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Implement simulator release package builds (#159)
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51
.github/actions/build-simulator/action.yml
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.github/actions/build-simulator/action.yml
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name: Build
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inputs:
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os_name:
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description: A descriptive name for the operating system (e.g. linux, windows)
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required: true
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platform_name:
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description: A descriptive name for the target platform (e.g. amd64, aarch64, etc.)
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required: true
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runs:
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using: "composite"
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steps:
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- name: "Checkout repo"
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uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Install Linux Dependencies for SDL
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if: ${{ inputs.platform_name }} == 'linux'
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shell: bash
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# See Libraries/SDL/docs/README-linux.md
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run: >
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sudo apt-get install build-essential git make
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pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev
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libaudio-dev libjack-dev libsndio-dev libx11-dev libxext-dev
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libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev
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libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev
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libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
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libpipewire-0.3-dev libwayland-dev libdecor-0-dev liburing-dev
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env:
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WLR_BACKENDS: headless
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WLR_LIBINPUT_NO_DEVICES: 1
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WAYLAND_DISPLAY: wayland-1
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GTK_USE_PORTAL: 0
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- name: "Configure Project"
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uses: threeal/cmake-action@v1.3.0
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- name: "Prepare Project"
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shell: bash
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run: cmake -S ./ -B buildsim
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- name: "Build Tests"
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shell: bash
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run: cmake --build buildsim --target AppSim
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- name: 'Release'
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shell: bash
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run: Buildscripts/release-simulator.sh buildsim release/Simulator-${{ inputs.os_name }}-${{ inputs.platform_name }}
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- name: 'Upload Artifact'
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uses: actions/upload-artifact@v4
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with:
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name: Simulator-${{ inputs.os_name }}-${{ inputs.platform_name }}
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path: release/Simulator-${{ inputs.os_name }}-${{ inputs.platform_name }}
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retention-days: 30
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.github/workflows/build-simulator.yml
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.github/workflows/build-simulator.yml
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# Disabled because of issue: https://github.com/libsdl-org/setup-sdl/issues/23
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name: Build Simulator
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on: [push]
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jobs:
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Build-Simulator:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: "Build"
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uses: ./.github/actions/build-simulator
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with:
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os_name: linux
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platform_name: amd64
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.github/workflows/pc.yml
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.github/workflows/pc.yml
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# Disabled because of issue: https://github.com/libsdl-org/setup-sdl/issues/23
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name: Build
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on: [push]
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jobs:
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Build-PC:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout repo
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uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Configure Project
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uses: threeal/cmake-action@v2.0.0
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- name: Prepare Project
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run: cmake -S ./ -B build
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- name: Build Project
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run: cmake --build build
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1
.gitignore
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.gitignore
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.DS_Store
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build/
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buildsim/
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build-sim/
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cmake-build-*/
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CMakeCache.txt
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Buildscripts/release-simulator.sh
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Buildscripts/release-simulator.sh
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#!/usr/bin/bash
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#
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# Usage: release-simulator.sh [builddir] [target_path]
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# Example: release-simulator.sh buildsim release/Simulator-linux-amd64
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# Description: Releases the current simulator build files in the specified folder.
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#
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build_path=$1
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target_path=$2
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mkdir -p $target_path
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cp version.txt $target_path
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cp $build_path/App/AppSim $target_path/
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cp -r Data/data $target_path/
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cp -r Data/system $target_path/
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@ -16,6 +16,7 @@
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- Fix bug in T-Deck/etc: esp_lvgl_port settings has a large stack size (~9kB) to fix an issue where the T-Deck would get a stackoverflow. This sometimes happens when WiFi is auto-enabled and you open the app while it is still connecting.
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# TODOs
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- Make a ledger for setting CPU affinity of various services and tasks
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- Make "blocking" argument the last one, and put it default to false (or remove it entirely?): void startApp(const std::string& id, bool blocking, std::shared_ptr<const Bundle> parameters) {
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- Boot hooks instead of a single boot method in config. Define different boot phases/levels in enum.
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- Add toggle to Display app for sysmon overlay: https://docs.lvgl.io/master/API/others/sysmon/index.html
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@ -163,7 +163,7 @@
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#define LV_USE_DRAW_DAVE2D 0
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/* Draw using cached SDL textures*/
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#define LV_USE_DRAW_SDL 1
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#define LV_USE_DRAW_SDL 0
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/* Use VG-Lite GPU. */
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#define LV_USE_DRAW_VG_LITE 0
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