- Implemented `LaunchId` to keep track of the apps that are started - Implemented `FileSelection` app to select existing and/or new files. - Moved some re-usable file functionality to `tt::file::` - Renamed `Files` app to `FileBrowser` - Updated `Notes` app to use new `FileSelection` functionality, and cleaned it up a bit. - General code cleanliness improvements
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#include "Tactility/app/filebrowser/View.h"
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#include "Tactility/app/filebrowser/State.h"
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#include "Tactility/app/AppContext.h"
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#include <Tactility/Assets.h>
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#include <Tactility/service/loader/Loader.h>
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#include <memory>
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namespace tt::app::filebrowser {
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#define TAG "filebrowser_app"
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extern const AppManifest manifest;
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class FileBrowser : public App {
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std::unique_ptr<View> view;
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std::shared_ptr<State> state;
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public:
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FileBrowser() {
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state = std::make_shared<State>();
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view = std::make_unique<View>(state);
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}
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void onShow(AppContext& appContext, lv_obj_t* parent) override {
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view->init(parent);
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}
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void onResult(AppContext& appContext, TT_UNUSED LaunchId launchId, Result result, std::unique_ptr<Bundle> bundle) override {
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view->onResult(result, std::move(bundle));
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}
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};
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extern const AppManifest manifest = {
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.id = "Files",
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.name = "Files",
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.icon = TT_ASSETS_APP_ICON_FILES,
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.type = Type::Hidden,
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.createApp = create<FileBrowser>
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};
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void start() {
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service::loader::startApp(manifest.id);
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}
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} // namespace
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