Tactiliest/Tactility/Source/lvgl/LabelUtils.cpp
Ken Van Hoeylandt ff4287e2ce
Filesystem improvements and more (#148)
- Rename `assets` and `config` partitions to `system` and `data`
- Change partition type from `spiffs` to `fat`, so we can have sub-directories
- Fix crash when doing WiFi scan: Increased system event task size to 3kB. 
- Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board)
- Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths.
- Rename simulator window title to "Tactility"
- Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed)
- Created `Partitions.h` to expose some useful variables
- Moved USB config in various `sdkconfig`  (it was part of the "default" section, but it shouldn't be)
- Updated domain name
2025-01-05 20:44:33 +01:00

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#include "LabelUtils.h"
#include "file/File.h"
namespace tt::lvgl {
#define TAG "tt_lv_label"
bool label_set_text_file(lv_obj_t* label, const char* filepath) {
auto text = file::readString(filepath);
if (text != nullptr) {
lv_label_set_text(label, (const char*)text.get());
return true;
} else {
return false;
}
}
} // namespace