Tactiliest/CMakeLists.txt
Ken Van Hoeylandt bf91e7530d
Time & date, system events and much more (#152)
## Time & Date
- Added time to statusbar widget
- Added Time & Date Settings app
- Added TimeZone app for selecting TimeZone
- Added `tt::time` namespace with timezone code

## Other changes

- Added `SystemEvent` to publish/subscribe to system wide (e.g. for init code, but also for time settings changes)
- Changed the way the statusbar widget works: now there's only 1 that gets shown/hidden, instead of 1 instance per app instance.
- Moved `lowercase()` function to new namespace: `tt::string`
- Increased T-Deck flash & PSRAM SPI frequencies to 120 MHz (from 80 MHz)
- Temporary work-around (+ TODO item) for LVGL stack size (issue with WiFi app)
- Suppress T-Deck keystroke debugging to debug level (privacy issue)
- Improved SDL dependency wiring in various `CMakeLists.txt`
- `Loader` service had some variables renamed to the newer C++ style (from previous C style)
2025-01-10 23:44:32 +01:00

109 lines
3.2 KiB
CMake

cmake_minimum_required(VERSION 3.20)
add_definitions(-DTT_DEBUG)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}")
include("Buildscripts/logo.cmake")
if (DEFINED ENV{ESP_IDF_VERSION})
message("Building with ESP-IDF v$ENV{ESP_IDF_VERSION}")
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
add_definitions(-DESP_TARGET)
add_compile_definitions(ESP_TARGET)
set(COMPONENTS App)
set(EXTRA_COMPONENT_DIRS
"Boards"
"App"
"Tactility"
"TactilityC"
"TactilityCore"
"TactilityHeadless"
"Libraries/esp_lvgl_port"
"Libraries/elf_loader"
"Libraries/lvgl"
"Libraries/lv_screenshot"
"Libraries/QRCode"
)
set(EXCLUDE_COMPONENTS "Simulator")
# Non-ESP32 boards
if(NOT "${IDF_TARGET}" STREQUAL "esp32")
set(EXCLUDE_COMPONENTS "YellowBoard")
set(EXCLUDE_COMPONENTS "M5stackCore2")
endif()
# Non-ESP32-S3 boards
if(NOT "${IDF_TARGET}" STREQUAL "esp32s3")
set(EXCLUDE_COMPONENTS "LilygoTdeck")
set(EXCLUDE_COMPONENTS "M5stackCoreS3")
endif()
# LVGL
get_filename_component(
LVGL_CONFIG_FULL_PATH Libraries/lvgl_conf ABSOLUTE
)
add_compile_definitions(LV_CONF_PATH="${LVGL_CONFIG_FULL_PATH}/lv_conf_kconfig.h")
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_log_write" APPEND)
file(READ version.txt TACTILITY_VERSION)
add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}")
else()
message("Building for sim target")
endif()
project(Tactility)
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tactility)
add_subdirectory(TactilityCore)
add_subdirectory(TactilityHeadless)
add_subdirectory(Boards/Simulator)
endif()
if (NOT DEFINED ENV{ESP_IDF_VERSION})
# FreeRTOS
set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Boards/Simulator/Source CACHE STRING "")
set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
add_subdirectory(Libraries/FreeRTOS-Kernel)
add_subdirectory(Libraries/lv_screenshot)
add_subdirectory(Libraries/QRCode)
target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
target_include_directories(freertos_kernel
PUBLIC Boards/Simulator/Source # for FreeRTOSConfig.h
)
# EmbedTLS
set(ENABLE_TESTING OFF)
set(ENABLE_PROGRAMS OFF)
add_subdirectory(Libraries/mbedtls)
# Sim app
if (NOT DEFINED ENV{SKIP_SDL})
add_subdirectory(App)
endif()
# Tests
add_subdirectory(Tests)
# LVGL
add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
include_directories(lvgl PUBLIC ${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf)
if (NOT DEFINED ENV{SKIP_SDL})
find_package(SDL2 REQUIRED CONFIG)
target_include_directories(lvgl PUBLIC ${SDL2_INCLUDE_DIRS})
target_link_libraries(lvgl
PRIVATE ${SDL2_LIBRARIES}
)
endif()
target_compile_definitions(lvgl PUBLIC "-DLV_CONF_PATH=\"${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf/lv_conf_simulator.h\"")
endif()