
* identifiable by this value: "globally unique."
*/
#ifndef SDL_guid_h_
#define SDL_guid_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* An SDL_GUID is a 128-bit identifier.
*
* This is an acronym for "Globally Unique ID."
*
* While a GUID can be used to assign a unique value to almost anything, in
* SDL these are largely used to identify input devices across runs of SDL
* programs on the same platform.If the device is detached and then
* re-attached to a different port, or if the base system is rebooted, the
* device should still report the same GUID.
*
* GUIDs are as precise as possible but are not guaranteed to distinguish
* physically distinct but equivalent devices. For example, two game
* controllers from the same vendor with the same product ID and revision may
* have the same GUID.
*
* GUIDs may be platform-dependent (i.e., the same device may report different
* GUIDs on different operating systems).
*/
typedef struct SDL_GUID {
Uint8 data[16];
} SDL_GUID;
/* Function prototypes */
/**
* Get an ASCII string representation for a given SDL_GUID.
*
* You should supply at least 33 bytes for pszGUID.
*
* \param guid the SDL_GUID you wish to convert to string.
* \param pszGUID buffer in which to write the ASCII string.
* \param cbGUID the size of pszGUID.
*
* \since This function is available since SDL 2.24.0.
*
* \sa SDL_GUIDFromString
*/
extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
/**
* Convert a GUID string into a SDL_GUID structure.
*
* Performs no error checking. If this function is given a string containing
* an invalid GUID, the function will silently succeed, but the GUID generated
* will not be useful.
*
* \param pchGUID string containing an ASCII representation of a GUID.
* \returns a SDL_GUID structure.
*
* \since This function is available since SDL 2.24.0.
*
* \sa SDL_GUIDToString
*/
extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_guid_h_ */
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load Diff

View File

@ -1,444 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: HIDAPI */
/**
* # CategoryHIDAPI
*
* Header file for SDL HIDAPI functions.
*
* This is an adaptation of the original HIDAPI interface by Alan Ott, and
* includes source code licensed under the following license:
*
* ```
* HIDAPI - Multi-Platform library for
* communication with HID devices.
*
* Copyright 2009, Alan Ott, Signal 11 Software.
* All Rights Reserved.
*
* This software may be used by anyone for any reason so
* long as the copyright notice in the source files
* remains intact.
* ```
*
* (Note that this license is the same as item three of SDL's zlib license, so
* it adds no new requirements on the user.)
*
* If you would like a version of SDL without this code, you can build SDL
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for
* example on iOS or tvOS to avoid a dependency on the CoreBluetooth
* framework.
*/
#ifndef SDL_hidapi_h_
#define SDL_hidapi_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* A handle representing an open HID device
*/
struct SDL_hid_device_;
typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
/** hidapi info structure */
/**
* Information about a connected HID device
*/
typedef struct SDL_hid_device_info
{
/** Platform-specific device path */
char *path;
/** Device Vendor ID */
unsigned short vendor_id;
/** Device Product ID */
unsigned short product_id;
/** Serial Number */
wchar_t *serial_number;
/** Device Release Number in binary-coded decimal,
also known as Device Version Number */
unsigned short release_number;
/** Manufacturer String */
wchar_t *manufacturer_string;
/** Product string */
wchar_t *product_string;
/** Usage Page for this Device/Interface
(Windows/Mac only). */
unsigned short usage_page;
/** Usage for this Device/Interface
(Windows/Mac only).*/
unsigned short usage;
/** The USB interface which this logical device
represents.
* Valid on both Linux implementations in all cases.
* Valid on the Windows implementation only if the device
contains more than one interface. */
int interface_number;
/** Additional information about the USB interface.
Valid on libusb and Android implementations. */
int interface_class;
int interface_subclass;
int interface_protocol;
/** Pointer to the next device */
struct SDL_hid_device_info *next;
} SDL_hid_device_info;
/**
* Initialize the HIDAPI library.
*
* This function initializes the HIDAPI library. Calling it is not strictly
* necessary, as it will be called automatically by SDL_hid_enumerate() and
* any of the SDL_hid_open_*() functions if it is needed. This function should
* be called at the beginning of execution however, if there is a chance of
* HIDAPI handles being opened by different threads simultaneously.
*
* Each call to this function should have a matching call to SDL_hid_exit()
*
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_exit
*/
extern DECLSPEC int SDLCALL SDL_hid_init(void);
/**
* Finalize the HIDAPI library.
*
* This function frees all of the static data associated with HIDAPI. It
* should be called at the end of execution to avoid memory leaks.
*
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_init
*/
extern DECLSPEC int SDLCALL SDL_hid_exit(void);
/**
* Check to see if devices may have been added or removed.
*
* Enumerating the HID devices is an expensive operation, so you can call this
* to see if there have been any system device changes since the last call to
* this function. A change in the counter returned doesn't necessarily mean
* that anything has changed, but you can call SDL_hid_enumerate() to get an
* updated device list.
