Build tool can now download SDKs

This commit is contained in:
Ken Van Hoeylandt 2025-06-05 22:46:07 +02:00
parent 2952100836
commit a67a1bc0a9
2 changed files with 83 additions and 29 deletions

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build*/ build*/
.ttbuild/

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import sys import sys
import os import os
import urllib.request
import zipfile
def printWarning(message): esp_platforms = ["esp32", "esp32s3"]
ttbuild_path = '.ttbuild'
ttbuild_version = '0.1.0'
def print_warning(message):
if sys.platform == 'win32': if sys.platform == 'win32':
print(f"ERROR: {message}") print(f"ERROR: {message}")
else: else:
print(f"\033[93mWARNING: {message}\033[m") print(f"\033[93mWARNING: {message}\033[m")
def printError(message): def print_error(message):
if sys.platform == 'win32': if sys.platform == 'win32':
print(f"ERROR: {message}") print(f"ERROR: {message}")
else: else:
print(f"\033[91mERROR: {message}\033[m") print(f"\033[91mERROR: {message}\033[m")
def exitWithError(message): def exit_with_error(message):
printError(message) print_error(message)
sys.exit(1) sys.exit(1)
def isValidPlatformName(name): def is_valid_platform_name(name):
return name == "all" or name == "esp32" or name == "esp32s3" return name == "all" or name == "esp32" or name == "esp32s3"
def build(platformName): def build(version, platforms):
print(f"Platform: {platformName}") for platform in platforms:
os.system(f"cp sdkconfig.{platformName} sdkconfig") print(f"Platform: {platform}")
os.system(f"idf.py -B build-{platformName} build") sdk_dir = get_sdk_dir(version, platform)
print(f"Using SDK at {sdk_dir}")
os.environ['TACTILITY_SDK_PATH'] = sdk_dir
os.system(f"cp sdkconfig.{platform} sdkconfig")
# os.system(f"idf.py -B build-{platform} build")
def buildAll(): def print_help():
build("esp32")
build("esp32s3")
def printHelp():
print("Usage:") print("Usage:")
print("\tpython ttbuild.py [platformName]") print("\tpython ttbuild.py [platformName]")
print("\tplatformName: all|esp32|esp32s3") print("\tplatformName: all|esp32|esp32s3")
def validate_environment():
if os.environ.get('IDF_PATH') is None:
exit_with_error("IDF is not installed or activated. Ensure you installed the toolset and ran the export command.")
if os.environ.get('TACTILITY_SDK_PATH') is not None:
print_warning("TACTILITY_SDK_PATH is set, but will be ignored by this command")
def setup_environment():
os.makedirs(ttbuild_path, exist_ok=True)
def get_sdk_dir(version, platform):
return os.path.join(ttbuild_path, f"{version}-{platform}", 'TactilitySDK')
def get_sdk_root_dir(version, platform):
return os.path.join(ttbuild_path, f"{version}-{platform}")
def get_sdk_url(version, platform):
return f"https://cdn.tactility.one/TactilitySDK-{version}-{platform}.zip"
def sdk_exists(version, platform):
sdk_dir = get_sdk_dir(version, platform)
return os.path.isdir(sdk_dir)
def sdk_download(version, platform):
sdk_root_dir = get_sdk_root_dir(version, platform)
os.makedirs(sdk_root_dir, exist_ok=True)
sdk_url = get_sdk_url(version, platform)
print(f"Downloading SDK version {version} for {platform} from {sdk_url}")
request = urllib.request.Request(
sdk_url,
data=None,
headers={
'User-Agent': f"Tactility Build Tool {ttbuild_version}"
}
)
response = urllib.request.urlopen(request)
filepath = os.path.join(sdk_root_dir, f"{version}-{platform}.zip")
file = open(filepath, mode='wb')
file.write(response.read())
file.close()
with zipfile.ZipFile(filepath, 'r') as zip_ref:
zip_ref.extractall(sdk_root_dir)
return True
def sdk_download_all(version, platforms):
for platform in platforms:
if not sdk_exists(version, platform):
sdk_download(version, platform)
else:
print(f"Using cached download for SDK version {version} and platform {platform}")
if __name__ == "__main__": if __name__ == "__main__":
print("Tactility Build System v0.1.0") print(f"Tactility Build System v{ttbuild_version}")
# Environment # Environment
if os.environ.get('IDF_PATH') == None: validate_environment()
exitWithError("IDF is not installed or activated. Ensure you installed the toolset and ran the export command.") setup_environment()
if os.environ.get('TACTILITY_SDK_PATH') != None:
printWarning("TACTILITY_SDK_PATH is set, but will be ignored by this command")
os.environ['TACTILITY_SDK_PATH'] = '../../release/TactilitySDK'
# Argument validation # Argument validation
if len(sys.argv) == 1: if len(sys.argv) == 1:
printHelp() print_help()
sys.exit() sys.exit()
platformName = sys.argv[1] platform_arg = sys.argv[1]
if not isValidPlatformName(platformName): if not is_valid_platform_name(platform_arg):
printHelp() print_help()
exitWithError("Invalid platform name") exit_with_error("Invalid platform name")
# Build # Build
if platformName == "all": platforms_to_build = esp_platforms if platform_arg == "all" else [platform_arg]
buildAll() sdk_version = '0.4.0-dev'
else: sdk_download_all(sdk_version, platforms_to_build)
build(sys.argv[1]) build(sdk_version, platforms_to_build)