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https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 02:43:15 +00:00
Path fixes for simulator (#357)
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@ -7,7 +7,7 @@ extern void vAssertCalled(unsigned long line, const char* const file);
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#define configUSE_TICKLESS_IDLE 0
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#define configTICK_RATE_HZ 1000 // Must be the same as ESP32!
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#define configMAX_PRIORITIES 10
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#define configMINIMAL_STACK_SIZE 128
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#define configMINIMAL_STACK_SIZE 2048
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#define configMAX_TASK_NAME_LEN 16
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#define configUSE_16_BIT_TICKS 0
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#define configIDLE_SHOULD_YIELD 1
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@ -57,7 +57,7 @@ extern void vAssertCalled(unsigned long line, const char* const file);
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#define configUSE_TIMERS 1
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#define configTIMER_TASK_PRIORITY 3
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#define configTIMER_QUEUE_LENGTH 10
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#define configTIMER_TASK_STACK_DEPTH configMINIMAL_STACK_SIZE
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#define configTIMER_TASK_STACK_DEPTH 10240
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/* Define to trap errors during development. */
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#define configASSERT(x) if( ( x ) == 0 ) vAssertCalled(__LINE__, __FILE__)
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@ -102,5 +102,6 @@ static void lvgl_task(TT_UNUSED void* arg) {
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lv_disp_remove(displayHandle);
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displayHandle = nullptr;
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vTaskDelete(nullptr);
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}
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@ -1 +1 @@
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Subproject commit 52146cf067ae950b1d431a84766fc7d0501f536a
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Subproject commit 39a0fab4d79ccd622512d6028ea3733bd4085455
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@ -1,6 +1,11 @@
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#pragma once
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/**
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* Deprecated list of LVGL asset folder paths>
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*/
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#define TT_ASSET_FOLDER "A:/system/"
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#define TT_ASSET(file) TT_ASSET_FOLDER file
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// UI
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@ -2,6 +2,14 @@
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namespace tt::lvgl {
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#ifdef ESP_PLATFORM
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static constexpr auto* PATH_PREFIX = "A:";
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#else
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// PC paths are relative, unlike ESP paths.
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// LVGL paths require a `/` prefix, so we have to add it here:
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static constexpr auto* PATH_PREFIX = "A:/";
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#endif
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bool isStarted();
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void start();
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@ -1,3 +1,5 @@
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#include "Tactility/lvgl/Lvgl.h"
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#include <Tactility/TactilityCore.h>
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#include <Tactility/TactilityPrivate.h>
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#include <Tactility/app/AppContext.h>
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@ -169,7 +171,7 @@ public:
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} else {
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logo = hal::usb::isUsbBootMode() ? "logo_usb.png" : "logo.png";
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}
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const auto logo_path = "A:" + paths->getAssetsPath(logo);
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const auto logo_path = lvgl::PATH_PREFIX + paths->getAssetsPath(logo);
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TT_LOG_I(TAG, "%s", logo_path.c_str());
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lv_image_set_src(image, logo_path.c_str());
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}
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@ -1,3 +1,4 @@
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#include <Tactility/lvgl/Lvgl.h>
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#include <Tactility/lvgl/Style.h>
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#include <Tactility/lvgl/Toolbar.h>
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#include <Tactility/service/loader/Loader.h>
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@ -47,7 +48,7 @@ class ImageViewerApp final : public App {
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tt_check(bundle != nullptr, "Parameters not set");
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std::string file_argument;
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if (bundle->optString(IMAGE_VIEWER_FILE_ARGUMENT, file_argument)) {
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std::string prefixed_path = "A:" + file_argument;
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std::string prefixed_path = lvgl::PATH_PREFIX + file_argument;
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TT_LOG_I(TAG, "Opening %s", prefixed_path.c_str());
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lv_img_set_src(image, prefixed_path.c_str());
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auto path = string::getLastPathSegment(file_argument);
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@ -4,6 +4,7 @@
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#include <Tactility/app/AppPaths.h>
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#include <Tactility/app/AppRegistration.h>
