- Implement generic ESP32 devices
- Updated GitHub Actions to first build the SDKs. These are now based on the generic device implementations and the build act as a filter before compiling the dozens of other devices. It should save on resources when boards fail to compile.
- Adapted code to C6 and P4 differences, heavily borrowed from from https://github.com/ByteWelder/Tactility/pull/394 written by @marciogranzotto, with some changes of my own
- Updated `device.py` to make the `[display]` section optional
### TactilityC
- Create UART HAL
- Refactor locking APIs
- Bind new C++ functionality
- Bind new LVGL functionality
### Apps
- Remove Serial Console as it has been ported as an external app
## TactilityC
- Add `tt_lvgl_lock()` and `tt_lvgl_unlock()`
- Add `tt_thread_set_affinity()`
- Add support for STL symbols
## Other
- Add `Thread::setAffinity()`
- `GuiService`: replace `#define` with `constexpr`
- Remove log storage and log app for now
- Split up ELF symbols into more groups