Ken Van Hoeylandt ff4287e2ce
Filesystem improvements and more (#148)
- Rename `assets` and `config` partitions to `system` and `data`
- Change partition type from `spiffs` to `fat`, so we can have sub-directories
- Fix crash when doing WiFi scan: Increased system event task size to 3kB. 
- Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board)
- Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths.
- Rename simulator window title to "Tactility"
- Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed)
- Created `Partitions.h` to expose some useful variables
- Moved USB config in various `sdkconfig`  (it was part of the "default" section, but it shouldn't be)
- Updated domain name
2025-01-05 20:44:33 +01:00

92 lines
2.6 KiB
C++

#pragma once
#include "app/AppContext.h"
#include "app/AppManifest.h"
#include "Bundle.h"
#include "Mutex.h"
#include <memory>
#include <utility>
namespace tt::app {
typedef enum {
StateInitial, // App is being activated in loader
StateStarted, // App is in memory
StateShowing, // App view is created
StateHiding, // App view is destroyed
StateStopped // App is not in memory
} State;
struct ResultHolder {
Result result;
std::shared_ptr<const Bundle> resultData;
explicit ResultHolder(Result result) : result(result), resultData(nullptr) {}
ResultHolder(Result result, std::shared_ptr<const Bundle> resultData) :
result(result),
resultData(std::move(resultData))
{}
};
/**
* Thread-safe app instance.
*/
class AppInstance : public AppContext {
private:
Mutex mutex = Mutex(Mutex::TypeNormal);
const AppManifest& manifest;
State state = StateInitial;
Flags flags = { .showStatusbar = true };
/** @brief Optional parameters to start the app with
* When these are stored in the app struct, the struct takes ownership.
* Do not mutate after app creation.
*/
std::shared_ptr<const tt::Bundle> _Nullable parameters;
/** @brief @brief Contextual data related to the running app's instance
* The app can attach its data to this.
* The lifecycle is determined by the on_start and on_stop methods in the AppManifest.
* These manifest methods can optionally allocate/free data that is attached here.
*/
std::shared_ptr<void> _Nullable data;
std::unique_ptr<ResultHolder> _Nullable resultHolder;
public:
explicit AppInstance(const AppManifest& manifest) :
manifest(manifest) {}
AppInstance(const AppManifest& manifest, std::shared_ptr<const Bundle> parameters) :
manifest(manifest),
parameters(std::move(parameters)) {}
~AppInstance() override = default;
void setState(State state);
State getState() const;
const AppManifest& getManifest() const override;
Flags getFlags() const override;
void setFlags(Flags flags);
Flags& mutableFlags() { return flags; } // TODO: locking mechanism
std::shared_ptr<void> _Nullable getData() const override;
void setData(std::shared_ptr<void> data) override;
std::shared_ptr<const Bundle> getParameters() const override;
void setResult(Result result) override;
void setResult(Result result, std::shared_ptr<const Bundle> bundle) override;
bool hasResult() const override;
std::unique_ptr<Paths> getPaths() const override;
std::unique_ptr<ResultHolder>& getResult() { return resultHolder; }
};
} // namespace