*
* Calling this function for the first time may cause a thread or other system
* resource to be allocated to track device change notifications.
*
* \returns a change counter that is incremented with each potential device
* change, or 0 if device change detection isn't available.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_enumerate
*/
extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
/**
* Enumerate the HID Devices.
*
* This function returns a linked list of all the HID devices attached to the
* system which match vendor_id and product_id. If `vendor_id` is set to 0
* then any vendor matches. If `product_id` is set to 0 then any product
* matches. If `vendor_id` and `product_id` are both set to 0, then all HID
* devices will be returned.
*
* \param vendor_id The Vendor ID (VID) of the types of device to open.
* \param product_id The Product ID (PID) of the types of device to open.
* \returns a pointer to a linked list of type SDL_hid_device_info, containing
* information about the HID devices attached to the system, or NULL
* in the case of failure. Free this linked list by calling
* SDL_hid_free_enumeration().
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_device_change_count
*/
extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
/**
* Free an enumeration Linked List
*
* This function frees a linked list created by SDL_hid_enumerate().
*
* \param devs Pointer to a list of struct_device returned from
* SDL_hid_enumerate().
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
/**
* Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
* a serial number.
*
* If `serial_number` is NULL, the first device with the specified VID and PID
* is opened.
*
* \param vendor_id The Vendor ID (VID) of the device to open.
* \param product_id The Product ID (PID) of the device to open.
* \param serial_number The Serial Number of the device to open (Optionally
* NULL).
* \returns a pointer to a SDL_hid_device object on success or NULL on
* failure.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
/**
* Open a HID device by its path name.
*
* The path name be determined by calling SDL_hid_enumerate(), or a
* platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
*
* \param path The path name of the device to open.
* \param bExclusive boolean exclusive.
* \returns a pointer to a SDL_hid_device object on success or NULL on
* failure.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive);
/**
* Write an Output report to a HID device.
*
* The first byte of `data` must contain the Report ID. For devices which only
* support a single report, this must be set to 0x0. The remaining bytes
* contain the report data. Since the Report ID is mandatory, calls to
* SDL_hid_write() will always contain one more byte than the report contains.
* For example, if a hid report is 16 bytes long, 17 bytes must be passed to
* SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
* followed by the report data (16 bytes). In this example, the length passed
* in would be 17.
*
* SDL_hid_write() will send the data on the first OUT endpoint, if one
* exists. If it does not, it will send the data through the Control Endpoint
* (Endpoint 0).
*
* \param dev A device handle returned from SDL_hid_open().
* \param data The data to send, including the report number as the first
* byte.
* \param length The length in bytes of the data to send.
* \returns the actual number of bytes written and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
/**
* Read an Input report from a HID device with timeout.
*
* Input reports are returned to the host through the INTERRUPT IN endpoint.
* The first byte will contain the Report number if the device uses numbered
* reports.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into.
* \param length The number of bytes to read. For devices with multiple
* reports, make sure to read an extra byte for the report
* number.
* \param milliseconds timeout in milliseconds or -1 for blocking wait.
* \returns the actual number of bytes read and -1 on error. If no packet was
* available to be read within the timeout period, this function
* returns 0.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
/**
* Read an Input report from a HID device.
*
* Input reports are returned to the host through the INTERRUPT IN endpoint.
* The first byte will contain the Report number if the device uses numbered
* reports.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into.
* \param length The number of bytes to read. For devices with multiple
* reports, make sure to read an extra byte for the report
* number.
* \returns the actual number of bytes read and -1 on error. If no packet was
* available to be read and the handle is in non-blocking mode, this
* function returns 0.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
/**
* Set the device handle to be non-blocking.
*
* In non-blocking mode calls to SDL_hid_read() will return immediately with a
* value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
* will wait (block) until there is data to read before returning.
*
* Nonblocking can be turned on and off at any time.
*
* \param dev A device handle returned from SDL_hid_open().
* \param nonblock enable or not the nonblocking reads - 1 to enable
* nonblocking - 0 to disable nonblocking.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
/**
* Send a Feature report to the device.
*
* Feature reports are sent over the Control endpoint as a Set_Report
* transfer. The first byte of `data` must contain the Report ID. For devices
* which only support a single report, this must be set to 0x0. The remaining
* bytes contain the report data. Since the Report ID is mandatory, calls to
* SDL_hid_send_feature_report() will always contain one more byte than the
* report contains. For example, if a hid report is 16 bytes long, 17 bytes
* must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
* devices which do not use numbered reports), followed by the report data (16
* bytes). In this example, the length passed in would be 17.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data The data to send, including the report number as the first
* byte.
* \param length The length in bytes of the data to send, including the report
* number.
* \returns the actual number of bytes written and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
/**
* Get a feature report from a HID device.
*
* Set the first byte of `data` to the Report ID of the report to be read.
* Make sure to allow space for this extra byte in `data`. Upon return, the
* first byte will still contain the Report ID, and the report data will start
* in data[1].
