- GitHub actions changed to build simulator on macOS (it's broken, but at least we get a good code portability check for now!)
- `Buildscripts/` shell scripts updated to use `/bin/sh` so it works on macOS too
- Various includes fixed in various subprojects so the code is more portable
- Rename `assets` and `config` partitions to `system` and `data`
- Change partition type from `spiffs` to `fat`, so we can have sub-directories
- Fix crash when doing WiFi scan: Increased system event task size to 3kB.
- Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board)
- Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths.
- Rename simulator window title to "Tactility"
- Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed)
- Created `Partitions.h` to expose some useful variables
- Moved USB config in various `sdkconfig` (it was part of the "default" section, but it shouldn't be)
- Updated domain name