Ken Van Hoeylandt bab3eb19bc
Merge develop into main (#343)
- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
2025-09-22 08:03:21 +02:00

45 lines
1.1 KiB
C++

#pragma once
#include <string>
#include <memory>
namespace tt::service {
// Forward declarations
class ServiceManifest;
class ServicePaths {
std::shared_ptr<const ServiceManifest> manifest;
public:
explicit ServicePaths(std::shared_ptr<const ServiceManifest> manifest) : manifest(std::move(manifest)) {}
/**
* The user data directory is intended to survive OS upgrades.
* The path will not end with a "/".
*/
std::string getUserDataDirectory() const;
/**
* The user data directory is intended to survive OS upgrades.
* Configuration data should be stored here.
* @param[in] childPath the path without a "/" prefix
*/
std::string getUserDataPath(const std::string& childPath) const;
/**
* You should not store configuration data here.
* The path will not end with a "/".
*/
std::string getAssetsDirectory() const;
/**
* You should not store configuration data here.
* @param[in] childPath the path without a "/" prefix
*/
std::string getAssetsPath(const std::string& childPath) const;
};
}