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into, including the Report ID.
* Set the first byte of `data` to the Report ID of the report to
* be read, or set it to zero if your device does not use numbered
* reports.
* \param length The number of bytes to read, including an extra byte for the
* report ID. The buffer can be longer than the actual report.
* \returns the number of bytes read plus one for the report ID (which is
* still in the first byte), or -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
/**
* Close a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
/**
* Get The Manufacturer String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get The Product String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get The Serial Number String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get a string from a HID device, based on its string index.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string_index The index of the string to get.
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
/**
* Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
*
* \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_hidapi_h_ */
/* vi: set sts=4 ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,364 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryKeyboard
*
* Include file for SDL keyboard event handling
*/
#ifndef SDL_keyboard_h_
#define SDL_keyboard_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keycode.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* The SDL keysym structure, used in key events.
*
* If you are looking for translated character input, see the SDL_TEXTINPUT
* event.
*/
typedef struct SDL_Keysym
{
SDL_Scancode scancode; /**< SDL physical key code - see SDL_Scancode for details */
SDL_Keycode sym; /**< SDL virtual key code - see SDL_Keycode for details */
Uint16 mod; /**< current key modifiers - see SDL_Keymod for details */
Uint32 unused;
} SDL_Keysym;
/* Function prototypes */
/**
* Query the window which currently has keyboard focus.
*
* \returns the window with keyboard focus.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
/**
* Get a snapshot of the current state of the keyboard.
*
* The pointer returned is a pointer to an internal SDL array. It will be
* valid for the whole lifetime of the application and should not be freed by
* the caller.
*
* A array element with a value of 1 means that the key is pressed and a value
* of 0 means that it is not. Indexes into this array are obtained by using
* SDL_Scancode values.
*
* Use SDL_PumpEvents() to update the state array.
*
* This function gives you the current state after all events have been
* processed, so if a key or button has been pressed and released before you
* process events, then the pressed state will never show up in the
* SDL_GetKeyboardState() calls.
*
* Note: This function doesn't take into account whether shift has been
* pressed or not.
*
* \param numkeys if non-NULL, receives the length of the returned array.
* \returns a pointer to an array of key states.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PumpEvents
* \sa SDL_ResetKeyboard
*/
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* Clear the state of the keyboard
*
* This function will generate key up events for all pressed keys.
*
* \since This function is available since SDL 2.24.0.
*
* \sa SDL_GetKeyboardState
*/
extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
/**
* Get the current key modifier state for the keyboard.
*
* \returns an OR'd combination of the modifier keys for the keyboard. See
* SDL_Keymod for details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyboardState
* \sa SDL_SetModState
*/
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
/**
* Set the current key modifier state for the keyboard.
*
* The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
* modifier key states on your application. Simply pass your desired modifier
* states into `modstate`. This value may be a bitwise, OR'd combination of
* SDL_Keymod values.
*
* This does not change the keyboard state, only the key modifier flags that
* SDL reports.
*
* \param modstate the desired SDL_Keymod for the keyboard.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetModState
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
/**
* Get the key code corresponding to the given scancode according to the
* current keyboard layout.
*
* See SDL_Keycode for details.
*
* \param scancode the desired SDL_Scancode to query.
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyName
* \sa SDL_GetScancodeFromKey
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
/**
* Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
* See SDL_Scancode for details.
*
* \param key the desired SDL_Keycode to query.
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetScancodeName
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
/**
* Get a human-readable name for a scancode.
*
* See SDL_Scancode for details.
*
* **Warning**: The returned name is by design not stable across platforms,
* e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
* Windows" under Microsoft Windows, and some scancodes like
* `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
* scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
* `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
* unsuitable for creating a stable cross-platform two-way mapping between
* strings and scancodes.
*
* \param scancode the desired SDL_Scancode to query.
* \returns a pointer to the name for the scancode. If the scancode doesn't
* have a name this function returns an empty string ("").
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetScancodeFromKey
* \sa SDL_GetScancodeFromName
*/
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
/**
* Get a scancode from a human-readable name.
*
* \param name the human-readable scancode name.
* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
* recognized; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromName
* \sa SDL_GetScancodeFromKey
* \sa SDL_GetScancodeName
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
/**
* Get a human-readable name for a key.
*
* See SDL_Scancode and SDL_Keycode for details.
*
* \param key the desired SDL_Keycode to query.
* \returns a pointer to a UTF-8 string that stays valid at least until the
* next call to this function. If you need it around any longer, you
* must copy it. If the key doesn't have a name, this function
* returns an empty string ("").
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromName
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetScancodeFromKey
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
/**
* Get a key code from a human-readable name.
*
* \param name the human-readable key name.
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetKeyName
* \sa SDL_GetScancodeFromName
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
/**
* Start accepting Unicode text input events.
*
* This function will start accepting Unicode text input events in the focused
* SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in
* pair with SDL_StopTextInput().
*
* On some platforms using this function activates the screen keyboard.
