- Rename `assets` and `config` partitions to `system` and `data` - Change partition type from `spiffs` to `fat`, so we can have sub-directories - Fix crash when doing WiFi scan: Increased system event task size to 3kB. - Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board) - Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths. - Rename simulator window title to "Tactility" - Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed) - Created `Partitions.h` to expose some useful variables - Moved USB config in various `sdkconfig` (it was part of the "default" section, but it shouldn't be) - Updated domain name
28 lines
630 B
C++
28 lines
630 B
C++
#pragma once
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#include "service/ServiceContext.h"
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namespace tt::service {
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class ServiceInstance : public ServiceContext {
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private:
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Mutex mutex = Mutex(Mutex::TypeNormal);
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const service::ServiceManifest& manifest;
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std::shared_ptr<void> data = nullptr;
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public:
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explicit ServiceInstance(const service::ServiceManifest& manifest);
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~ServiceInstance() override = default;
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const service::ServiceManifest& getManifest() const override;
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std::shared_ptr<void> getData() const override;
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void setData(std::shared_ptr<void> newData) override;
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std::unique_ptr<Paths> getPaths() const override;
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};
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}
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