mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 10:53:17 +00:00
App build system (#285)
from https://github.com/ByteWelder/TactilityTool
This commit is contained in:
parent
6116521556
commit
869a56125f
2
ExternalApps/HelloWorld/.gitignore
vendored
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2
ExternalApps/HelloWorld/.gitignore
vendored
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@ -0,0 +1,2 @@
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build*/
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.tactility/
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@ -1,6 +0,0 @@
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rm sdkconfig
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cp ../../sdkconfig sdkconfig
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cat sdkconfig.override >> sdkconfig
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# First we must run "build" because otherwise "idf.py elf" is not a valid command
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idf.py build
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idf.py elf
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@ -1,2 +0,0 @@
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CONFIG_PARTITION_TABLE_SINGLE_APP=y
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CONFIG_ESP_SYSTEM_MEMPROT_FEATURE_LOCK=n
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2
ExternalApps/HelloWorld/tactility.properties
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2
ExternalApps/HelloWorld/tactility.properties
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[sdk]
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version = 0.4.0-dev
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392
ExternalApps/HelloWorld/tactility.py
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392
ExternalApps/HelloWorld/tactility.py
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@ -0,0 +1,392 @@
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import configparser
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import json
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import os
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import re
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import shutil
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import sys
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import subprocess
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import time
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import urllib.request
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import zipfile
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esp_platforms = ["esp32", "esp32s3"]
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ttbuild_path = ".tactility"
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ttbuild_version = "0.1.0"
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ttbuild_properties_file = "tactility.properties"
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ttbuild_cdn = "https://cdn.tactility.one"
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ttbuild_sdk_json_validity = 3600 # seconds
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verbose = False
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spinner_pattern = [
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"⠋",
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"⠙",
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"⠹",
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"⠸",
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"⠼",
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"⠴",
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"⠦",
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"⠧",
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"⠇",
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"⠏"
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]
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if sys.platform == "win32":
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shell_color_red = ""
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shell_color_orange = ""
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shell_color_green = ""
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shell_color_purple = ""
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shell_color_cyan = ""
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shell_color_reset = ""
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else:
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shell_color_red = "\033[91m"
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shell_color_orange = "\033[93m"
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shell_color_green = "\033[32m"
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shell_color_purple = "\033[35m"
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shell_color_cyan = "\033[36m"
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shell_color_reset = "\033[m"
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def print_help():
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print("Usage: python tactility.py [action] [options]")
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print("")
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print("Actions:")
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print(" build [esp32,esp32s3,all] Build the app for 1 or more platforms")
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print(" clean Clean the build folders")
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print(" clearcache Clear the SDK cache")
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print(" updateself Update this tool")
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print("")
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print("Options:")
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print(" --help Show this commandline info")
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print(" --skip-build Run everything except the idf.py/CMake commands")
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print(" --verbose Show extra console output")
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def download_file(url, filepath):
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global verbose
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if verbose:
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print(f"Downloading from {url} to {filepath}")
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request = urllib.request.Request(
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url,
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data=None,
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headers={
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"User-Agent": f"Tactility Build Tool {ttbuild_version}"
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}
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)
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try:
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response = urllib.request.urlopen(request)
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file = open(filepath, mode="wb")
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file.write(response.read())
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file.close()
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return True
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except OSError as error:
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if verbose:
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print_error(f"Failed to fetch URL {url}\n{error}")
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return False
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def print_warning(message):
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print(f"{shell_color_orange}WARNING: {message}{shell_color_reset}")
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def print_error(message):
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print(f"{shell_color_red}ERROR: {message}{shell_color_reset}")
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def exit_with_error(message):
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print_error(message)
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sys.exit(1)
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def is_valid_platform_name(name):
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return name == "all" or name == "esp32" or name == "esp32s3"
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def validate_environment():
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global ttbuild_properties_file
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if os.environ.get("IDF_PATH") is None:
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exit_with_error("IDF is not installed or activated. Ensure you installed the toolset and ran the export command.")