*
* On desktop platforms, SDL_StartTextInput() is implicitly called on SDL
* video subsystem initialization which will cause SDL_TextInputEvent and
* SDL_TextEditingEvent to begin emitting.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetTextInputRect
* \sa SDL_StopTextInput
*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
* Check whether or not Unicode text input events are enabled.
*
* \returns SDL_TRUE if text input events are enabled else SDL_FALSE.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
/**
* Stop receiving any text input events.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
* Dismiss the composition window/IME without disabling the subsystem.
*
* \since This function is available since SDL 2.0.22.
*
* \sa SDL_StartTextInput
* \sa SDL_StopTextInput
*/
extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
/**
* Returns if an IME Composite or Candidate window is currently shown.
*
* \returns SDL_TRUE if an IME Composite or Candidate window is currently
* shown else SDL_FALSE.
*
* \since This function is available since SDL 2.0.22.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
/**
* Set the rectangle used to type Unicode text inputs.
*
* Native input methods will place a window with word suggestions near it,
* without covering the text being inputted.
*
* To start text input in a given location, this function is intended to be
* called before SDL_StartTextInput, although some platforms support moving
* the rectangle even while text input (and a composition) is active.
*
* Note: If you want to use the system native IME window, try setting hint
* **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you
* any feedback.
*
* \param rect the SDL_Rect structure representing the rectangle to receive
* text (ignored if NULL).
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
/**
* Check whether the platform has screen keyboard support.
*
* \returns SDL_TRUE if the platform has some screen keyboard support or
* SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
* \sa SDL_IsScreenKeyboardShown
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
/**
* Check whether the screen keyboard is shown for given window.
*
* \param window the window for which screen keyboard should be queried.
* \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasScreenKeyboardSupport
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_keyboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,364 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryKeycode
*
* Defines constants which identify keyboard keys and modifiers.
*/
#ifndef SDL_keycode_h_
#define SDL_keycode_h_
#include "SDL_stdinc.h"
#include "SDL_scancode.h"
/**
* The SDL virtual key representation.
*
* Values of this type are used to represent keyboard keys using the current
* layout of the keyboard. These values include Unicode values representing
* the unmodified character that would be generated by pressing the key, or an
* SDLK_* constant for those keys that do not generate characters.
*
* A special exception is the number keys at the top of the keyboard which map
* to SDLK_0...SDLK_9 on AZERTY layouts.
*
* The actual values that might be set for this type are listed in the
* SDL_KeyCode (capital C) enumeration.
*/
typedef Sint32 SDL_Keycode;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
/**
* The possible values for keycodes.
*/
typedef enum SDL_KeyCode
{
SDLK_UNKNOWN = 0,
SDLK_RETURN = '\r',
SDLK_ESCAPE = '\x1B',
SDLK_BACKSPACE = '\b',
SDLK_TAB = '\t',
SDLK_SPACE = ' ',
SDLK_EXCLAIM = '!',
SDLK_QUOTEDBL = '"',
SDLK_HASH = '#',
SDLK_PERCENT = '%',
SDLK_DOLLAR = '$',
SDLK_AMPERSAND = '&',
SDLK_QUOTE = '\'',
SDLK_LEFTPAREN = '(',
SDLK_RIGHTPAREN = ')',
SDLK_ASTERISK = '*',
SDLK_PLUS = '+',
SDLK_COMMA = ',',
SDLK_MINUS = '-',
SDLK_PERIOD = '.',
SDLK_SLASH = '/',
SDLK_0 = '0',
SDLK_1 = '1',
SDLK_2 = '2',
SDLK_3 = '3',
SDLK_4 = '4',
SDLK_5 = '5',
SDLK_6 = '6',
SDLK_7 = '7',
SDLK_8 = '8',
SDLK_9 = '9',
SDLK_COLON = ':',
SDLK_SEMICOLON = ';',
SDLK_LESS = '<',
SDLK_EQUALS = '=',
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
SDLK_CARET = '^',
SDLK_UNDERSCORE = '_',
SDLK_BACKQUOTE = '`',
SDLK_a = 'a',
SDLK_b = 'b',
SDLK_c = 'c',
SDLK_d = 'd',
SDLK_e = 'e',
SDLK_f = 'f',
SDLK_g = 'g',
SDLK_h = 'h',
SDLK_i = 'i',
SDLK_j = 'j',
SDLK_k = 'k',
SDLK_l = 'l',
SDLK_m = 'm',
SDLK_n = 'n',
SDLK_o = 'o',
SDLK_p = 'p',
SDLK_q = 'q',
SDLK_r = 'r',
SDLK_s = 's',
SDLK_t = 't',
SDLK_u = 'u',
SDLK_v = 'v',
SDLK_w = 'w',
SDLK_x = 'x',
SDLK_y = 'y',
SDLK_z = 'z',
SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
SDLK_DELETE = '\x7F',
SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
SDLK_KP_EQUALSAS400 =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
SDLK_THOUSANDSSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
SDLK_DECIMALSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
SDLK_CURRENCYSUBUNIT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
SDLK_KP_DBLAMPERSAND =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
SDLK_KP_VERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
SDLK_KP_DBLVERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
SDLK_KP_MEMSUBTRACT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
SDLK_KP_MEMMULTIPLY =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
SDLK_KP_HEXADECIMAL =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
SDLK_BRIGHTNESSDOWN =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
SDLK_KBDILLUMTOGGLE =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1),
SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD),
SDLK_SOFTLEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT),
SDLK_SOFTRIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT),
SDLK_CALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL),
SDLK_ENDCALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL)
} SDL_KeyCode;
/**
* Enumeration of valid key mods (possibly OR'd together).
