Update version to 0.6.0 (#400)

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Ken Van Hoeylandt 2025-10-29 19:25:59 +01:00 committed by GitHub
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4 changed files with 24 additions and 17 deletions

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@ -13,7 +13,6 @@ static DeviceVector createDevices() {
}
extern const Configuration hardwareConfiguration = {
.uiScale = UiScale::Smallest,
.createDevices = createDevices,
.i2c = {
// There is only 1 (internal for touch, and also serves as "I2C-OUT" port)

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@ -2,7 +2,10 @@
## Before release
- Convert Ili934x driver to EspLcdSpiDisplay
- Automate release process more
- Elecrow Basic & Advance 3.5" memory issue: not enough memory for App Hub
- App Hub crashes if you close it while an app is being installed
- Fix glitches when installing app via App Hub with 4.3" Waveshare
## Higher Priority
@ -27,6 +30,7 @@
## Medium Priority
- Diceware app has large "+" and "-' buttons on Cardputer. It should be smaller.
- Create PwmRgbLedDevice class and implement it for all CYD boards
- TactilityTool: Make API compatibility table (and check for compatibility in the tool itself)
- Improve EspLcdDisplay to contain all the standard configuration options, and implement a default init function. Add a configuration class.

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@ -1,25 +1,29 @@
# Releasing Tactility
1. Test the latest SDK build from GitHub with the CDN as a SNAPSHOT version:
1. Download it from the [main branch](https://github.com/ByteWelder/Tactility/actions/workflows/build-sdk.yml)
2. Upload it to the [CDN](https://dash.cloudflare.com)
3. Update `sdk.json` from [TactilityTool](https://github.com/ByteWelder/TactilityTool) and upload it to [CDN](https://dash.cloudflare.com)
4. Test it with `ExternalApps/HelloWorld` (clear all its cache and update the SDK version)
2. Build the SDK locally and test it with `ExternalApps/HelloWorld`
3. Download the latest firmwares [main branch](https://github.com/ByteWelder/Tactility/actions/workflows/build-firmware.yml)
4. Test the latest version of Tactility on several devices
5. Prepare a new version of [TactilityWebInstaller](https://github.com/ByteWelder/TactilityWebInstaller) locally:
1. Update `version.txt` in the Tactility project and create a branch to start a build for it
2. Upload the new Tactility SDK to the CDN
1. Upload it to the [CDN](https://dash.cloudflare.com)
2. Update `sdk.json` from [TactilityTool](https://github.com/ByteWelder/TactilityTool) and upload it to [CDN](https://dash.cloudflare.com)
3. Update the [TactilityApps](https://github.com/ByteWelder/TactilityApps) with the new SDK and also release these to the CDN:
1. Download the `cdn-files.zip` from the pipelines
2. Upload them to the CDN at `apps/x.y.z/`
4. Download the latest firmwares [main branch](https://github.com/ByteWelder/Tactility/actions/workflows/build-firmware.yml)
5. Test the latest version of Tactility on several devices. Pay special attention to:
1. App Hub
2. Wi-Fi
6. Prepare a new version of [TactilityWebInstaller](https://github.com/ByteWelder/TactilityWebInstaller) locally:
1. Copy the GitHub firmwares into `scripts/` in the `TactilityWebInstaller` project
2. Run `python release-all.py`
3. Copy the unpacked files to `/rom/(device)/(version)/` and copy in `manifest.json` from existing release
1. **WARNING** If the partitions have changed, update the json!
4. Update the version in `manifest.json`
5. Update `version.json` for the device
6. Test the firmwares on all devices with the local web installer
7. If all went well: release the web installer
8. Test web installer in production (use popular devices)
9. Make a new version of the docs available at [TactilityDocs](https://github.com/ByteWelder/TactilityDocs)
10. Make a new [GitHub release](https://github.com/ByteWelder/Tactility/releases/new)
7. Test the firmwares on all devices with the local web installer
8. If all went well: release the web installer
9. Test web installer in production (use popular devices)
10. Make a new version of the docs available at [TactilityDocs](https://github.com/ByteWelder/TactilityDocs)
11. Make a new [GitHub release](https://github.com/ByteWelder/Tactility/releases/new)
12. Double-check that all CDN/TactilityApps/Tactility repository changes are merged.
### Post-release

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@ -1 +1 @@
0.6.0-dev
0.6.0