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if os.environ.get("TACTILITY_SDK_PATH") is not None:
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print_warning("TACTILITY_SDK_PATH is set, but will be ignored by this command")
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if not os.path.exists(ttbuild_properties_file):
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exit_with_error(f"{ttbuild_properties_file} file not found")
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def setup_environment():
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global ttbuild_path
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os.makedirs(ttbuild_path, exist_ok=True)
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def get_sdk_dir(version, platform):
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global ttbuild_cdn
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return os.path.join(ttbuild_path, f"{version}-{platform}", "TactilitySDK")
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def get_sdk_version():
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global ttbuild_properties_file
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parser = configparser.RawConfigParser()
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parser.read(ttbuild_properties_file)
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sdk_dict = dict(parser.items("sdk"))
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if not "version" in sdk_dict:
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exit_with_error(f"Could not find 'version' in [sdk] section in {ttbuild_properties_file}")
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return sdk_dict["version"]
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def get_sdk_root_dir(version, platform):
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global ttbuild_cdn
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return os.path.join(ttbuild_path, f"{version}-{platform}")
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def get_sdk_url(version, platform):
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global ttbuild_cdn
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return f"{ttbuild_cdn}/TactilitySDK-{version}-{platform}.zip"
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def sdk_exists(version, platform):
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sdk_dir = get_sdk_dir(version, platform)
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return os.path.isdir(sdk_dir)
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def should_update_sdk_json():
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global ttbuild_cdn
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json_filepath = os.path.join(ttbuild_path, "sdk.json")
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if os.path.exists(json_filepath):
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json_modification_time = os.path.getmtime(json_filepath)
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now = time.time()
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global ttbuild_sdk_json_validity
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minimum_seconds_difference = ttbuild_sdk_json_validity
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return (now - json_modification_time) > minimum_seconds_difference
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else:
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return True
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def update_sdk_json():
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global ttbuild_cdn, ttbuild_path
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json_url = f"{ttbuild_cdn}/sdk.json"
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json_filepath = os.path.join(ttbuild_path, "sdk.json")
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return download_file(json_url, json_filepath)
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def should_fetch_sdkconfig_files():
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for platform in esp_platforms:
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sdkconfig_filename = f"sdkconfig.app.{platform}"
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if not os.path.exists(os.path.join(ttbuild_path, sdkconfig_filename)):
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return True
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return False
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def fetch_sdkconfig_files():
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for platform in esp_platforms:
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sdkconfig_filename = f"sdkconfig.app.{platform}"
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target_path = os.path.join(ttbuild_path, sdkconfig_filename)
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if not download_file(f"{ttbuild_cdn}/{sdkconfig_filename}", target_path):
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exit_with_error(f"Failed to download sdkconfig file for {platform}")
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def validate_version_and_platforms(sdk_json, sdk_version, platforms_to_build):
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version_map = sdk_json["versions"]
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if not sdk_version in version_map:
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exit_with_error(f"Version not found: {sdk_version}")
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version_data = version_map[sdk_version]
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available_platforms = version_data["platforms"]
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for desired_platform in platforms_to_build:
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if not desired_platform in available_platforms:
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exit_with_error(f"Platform {desired_platform} is not available. Available ones: {available_platforms}")
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def validate_self(sdk_json):
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if not "toolVersion" in sdk_json:
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exit_with_error("Server returned invalid SDK data format (toolVersion not found)")
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if not "toolCompatibility" in sdk_json:
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exit_with_error("Server returned invalid SDK data format (toolCompatibility not found)")
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if not "toolDownloadUrl" in sdk_json:
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exit_with_error("Server returned invalid SDK data format (toolDownloadUrl not found)")
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tool_version = sdk_json["toolVersion"]
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tool_compatibility = sdk_json["toolCompatibility"]
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if tool_version != ttbuild_version:
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print_warning(f"New version available: {tool_version} (currently using {ttbuild_version})")
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print_warning(f"Run 'tactility.py updateself' to update.")
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if re.search(tool_compatibility, ttbuild_version) is None:
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print_error("The tool is not compatible anymore.")
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print_error("Run 'tactility.py updateself' to update.")