*/
typedef enum SDL_Keymod
{
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_SCROLL = 0x8000,
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
KMOD_ALT = KMOD_LALT | KMOD_RALT,
KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */
} SDL_Keymod;
#endif /* SDL_keycode_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,117 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: LoadSO */
/**
* # CategoryLoadSO
*
* System-dependent library loading routines.
*
* Some things to keep in mind:
*
* - These functions only work on C function names. Other languages may have
* name mangling and intrinsic language support that varies from compiler to
* compiler.
* - Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
* - Avoid namespace collisions. If you load a symbol from the library, it is
* not defined whether or not it goes into the global symbol namespace for
* the application. If it does and it conflicts with symbols in your code or
* other shared libraries, you will not get the results you expect. :)
*/
#ifndef SDL_loadso_h_
#define SDL_loadso_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Dynamically load a shared object.
*
* \param sofile a system-dependent name of the object file.
* \returns an opaque pointer to the object handle or NULL if there was an
* error; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadFunction
* \sa SDL_UnloadObject
*/
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
/**
* Look up the address of the named function in a shared object.
*
* This function pointer is no longer valid after calling SDL_UnloadObject().
*
* This function can only look up C function names. Other languages may have
* name mangling and intrinsic language support that varies from compiler to
* compiler.
*
* Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
*
* If the requested function doesn't exist, NULL is returned.
*
* \param handle a valid shared object handle returned by SDL_LoadObject().
* \param name the name of the function to look up.
* \returns a pointer to the function or NULL if there was an error; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadObject
* \sa SDL_UnloadObject
*/
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
const char *name);
/**
* Unload a shared object from memory.
*
* \param handle a valid shared object handle returned by SDL_LoadObject().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadFunction
* \sa SDL_LoadObject
*/
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_loadso_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,103 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryLocale
*
* Include file for SDL locale services
*/
#ifndef _SDL_locale_h
#define _SDL_locale_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Locale
{
const char *language; /**< A language name, like "en" for English. */
const char *country; /**< A country, like "US" for America. Can be NULL. */
} SDL_Locale;
/**
* Report the user's preferred locale.
*
* This returns an array of SDL_Locale structs, the final item zeroed out.
* When the caller is done with this array, it should call SDL_free() on the
* returned value; all the memory involved is allocated in a single block, so
* a single SDL_free() will suffice.
*
* Returned language strings are in the format xx, where 'xx' is an ISO-639
* language specifier (such as "en" for English, "de" for German, etc).
* Country strings are in the format YY, where "YY" is an ISO-3166 country
* code (such as "US" for the United States, "CA" for Canada, etc). Country
* might be NULL if there's no specific guidance on them (so you might get {
* "en", "US" } for American English, but { "en", NULL } means "English
* language, generically"). Language strings are never NULL, except to
* terminate the array.
*
* Please note that not all of these strings are 2 characters; some are three
* or more.
*
* The returned list of locales are in the order of the user's preference. For
* example, a German citizen that is fluent in US English and knows enough
* Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
* "jp", NULL }. Someone from England might prefer British English (where
* "color" is spelled "colour", etc), but will settle for anything like it: {
* "en_GB", "en", NULL }.
*
* This function returns NULL on error, including when the platform does not
* supply this information at all.
*
* This might be a "slow" call that has to query the operating system. It's
* best to ask for this once and save the results. However, this list can
* change, usually because the user has changed a system preference outside of
* your program; SDL will send an SDL_LOCALECHANGED event in this case, if
* possible, and you can call this function again to get an updated copy of
* preferred locales.
*
* \return array of locales, terminated with a locale with a NULL language
* field. Will return NULL on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_locale_h */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,404 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryLog
*
* Simple log messages with categories and priorities.
*
* By default logs are quiet, but if you're debugging SDL you might want:
*
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
*
* Here's where the messages go on different platforms:
*
* - Windows: debug output stream
* - Android: log output
* - Others: standard error output (stderr)
*/
#ifndef SDL_log_h_
#define SDL_log_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* The maximum size of a log message prior to SDL 2.0.24
*
* As of 2.0.24 there is no limit to the length of SDL log messages.
