* SdCard HAL refactored (#135) - Refactor SdCard HAL - introduce Lockable * Screenshot and FatFS improvements (#136) - Fix screenshots on ESP32 - Improve Screenshot service - Convert Screenshot app to class-based instead of structs - Screenshot app now automatically updates when task is finished - Enable FatFS long filename support * Re-use common log messages (#138) For consistency and binary size reduction * Toolbar spinner should get margin to the right * More TactilityC features (#139) * Rewrote Loader - Simplified Loader by removing custom threa - Created DispatcherThread - Move auto-starting apps to Boot app - Fixed Dispatcher bug where it could get stuck not processing new messages * Hide AP settings if the AP is not saved * Missing from previous commit * Replace LV_EVENT_CLICKED with LV_EVENT_SHORT_CLICKED * Refactored files app and created InputDialog (#140) - Changed Files app so that it has a View and State - Files app now allows for long-pressing on files to perform actions - Files app now has rename and delete actions - Created InputDialog app - Improved AlertDialog app layout
53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
#include <Mutex.h>
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#include "LvglSync.h"
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namespace tt::lvgl {
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Mutex lockMutex;
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static bool defaultLock(uint32_t timeoutTicks) {
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return lockMutex.acquire(timeoutTicks) == TtStatusOk;
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}
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static void defaultUnlock() {
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lockMutex.release();
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}
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static LvglLock lock_singleton = defaultLock;
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static LvglUnlock unlock_singleton = defaultUnlock;
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void syncSet(LvglLock lock, LvglUnlock unlock) {
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lock_singleton = lock;
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unlock_singleton = unlock;
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}
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bool lock(uint32_t timeout_ticks) {
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return lock_singleton(timeout_ticks);
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}
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void unlock() {
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unlock_singleton();
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}
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class LvglSync : public Lockable {
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public:
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~LvglSync() override = default;
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bool lock(uint32_t timeoutTicks) const override {
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return tt::lvgl::lock(timeoutTicks);
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}
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bool unlock() const override {
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tt::lvgl::unlock();
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return true;
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}
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};
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static std::shared_ptr<Lockable> lvglSync = std::make_shared<LvglSync>();
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std::shared_ptr<Lockable> getLvglSyncLockable() {
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return lvglSync;
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}
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} // namespace
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