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sys.exit()
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def sdk_download(version, platform):
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sdk_root_dir = get_sdk_root_dir(version, platform)
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os.makedirs(sdk_root_dir, exist_ok=True)
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sdk_url = get_sdk_url(version, platform)
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filepath = os.path.join(sdk_root_dir, f"{version}-{platform}.zip")
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print(f"Downloading SDK version {version} for {platform}")
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if download_file(sdk_url, filepath):
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with zipfile.ZipFile(filepath, "r") as zip_ref:
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zip_ref.extractall(sdk_root_dir)
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return True
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else:
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return False
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def sdk_download_all(version, platforms):
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for platform in platforms:
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if not sdk_exists(version, platform):
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if not sdk_download(version, platform):
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return False
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else:
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if verbose:
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print(f"Using cached download for SDK version {version} and platform {platform}")
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return True
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def find_elf_file(platform):
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build_dir = f"build-{platform}"
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if os.path.exists(build_dir):
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for file in os.listdir(build_dir):
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if file.endswith(".app.elf"):
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return os.path.join(build_dir, file)
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return None
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def build_all(version, platforms, skip_build):
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for platform in platforms:
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# First build command must be "idf.py build", otherwise it fails to execute "idf.py elf"
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# We check if the ELF file exists and run the correct command
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# This can lead to code caching issues, so sometimes a clean build is required
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if find_elf_file(platform) is None:
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if not build_first(version, platform, skip_build):
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break
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else:
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if not build_consecutively(version, platform, skip_build):
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break
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def wait_for_build(process, platform):
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buffer = []
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os.set_blocking(process.stdout.fileno(), False)
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while process.poll() is None:
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for i in spinner_pattern:
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time.sleep(0.1)
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progress_text = f"Building for {platform} {shell_color_cyan}" + str(i) + shell_color_reset
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sys.stdout.write(progress_text + "\r")
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while True:
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line = process.stdout.readline()
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decoded_line = line.decode("UTF-8")
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if decoded_line != "":
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buffer.append(decoded_line)
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else:
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break
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return buffer
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# The first build must call "idf.py build" and consecutive builds must call "idf.py elf" as it finishes faster.
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# The problem is that the "idf.py build" always results in an error, even though the elf file is created.
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# The solution is to suppress the error if we find that the elf file was created.
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def build_first(version, platform, skip_build):
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sdk_dir = get_sdk_dir(version, platform)
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if verbose:
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print(f"Using SDK at {sdk_dir}")
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os.environ["TACTILITY_SDK_PATH"] = sdk_dir
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sdkconfig_path = os.path.join(ttbuild_path, f"sdkconfig.app.{platform}")
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os.system(f"cp {sdkconfig_path} sdkconfig")
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elf_path = find_elf_file(platform)
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# Remove previous elf file: re-creation of the file is used to measure if the build succeeded,
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# as the actual build job will always fail due to technical issues with the elf cmake script
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if elf_path is not None:
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os.remove(elf_path)
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if skip_build:
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return True
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print("Building first build")
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with subprocess.Popen(["idf.py", "-B", f"build-{platform}", "build"], stdout=subprocess.PIPE, stderr=subprocess.STDOUT) as process:
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build_output = wait_for_build(process, platform)
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# The return code is never expected to be 0 due to a bug in the elf cmake script, but we keep it just in case
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if process.returncode == 0:
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print(f"{shell_color_green}Building for {platform} ✅{shell_color_reset}")
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return True
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else:
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if find_elf_file(platform) is None:
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for line in build_output:
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print(line, end="")
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print(f"{shell_color_red}Building for {platform} failed ❌{shell_color_reset}")
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return False
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else:
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print(f"{shell_color_green}Building for {platform} ✅{shell_color_reset}")
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return True
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def build_consecutively(version, platform, skip_build):
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|
sdk_dir = get_sdk_dir(version, platform)
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if verbose:
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print(f"Using SDK at {sdk_dir}")
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os.environ["TACTILITY_SDK_PATH"] = sdk_dir
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sdkconfig_path = os.path.join(ttbuild_path, f"sdkconfig.app.{platform}")
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os.system(f"cp {sdkconfig_path} sdkconfig")
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if skip_build:
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return True
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with subprocess.Popen(["idf.py", "-B", f"build-{platform}", "elf"], stdout=subprocess.PIPE, stderr=subprocess.STDOUT) as process:
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||||||
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build_output = wait_for_build(process, platform)
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||||||
|
if process.returncode == 0:
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||||||
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print(f"{shell_color_green}Building for {platform} ✅{shell_color_reset}")
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||||||
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return True
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||||||
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else:
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||||||
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for line in build_output:
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||||||
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print(line, end="")
|
||||||
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print(f"{shell_color_red}Building for {platform} failed ❌{shell_color_reset}")
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||||||
|
return False
|
||||||
|
|
||||||
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def read_sdk_json():
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||||||
|
json_file_path = os.path.join(ttbuild_path, "sdk.json")
|
||||||
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json_file = open(json_file_path)
|
||||||
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return json.load(json_file)
|
||||||
|
|
||||||
|
def build_action(platform_arg):
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||||||
|
# Environment validation
|
||||||
|
validate_environment()
|
||||||
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# Environment setup
|
||||||
|
setup_environment()
|
||||||
|
if not is_valid_platform_name(platform_arg):
|
||||||
|
print_help()
|
||||||
|
exit_with_error("Invalid platform name")
|
||||||
|
if should_fetch_sdkconfig_files():
|
||||||
|
fetch_sdkconfig_files()
|
||||||
|
# Update SDK cache
|
||||||
|
if should_update_sdk_json() and not update_sdk_json():
|
||||||
|
exit_with_error("Failed to retrieve SDK info")
|
||||||
|
sdk_json = read_sdk_json()
|
||||||
|
validate_self(sdk_json)
|
||||||
|
if not "versions" in sdk_json:
|
||||||
|
exit_with_error("Version data not found in sdk.json")
|
||||||
|
# Build
|
||||||
|
platforms_to_build = esp_platforms if platform_arg == "all" else [platform_arg]
|
||||||
|
sdk_version = get_sdk_version()
|
||||||
|
validate_version_and_platforms(sdk_json, sdk_version, platforms_to_build)
|
||||||
|
if not sdk_download_all(sdk_version, platforms_to_build):
|
||||||
|
exit_with_error("Failed to download one or more SDKs")
|
||||||
|
build_all(sdk_version, platforms_to_build, skip_build) # Environment validation
|
||||||
|
|
||||||
|
def clean_action():
|
||||||
|
count = 0
|
||||||
|
for path in os.listdir("."):
|
||||||
|
if path.startswith("build-"):
|
||||||
|
print(f"Removing {path}/")
|
||||||
|
shutil.rmtree(path)
|
||||||
|
count = count + 1
|
||||||
|
if count == 0:
|
||||||
|
print("Nothing to clean")
|
||||||
|
|
||||||
|
def clear_cache_action():
|
||||||
|
if os.path.exists(ttbuild_path):
|
||||||
|
print(f"Removing {ttbuild_path}/")
|
||||||
|
shutil.rmtree(ttbuild_path)
|
||||||
|
else:
|
||||||
|
print("Nothing to clear")
|
||||||
|
|
||||||
|
def update_self_action():
|
||||||
|
sdk_json = read_sdk_json()
|
||||||
|
tool_download_url = sdk_json["toolDownloadUrl"]
|
||||||
|
if download_file(tool_download_url, "tactility.py"):
|
||||||
|
print("Updated")
|
||||||
|
else:
|
||||||
|
exit_with_error("Update failed")
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
print(f"Tactility Build System v{ttbuild_version}")
|
||||||
|
if "--help" in sys.argv:
|
||||||
|
print_help()
|
||||||
|
sys.exit()
|
||||||
|
# Argument validation
|
||||||
|
if len(sys.argv) == 1:
|
||||||
|
print_help()
|
||||||
|
sys.exit()
|
||||||
|
action_arg = sys.argv[1]
|
||||||
|
verbose = "--verbose" in sys.argv
|
||||||
|
skip_build = "--skip-build" in sys.argv
|
||||||
|
# Actions
|
||||||
|
if action_arg == "build":
|
||||||
|
if len(sys.argv) < 3:
|
||||||
|
print_help()
|
||||||
|
sys.exit()
|
||||||
|
else:
|
||||||
|
platform_arg = sys.argv[2]
|
||||||
|
build_action(platform_arg)
|
||||||
|
elif action_arg == "clean":
|
||||||
|
clean_action()
|
||||||
|
elif action_arg == "clearcache":
|
||||||
|
clear_cache_action()
|
||||||
|
elif action_arg == "updateself":
|
||||||
|
update_self_action()
|
||||||
|
else:
|
||||||
|
print_help()
|
||||||
|
sys.exit()
|
||||||
Loading…
x
Reference in New Issue
Block a user