*/
#define SDL_MAX_LOG_MESSAGE 4096
/**
* The predefined log categories
*
* By default the application category is enabled at the INFO level, the
* assert category is enabled at the WARN level, test is enabled at the
* VERBOSE level and all other categories are enabled at the ERROR level.
*/
typedef enum SDL_LogCategory
{
SDL_LOG_CATEGORY_APPLICATION,
SDL_LOG_CATEGORY_ERROR,
SDL_LOG_CATEGORY_ASSERT,
SDL_LOG_CATEGORY_SYSTEM,
SDL_LOG_CATEGORY_AUDIO,
SDL_LOG_CATEGORY_VIDEO,
SDL_LOG_CATEGORY_RENDER,
SDL_LOG_CATEGORY_INPUT,
SDL_LOG_CATEGORY_TEST,
/* Reserved for future SDL library use */
SDL_LOG_CATEGORY_RESERVED1,
SDL_LOG_CATEGORY_RESERVED2,
SDL_LOG_CATEGORY_RESERVED3,
SDL_LOG_CATEGORY_RESERVED4,
SDL_LOG_CATEGORY_RESERVED5,
SDL_LOG_CATEGORY_RESERVED6,
SDL_LOG_CATEGORY_RESERVED7,
SDL_LOG_CATEGORY_RESERVED8,
SDL_LOG_CATEGORY_RESERVED9,
SDL_LOG_CATEGORY_RESERVED10,
/* Beyond this point is reserved for application use, e.g.
enum {
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
MYAPP_CATEGORY_AWESOME2,
MYAPP_CATEGORY_AWESOME3,
...
};
*/
SDL_LOG_CATEGORY_CUSTOM
} SDL_LogCategory;
/**
* The predefined log priorities
*/
typedef enum SDL_LogPriority
{
SDL_LOG_PRIORITY_VERBOSE = 1,
SDL_LOG_PRIORITY_DEBUG,
SDL_LOG_PRIORITY_INFO,
SDL_LOG_PRIORITY_WARN,
SDL_LOG_PRIORITY_ERROR,
SDL_LOG_PRIORITY_CRITICAL,
SDL_NUM_LOG_PRIORITIES
} SDL_LogPriority;
/**
* Set the priority of all log categories.
*
* \param priority the SDL_LogPriority to assign.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetPriority
*/
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
/**
* Set the priority of a particular log category.
*
* \param category the category to assign a priority to.
* \param priority the SDL_LogPriority to assign.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogGetPriority
* \sa SDL_LogSetAllPriority
*/
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
SDL_LogPriority priority);
/**
* Get the priority of a particular log category.
*
* \param category the category to query.
* \returns the SDL_LogPriority for the requested category.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetPriority
*/
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
/**
* Reset all priorities to default.
*
* This is called by SDL_Quit().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetAllPriority
* \sa SDL_LogSetPriority
*/
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
/**
* Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
*
* \param fmt a printf() style message format string.
* \param ... additional parameters matching % tokens in the `fmt` string, if
* any.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* Log a message with SDL_LOG_PRIORITY_VERBOSE.
*
* \param category the category of the message.
* \param fmt a printf() style message format string.
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_DEBUG.
*
* \param category the category of the message.
* \param fmt a printf() style message format string.
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_INFO.
*
* \param category the category of the message.
* \param fmt a printf() style message format string.
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_WARN.
*
* \param category the category of the message.
* \param fmt a printf() style message format string.
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
*/
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_ERROR.
*
* \param category the category of the message.
* \param fmt a printf() style message format string.
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_CRITICAL.
*
* \param category the category of the message.
* \param fmt a printf() style message format string.
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with the specified category and priority.
*
* \param category the category of the message.
* \param priority the priority of the message.
* \param fmt a printf() style message format string.
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
SDL_LogPriority priority,
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
/**
* Log a message with the specified category and priority.
*
* \param category the category of the message.
* \param priority the priority of the message.
* \param fmt a printf() style message format string.
* \param ap a variable argument list.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
SDL_LogPriority priority,
SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3);
/**
* The prototype for the log output callback function.
*
* This function is called by SDL when there is new text to be logged.
*
* \param userdata what was passed as `userdata` to
* SDL_LogSetOutputFunction().
* \param category the category of the message.
* \param priority the priority of the message.
* \param message the message being output.
*/
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
/**
* Get the current log output function.
*
* \param callback an SDL_LogOutputFunction filled in with the current log
* callback.
* \param userdata a pointer filled in with the pointer that is passed to
* `callback`.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetOutputFunction
*/
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
/**
* Replace the default log output function with one of your own.
*
* \param callback an SDL_LogOutputFunction to call instead of the default.
* \param userdata a pointer that is passed to `callback`.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogGetOutputFunction
*/
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_log_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,282 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_main_h_
#define SDL_main_h_
#include "SDL_stdinc.h"
/**
* # CategoryMain
*
* Redefine main() on some platforms so that it is called by SDL.
*/
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
/* On Windows SDL provides WinMain(), which parses the command line and passes
the arguments to your main function.
