- Move various settings to `/data/settings` and `/sdcard/settings` - Fix for `Gui` and `Statusbar` errors on startup (LVGL start) - Implement Development service settings as properties file - Rename `service::findManifestId()` to `service::findManifestById()` - Renamed various classes like `BootProperties` to `BootSettings` - Renamed `settings.properties` to `system.properties`. Code was moved to `settings` namespace/folder - `DevelopmentSettings` is now in `settings` namespace/folder (moved from service)
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifdef ESP_PLATFORM
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#include <Tactility/file/PropertiesFile.h>
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#include <Tactility/Log.h>
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#include <Tactility/service/development/DevelopmentSettings.h>
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#include <map>
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#include <string>
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namespace tt::service::development {
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constexpr auto* TAG = "DevSettings";
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constexpr auto* SETTINGS_FILE = "/data/settings/development.properties";
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constexpr auto* SETTINGS_KEY_ENABLE_ON_BOOT = "enableOnBoot";
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struct DevelopmentSettings {
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bool enableOnBoot;
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};
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static bool load(DevelopmentSettings& settings) {
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std::map<std::string, std::string> map;
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if (!file::loadPropertiesFile(SETTINGS_FILE, map)) {
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return false;
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}
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if (!map.contains(SETTINGS_KEY_ENABLE_ON_BOOT)) {
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return false;
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}
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auto enable_on_boot_string = map[SETTINGS_KEY_ENABLE_ON_BOOT];
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settings.enableOnBoot = (enable_on_boot_string == "true");
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return true;
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}
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static bool save(const DevelopmentSettings& settings) {
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std::map<std::string, std::string> map;
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map[SETTINGS_KEY_ENABLE_ON_BOOT] = settings.enableOnBoot ? "true" : "false";
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return file::savePropertiesFile(SETTINGS_FILE, map);
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}
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void setEnableOnBoot(bool enable) {
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DevelopmentSettings properties { .enableOnBoot = enable };
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if (!save(properties)) {
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TT_LOG_E(TAG, "Failed to save %s", SETTINGS_FILE);
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}
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}
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bool shouldEnableOnBoot() {
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DevelopmentSettings settings;
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if (!load(settings)) {
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return false;
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}
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return settings.enableOnBoot;
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}
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}
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#endif // ESP_PLATFORM
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