Ken Van Hoeylandt 5cc5b50694
Merge develop into main (#312)
- Move various settings to `/data/settings` and `/sdcard/settings`
- Fix for `Gui` and `Statusbar` errors on startup (LVGL start)
- Implement Development service settings as properties file
- Rename `service::findManifestId()` to `service::findManifestById()`
- Renamed various classes like `BootProperties` to `BootSettings`
- Renamed `settings.properties` to `system.properties`. Code was moved to `settings` namespace/folder
- `DevelopmentSettings` is now in `settings` namespace/folder (moved from service)
2025-08-31 20:31:31 +02:00

66 lines
1.5 KiB
C++

#include <Tactility/Log.h>
#include <Tactility/settings/Language.h>
#include <utility>
#include <Tactility/settings/SystemSettings.h>
namespace tt::settings {
constexpr auto* TAG = "Language";
void setLanguage(Language newLanguage) {
SystemSettings properties;
if (!loadSystemSettings(properties)) {
return;
}
properties.language = newLanguage;
saveSystemSettings(properties);
}
Language getLanguage() {
SystemSettings properties;
if (!loadSystemSettings(properties)) {
return Language::en_US;
} else {
return properties.language;
}
}
std::string toString(Language language) {
switch (language) {
case Language::en_GB:
return "en-GB";
case Language::en_US:
return "en-US";
case Language::fr_FR:
return "fr-FR";
case Language::nl_BE:
return "nl-BE";
case Language::nl_NL:
return "nl-NL";
default:
TT_LOG_E(TAG, "Missing serialization for language %d", static_cast<int>(language));
std::unreachable();
}
}
bool fromString(const std::string& text, Language& language) {
if (text == "en-GB") {
language = Language::en_GB;
} else if (text == "en-US") {
language = Language::en_US;
} else if (text == "fr-FR") {
language = Language::fr_FR;
} else if (text == "nl-BE") {
language = Language::nl_BE;
} else if (text == "nl-NL") {
language = Language::nl_NL;
} else {
return false;
}
return true;
}
}