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#elif defined(__WINRT__)
/* On WinRT, SDL provides a main function that initializes CoreApplication,
creating an instance of IFrameworkView in the process.
Please note that #include'ing SDL_main.h is not enough to get a main()
function working. In non-XAML apps, the file,
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
called, with a pointer to the Direct3D-hosted XAML control passed in.
*/
#define SDL_MAIN_NEEDED
#elif defined(__GDK__)
/* On GDK, SDL provides a main function that initializes the game runtime.
Please note that #include'ing SDL_main.h is not enough to get a main()
function working. You must either link against SDL2main or, if not possible,
call the SDL_GDKRunApp function from your entry point.
*/
#define SDL_MAIN_NEEDED
#elif defined(__IPHONEOS__)
/* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop.
If you link with SDL dynamically on iOS, the main function can't be in a
shared library, so you need to link with libSDLmain.a, which includes a
stub main function that calls into the shared library to start execution.
See src/video/uikit/SDL_uikitappdelegate.m for more details.
*/
#define SDL_MAIN_NEEDED
#elif defined(__ANDROID__)
/* On Android SDL provides a Java class in SDLActivity.java that is the
main activity entry point.
See docs/README-android.md for more details on extending that class.
*/
#define SDL_MAIN_NEEDED
/* We need to export SDL_main so it can be launched from Java */
#define SDLMAIN_DECLSPEC DECLSPEC
#elif defined(__NACL__)
/* On NACL we use ppapi_simple to set up the application helper code,
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
starting the user main function.
All user code is run in a separate thread by ppapi_simple, thus
allowing for blocking io to take place via nacl_io
*/
#define SDL_MAIN_NEEDED
#elif defined(__PSP__)
/* On PSP SDL provides a main function that sets the module info,
activates the GPU and starts the thread required to be able to exit
the software.
If you provide this yourself, you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#elif defined(__PS2__)
#define SDL_MAIN_AVAILABLE
#define SDL_PS2_SKIP_IOP_RESET() \
void reset_IOP(); \
void reset_IOP() {}
#elif defined(__3DS__)
/*
On N3DS, SDL provides a main function that sets up the screens
and storage.
If you provide this yourself, you may define SDL_MAIN_HANDLED
*/
#define SDL_MAIN_AVAILABLE
#endif
#endif /* SDL_MAIN_HANDLED */
#ifndef SDLMAIN_DECLSPEC
#define SDLMAIN_DECLSPEC
#endif
/**
* \file SDL_main.h
*
* The application's main() function must be called with C linkage,
* and should be declared like this:
* ```c
* #ifdef __cplusplus
* extern "C"
* #endif
* int main(int argc, char *argv[])
* {
* }
* ```
*/
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
#define main SDL_main
#endif
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* The prototype for the application's main() function
*/
typedef int (*SDL_main_func)(int argc, char *argv[]);
extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
/**
* Circumvent failure of SDL_Init() when not using SDL_main() as an entry
* point.
*
* This function is defined in SDL_main.h, along with the preprocessor rule to
* redefine main() as SDL_main(). Thus to ensure that your main() function
* will not be changed it is necessary to define SDL_MAIN_HANDLED before
* including SDL.h.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
*/
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
#if defined(__WIN32__) || defined(__GDK__)
/**
* Register a win32 window class for SDL's use.
*
* This can be called to set the application window class at startup. It is
* safe to call this multiple times, as long as every call is eventually
* paired with a call to SDL_UnregisterApp, but a second registration attempt
* while a previous registration is still active will be ignored, other than
* to increment a counter.
*
* Most applications do not need to, and should not, call this directly; SDL
* will call it when initializing the video subsystem.
*
* \param name the window class name, in UTF-8 encoding. If NULL, SDL
* currently uses "SDL_app" but this isn't guaranteed.
* \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
* currently uses `(CS_BYTEALIGNCLIENT \| CS_OWNDC)` regardless
* of what is specified here.
* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
* will use `GetModuleHandle(NULL)` instead.
* \returns 0 on success, -1 on error. SDL_GetError() may have details.
*
* \since This function is available since SDL 2.0.2.
*/
extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
/**
* Deregister the win32 window class from an SDL_RegisterApp call.
*
* This can be called to undo the effects of SDL_RegisterApp.
*
* Most applications do not need to, and should not, call this directly; SDL
* will call it when deinitializing the video subsystem.
*
* It is safe to call this multiple times, as long as every call is eventually
* paired with a prior call to SDL_RegisterApp. The window class will only be
* deregistered when the registration counter in SDL_RegisterApp decrements to
* zero through calls to this function.
*
* \since This function is available since SDL 2.0.2.
*/
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* defined(__WIN32__) || defined(__GDK__) */
#ifdef __WINRT__
/**
* Initialize and launch an SDL/WinRT application.
*
* \param mainFunction the SDL app's C-style main(), an SDL_main_func.
* \param reserved reserved for future use; should be NULL.
* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
* more information on the failure.
*
* \since This function is available since SDL 2.0.3.
*/
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
#endif /* __WINRT__ */
#if defined(__IPHONEOS__)
/**
* Initializes and launches an SDL application.
*
* \param argc The argc parameter from the application's main() function.
* \param argv The argv parameter from the application's main() function.
* \param mainFunction The SDL app's C-style main(), an SDL_main_func.
* \return the return value from mainFunction.
*
* \since This function is available since SDL 2.0.10.
*/
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
#endif /* __IPHONEOS__ */
#ifdef __GDK__
/**
* Initialize and launch an SDL GDK application.
*
* \param mainFunction the SDL app's C-style main(), an SDL_main_func.
* \param reserved reserved for future use; should be NULL.
* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
* more information on the failure.
*
* \since This function is available since SDL 2.24.0.
*/
extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
/**
* Callback from the application to let the suspend continue.
*
* \since This function is available since SDL 2.28.0.
*/
extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
#endif /* __GDK__ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_main_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -1,196 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_messagebox_h_
#define SDL_messagebox_h_
#include "SDL_stdinc.h"
#include "SDL_video.h" /* For SDL_Window */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* SDL_MessageBox flags.
*
* If supported will display warning icon, etc.
*/
typedef enum SDL_MessageBoxFlags
{
SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
} SDL_MessageBoxFlags;
/**
* Flags for SDL_MessageBoxButtonData.
*/
typedef enum SDL_MessageBoxButtonFlags
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
} SDL_MessageBoxButtonFlags;
/**
* Individual button data.
*/
typedef struct SDL_MessageBoxButtonData
{
Uint32 flags; /**< SDL_MessageBoxButtonFlags */
int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
const char * text; /**< The UTF-8 button text */
} SDL_MessageBoxButtonData;
/**
* RGB value used in a message box color scheme
*/
typedef struct SDL_MessageBoxColor
{
Uint8 r, g, b;
} SDL_MessageBoxColor;
typedef enum SDL_MessageBoxColorType
{
SDL_MESSAGEBOX_COLOR_BACKGROUND,
SDL_MESSAGEBOX_COLOR_TEXT,
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
SDL_MESSAGEBOX_COLOR_MAX
} SDL_MessageBoxColorType;
/**
* A set of colors to use for message box dialogs
*/
typedef struct SDL_MessageBoxColorScheme
{
SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
} SDL_MessageBoxColorScheme;
/**
* MessageBox structure containing title, text, window, etc.
*/
typedef struct SDL_MessageBoxData
{
Uint32 flags; /**< SDL_MessageBoxFlags */
SDL_Window *window; /**< Parent window, can be NULL */
const char *title; /**< UTF-8 title */
const char *message; /**< UTF-8 message text */
int numbuttons;
const SDL_MessageBoxButtonData *buttons;
const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
} SDL_MessageBoxData;
/**
* Create a modal message box.
*
* If your needs aren't complex, it might be easier to use
* SDL_ShowSimpleMessageBox.
*
* This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or closes the
* messagebox.
*
* This function may be called at any time, even before SDL_Init(). This makes
* it useful for reporting errors like a failure to create a renderer or
* OpenGL context.
*
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
* formal toolkit like GTK+ or Qt.
*
* Note that if SDL_Init() would fail because there isn't any available video
* target, this function is likely to fail for the same reasons. If this is a
* concern, check the return value from this function and fall back to writing
* to stderr if you can.
*
* \param messageboxdata the SDL_MessageBoxData structure with title, text and
* other options.
* \param buttonid the pointer to which user id of hit button should be
* copied.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ShowSimpleMessageBox
*/
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
/**
* Display a simple modal message box.
*
* If your needs aren't complex, this function is preferred over
* SDL_ShowMessageBox.
*
* `flags` may be any of the following:
*
* - `SDL_MESSAGEBOX_ERROR`: error dialog
* - `SDL_MESSAGEBOX_WARNING`: warning dialog
* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
*
* This function should be called on the thread that created the parent
* window, or on the main thread if the messagebox has no parent. It will
* block execution of that thread until the user clicks a button or closes the
* messagebox.
*
* This function may be called at any time, even before SDL_Init(). This makes
* it useful for reporting errors like a failure to create a renderer or
* OpenGL context.
*
* On X11, SDL rolls its own dialog box with X11 primitives instead of a
* formal toolkit like GTK+ or Qt.
*
* Note that if SDL_Init() would fail because there isn't any available video
* target, this function is likely to fail for the same reasons. If this is a
* concern, check the return value from this function and fall back to writing
* to stderr if you can.
*
* \param flags an SDL_MessageBoxFlags value.
* \param title UTF-8 title text.
* \param message UTF-8 message text.
* \param window the parent window, or NULL for no parent.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ShowMessageBox
*/
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_messagebox_h_ */
/* vi: set ts=4 sw=4 expandtab: */

Some files were not shown because too many files have changed in this diff Show More