- Add app path get() functions to `TactilityC` - Improved `Dispatcher` and `DispatcherThread` - Improved `PubSub` (type safety) - Created test for `DispatcherThread` and `PubSub` - Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit) - Fixed bug with `SystemSettings` being read from the wrong file path. - `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually - Increased timer task stack size (required due to issues when reading a properties file for the very first time) - General cleanup - Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left. - Cleanup of T-Deck board (updated to new style)
36 lines
770 B
C++
36 lines
770 B
C++
#pragma once
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#include "Dispatcher.h"
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namespace tt {
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/** Starts a Thread to process dispatched messages */
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class DispatcherThread final {
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Dispatcher dispatcher;
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std::unique_ptr<Thread> thread;
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bool interruptThread = true;
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int32_t threadMain();
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public:
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explicit DispatcherThread(const std::string& threadName, size_t threadStackSize = 4096);
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~DispatcherThread();
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/**
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* Dispatch a message.
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*/
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bool dispatch(Dispatcher::Function function, TickType_t timeout = portMAX_DELAY);
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/** Start the thread (blocking). */
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void start();
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/** Stop the thread (blocking). */
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void stop();
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/** @return true of the thread is started */
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bool isStarted() const { return thread != nullptr && !interruptThread; }
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};
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} |