- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface - Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface - Updated all boards and drivers for above changes - LVGL can now be stopped and (re)started on the fly - Fixed issues with restarting Gui and Statusbar services - Refactored `Gui` service to be class and renamed `Gui` to `GuiService` - Fixed `Statusbar` service: forgot to deregister one of the icons - Updated `esp_lcd_st7701` to v1.1.3 - `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function) - Fixed and updated `tactility.py` - Cleanup of a lot of code - `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`. - Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`) - Started replacing `#define TAG` with `constexpr auto TAG = "..";`
14 lines
485 B
C++
14 lines
485 B
C++
#include "EspLcdTouchDriver.h"
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#include <Tactility/LogEsp.h>
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constexpr const char* TAG = "EspLcdTouchDriver";
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bool EspLcdTouchDriver::getTouchedPoints(uint16_t* x, uint16_t* y, uint16_t* _Nullable strength, uint8_t* pointCount, uint8_t maxPointCount) {
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if (esp_lcd_touch_read_data(handle) != ESP_OK) {
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TT_LOG_E(TAG, "Read data failed");
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return false;
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}
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return esp_lcd_touch_get_coordinates(handle, x, y, strength, pointCount, maxPointCount) == ESP_OK;
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}
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