- Simplified board ids/naming in all build scripting - Implemented archiving of build artifacts for all devices in pipelines (including symbols releases for debugging) - Implemented building and archiving of SDK for esp32 and esp32s3 in pipelines - Flattened SDK release folder structure - Renamed "Tactility-(ARCH)-SDK" to "TactilitySDK-(ARCH)" (aligns with "default" folder name, that's without the (ARCH))
39 lines
690 B
Bash
Executable File
39 lines
690 B
Bash
Executable File
#!/bin/bash
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#
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# Usage: build.sh [boardname]
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# Example: build.sh lilygo-tdeck
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# Description: Makes a clean build for the specified board.
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#
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echoNewPhase() {
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echo -e "⏳ \e[36m${1}\e[0m"
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}
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fatalError() {
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echo -e "⚠️ \e[31m${1}\e[0m"
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exit 0
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}
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sdkconfig_file="sdkconfig.board.${1}"
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if [ $# -lt 1 ]; then
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fatalError "Must pass board name as first argument. (e.g. lilygo_tdeck)"
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fi
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if [ ! -f $sdkconfig_file ]; then
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fatalError "Board not found: ${sdkconfig_file}"
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fi
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echoNewPhase "Cleaning build folder"
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rm -rf build
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echoNewPhase "Building $sdkconfig_file"
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cp $sdkconfig_file sdkconfig
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if not idf.py build; then
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fatalError "Failed to build esp32s3 SDK"
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fi
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