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https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
improved NbApp definition
default values added for task priority and stack size + other small improvements
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@ -23,6 +23,9 @@ UI is created with [lvgl](https://github.com/lvgl/lvgl) via [esp_lvgl_port](http
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## Supported Hardware
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## Supported Hardware
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**NOTE**: `sdkconfig.defaults` currently contains `CONFIG_LV_COLOR_16_SWAP=y`.
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You might have to remove this setting if you're not using the Yellow Board described below.
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### Devices
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### Devices
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See below for the supported hardware.
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See below for the supported hardware.
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@ -2,6 +2,7 @@
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#include "nb_hardware.h"
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#include "nb_hardware.h"
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#include "core_defines.h"
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#include "core_defines.h"
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#include "esp_log.h"
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static int32_t prv_desktop_main(void* param) {
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static int32_t prv_desktop_main(void* param) {
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UNUSED(param);
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UNUSED(param);
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printf("desktop app init\n");
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printf("desktop app init\n");
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@ -13,6 +14,6 @@ const NbApp desktop_app = {
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.name = "Desktop",
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.name = "Desktop",
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.type = SERVICE,
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.type = SERVICE,
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.entry_point = &prv_desktop_main,
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.entry_point = &prv_desktop_main,
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.stack_size = 2048,
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.stack_size = NB_TASK_STACK_SIZE_DEFAULT,
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.priority = 10
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.priority = NB_TASK_PRIORITY_DEFAULT
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};
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};
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@ -3,7 +3,7 @@
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#include "record.h"
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#include "record.h"
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#include "check.h"
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#include "check.h"
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#define TAG "Gui"
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#define TAG "gui"
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// Forward declarations from gui_draw.c
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// Forward declarations from gui_draw.c
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bool gui_redraw_fs(NbGui* gui);
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bool gui_redraw_fs(NbGui* gui);
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@ -233,6 +233,6 @@ const NbApp gui_app = {
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.name = "GUI",
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.name = "GUI",
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.type = SERVICE,
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.type = SERVICE,
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.entry_point = &prv_gui_main,
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.entry_point = &prv_gui_main,
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.stack_size = 2048,
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.stack_size = NB_TASK_STACK_SIZE_DEFAULT,
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.priority = 10
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.priority = NB_TASK_PRIORITY_DEFAULT
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};
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};
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@ -12,6 +12,6 @@ const NbApp loader_app = {
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.name = "Loader",
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.name = "Loader",
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.type = SERVICE,
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.type = SERVICE,
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.entry_point = &prv_loader_main,
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.entry_point = &prv_loader_main,
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.stack_size = 2048,
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.stack_size = NB_TASK_STACK_SIZE_DEFAULT,
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.priority = 10
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.priority = NB_TASK_PRIORITY_DEFAULT
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};
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};
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@ -33,6 +33,6 @@ NbApp system_info_app = {
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.name = "System Info",
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.name = "System Info",
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.type = SYSTEM,
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.type = SYSTEM,
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.entry_point = &system_info_entry_point,
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.entry_point = &system_info_entry_point,
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.stack_size = 2048,
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.stack_size = NB_TASK_STACK_SIZE_DEFAULT,
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.priority = 10
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.priority = NB_TASK_PRIORITY_DEFAULT
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};
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};
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@ -53,6 +53,7 @@ static void prv_start_app(const NbApp _Nonnull* app) {
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}
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}
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furi_thread_set_appid(thread, app->id);
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furi_thread_set_appid(thread, app->id);
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furi_thread_set_priority(thread, app->priority);
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furi_thread_start(thread);
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furi_thread_start(thread);
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FuriThreadId thread_id = furi_thread_get_id(thread);
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FuriThreadId thread_id = furi_thread_get_id(thread);
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@ -17,6 +17,14 @@ typedef enum {
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USER
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USER
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} NbAppType;
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} NbAppType;
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typedef enum {
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NB_TASK_PRIORITY_DEFAULT = 10
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} NbTaskPriority;
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typedef enum {
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NB_TASK_STACK_SIZE_DEFAULT = 2048
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} NbStackSize;
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typedef int32_t (*NbAppEntryPoint) (void _Nonnull* parameter);
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typedef int32_t (*NbAppEntryPoint) (void _Nonnull* parameter);
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typedef struct {
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typedef struct {
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@ -24,8 +32,8 @@ typedef struct {
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const char name[NB_APP_NAME_LENGTH];
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const char name[NB_APP_NAME_LENGTH];
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const NbAppType type;
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const NbAppType type;
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const NbAppEntryPoint _Nullable entry_point;
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const NbAppEntryPoint _Nullable entry_point;
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const size_t stack_size;
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const NbStackSize stack_size;
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const uint32_t priority;
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const NbTaskPriority priority;
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} NbApp;
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} NbApp;
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#ifdef __cplusplus
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#ifdef __cplusplus
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@ -3,7 +3,7 @@
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#include "esp_err.h"
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#include "esp_err.h"
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#include "check.h"
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#include "check.h"
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#define TAG "nb_hardware"
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#define TAG "hardware"
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NbHardware nb_hardware_create(NbConfig _Nonnull* config) {
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NbHardware nb_hardware_create(NbConfig _Nonnull* config) {
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@ -2,7 +2,7 @@
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#include "esp_lvgl_port.h"
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#include "esp_lvgl_port.h"
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#include "check.h"
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#include "check.h"
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#define TAG "nb_lvgl"
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#define TAG "lvgl"
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NbLvgl nb_lvgl_init(NbHardware _Nonnull* hardware) {
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NbLvgl nb_lvgl_init(NbHardware _Nonnull* hardware) {
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const lvgl_port_cfg_t lvgl_cfg = {
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const lvgl_port_cfg_t lvgl_cfg = {
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@ -70,6 +70,6 @@ const NbApp hello_world_app = {
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.name = "Hello World",
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.name = "Hello World",
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.type = USER,
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.type = USER,
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.entry_point = &prv_hello_world_main,
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.entry_point = &prv_hello_world_main,
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.stack_size = 2048,
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.stack_size = NB_TASK_STACK_SIZE_DEFAULT,
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.priority = 10
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.priority = NB_TASK_PRIORITY_DEFAULT
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};
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};
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