Graphics & rendering
- Implement `binfont-module` to generate bitmap fonts on the device itself
- Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support.
- Implement large icons for boot screen (Tactility and USB logos)
- Remove unused asset files in `Data/`
Boot
- Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files.
- Re-implement `Boot.cpp` app as non-LVGL app
- Boot app now has a `BootSequence.cpp` for the init code.
- LVGL is now started when the Boot app finishes
- Move more init logic into Boot app
BLE
- Don't allocate scan result buffers unless BLE is on
- Allocate scan results in external memory if possible
UX & UI
- USB Settings app: remove border from the button container
- Standardized keyboard input using Unicode-based key codes across supported devices and the simulator. Keyboards don't emit `LV_KEY_*` anymore.
- Refactored lilygo encoder driver into a reusable GPIO rotary encoder driver (see `Drivers/gpio-encoder-module/`). Added more features to the config file.
- Improved LVGL keyboard device management, including duplicate prevention and reliable reconnects.
- LVGL file mutex now registers with lvgl start/stop
- Improved LVGL startup/shutdown stability and memory allocation reliability.
- Increased simulator LVGL memory capacity and improved USB device-class handling.
* **New Features**
* Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.
* **Refactor**
* HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
* Public APIs tightened with clearer nullability/documentation.
* **Bug Fixes**
* More consistent LVGL start/stop and device attach/detach behavior for improved stability.