* Implemented LVGL with SDL for simulator * cleanup * added SDL to build * build fix * mutex fixes * sim app cleanup and improvements * docs updated * fix for sdl? * fix for SDL cmake setup
16 lines
595 B
C
16 lines
595 B
C
#include "check.h"
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#include "display.h"
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DisplayDevice* tt_display_device_alloc(DisplayDriver* driver) {
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DisplayDevice* display = malloc(sizeof(DisplayDevice));
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memset(display, 0, sizeof(DisplayDevice));
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tt_check(driver->create_display_device(display), "failed to create display");
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tt_check(display->io_handle != NULL);
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tt_check(display->display_handle != NULL);
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tt_check(display->horizontal_resolution != 0);
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tt_check(display->vertical_resolution != 0);
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tt_check(display->draw_buffer_height > 0);
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tt_check(display->bits_per_pixel > 0);
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return display;
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}
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