There currently is no practical use to have TactilityHeadless as a subproject. I'm merging it with the Tactility project.
29 lines
795 B
CMake
29 lines
795 B
CMake
cmake_minimum_required(VERSION 3.20)
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if (DEFINED ENV{ESP_IDF_VERSION})
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# Read board id/project
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include("../Buildscripts/board.cmake")
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init_tactility_globals("../sdkconfig")
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get_property(TACTILITY_BOARD_PROJECT GLOBAL PROPERTY TACTILITY_BOARD_PROJECT)
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idf_component_register(
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SRC_DIRS "Source"
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"Source/HelloWorld"
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REQUIRES ${BOARD_COMPONENTS}
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REQUIRES Tactility TactilityC ${TACTILITY_BOARD_PROJECT}
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)
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else ()
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file(GLOB_RECURSE SOURCES "Source/*.c*")
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add_executable(AppSim ${SOURCES})
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target_link_libraries(AppSim
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PRIVATE Tactility
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PRIVATE TactilityCore
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PRIVATE Simulator
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PRIVATE SDL2::SDL2-static SDL2-static
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)
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add_definitions(-D_Nullable=)
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add_definitions(-D_Nonnull=)
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endif ()
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