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#include <Tactility/hal/power/PowerDevice.h>
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#include <Tactility/lvgl/Lvgl.h>
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#include <Tactility/service/loader/Loader.h>
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#include <Tactility/settings/BootSettings.h>
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@ -113,9 +114,9 @@ public:
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const int32_t margin = is_landscape_display ? std::min<int32_t>(available_width / 16, button_size) : 0;
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const auto paths = app.getPaths();
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const auto apps_icon_path = "A:" + paths->getAssetsPath("icon_apps.png");
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const auto files_icon_path = "A:" + paths->getAssetsPath("icon_files.png");
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const auto settings_icon_path = "A:" + paths->getAssetsPath("icon_settings.png");
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const auto apps_icon_path = lvgl::PATH_PREFIX + paths->getAssetsPath("icon_apps.png");
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const auto files_icon_path = lvgl::PATH_PREFIX + paths->getAssetsPath("icon_files.png");
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const auto settings_icon_path = lvgl::PATH_PREFIX + paths->getAssetsPath("icon_settings.png");
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createAppButton(buttons_wrapper, ui_scale, apps_icon_path.c_str(), "AppList", margin);
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createAppButton(buttons_wrapper, ui_scale, files_icon_path.c_str(), "Files", margin);
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@ -16,10 +16,16 @@ namespace tt::app::localesettings {
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constexpr auto* TAG = "LocaleSettings";
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#ifdef ESP_PLATFORM
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constexpr auto* TEXT_RESOURCE_PATH = "/system/app/LocaleSettings/i18n";
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#else
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constexpr auto* TEXT_RESOURCE_PATH = "system/app/LocaleSettings/i18n";
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#endif
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extern const AppManifest manifest;
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class LocaleSettingsApp final : public App {
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tt::i18n::TextResources textResources = tt::i18n::TextResources("/system/app/LocaleSettings/i18n");
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tt::i18n::TextResources textResources = tt::i18n::TextResources(TEXT_RESOURCE_PATH);
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Mutex mutex = Mutex(Mutex::Type::Recursive);
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lv_obj_t* timeZoneLabel = nullptr;
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lv_obj_t* regionLabel = nullptr;
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@ -8,6 +8,7 @@
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#include <Tactility/app/App.h>
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#include <Tactility/app/AppManifest.h>
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#include <Tactility/lvgl/Lvgl.h>
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#include <Tactility/lvgl/LvglSync.h>
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#include <Tactility/lvgl/Toolbar.h>
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#include <Tactility/service/screenshot/Screenshot.h>
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@ -204,13 +205,13 @@ void ScreenshotApp::createFilePathWidgets(lv_obj_t* parent) {
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TT_LOG_W(TAG, "Found multiple SD card devices - picking first");
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}
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if (!sdcard_devices.empty() && sdcard_devices.front()->isMounted()) {
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std::string lvgl_mount_path = "A:" + sdcard_devices.front()->getMountPath();
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std::string lvgl_mount_path = lvgl::PATH_PREFIX + sdcard_devices.front()->getMountPath();
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lv_textarea_set_text(pathTextArea, lvgl_mount_path.c_str());
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} else {
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lv_textarea_set_text(pathTextArea, "Error: no SD card");
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}
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} else { // PC
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lv_textarea_set_text(pathTextArea, "A:");
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lv_textarea_set_text(pathTextArea, lvgl::PATH_PREFIX);
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}
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}
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@ -2,6 +2,7 @@
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#include <Tactility/app/AppManifest.h>
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#include <Tactility/app/AppPaths.h>
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#include <Tactility/app/timezone/TimeZone.h>
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#include <Tactility/lvgl/Lvgl.h>
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#include <Tactility/lvgl/Toolbar.h>
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#include <Tactility/lvgl/LvglSync.h>
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#include <Tactility/service/loader/Loader.h>
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@ -200,7 +201,7 @@ public:
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lv_obj_set_style_image_recolor_opa(icon, 255, 0);
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lv_obj_set_style_image_recolor(icon, lv_theme_get_color_primary(parent), 0);
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std::string icon_path = "A:" + app.getPaths()->getAssetsPath("search.png");
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std::string icon_path = lvgl::PATH_PREFIX + app.getPaths()->getAssetsPath("search.png");
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lv_image_set_src(icon, icon_path.c_str());
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lv_obj_set_style_image_recolor(icon, lv_theme_get_color_primary(parent), 0);
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