There currently is no practical use to have TactilityHeadless as a subproject. I'm merging it with the Tactility project.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include "Tactility/hal/gps/GpsConfiguration.h"
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#include "Tactility/service/gps/GpsService.h"
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#include <Tactility/TactilityCore.h>
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#include <Tactility/file/ObjectFile.h>
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namespace tt::hal::gps {
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const char* toString(GpsModel model) {
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using enum GpsModel;
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switch (model) {
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case AG3335:
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return TT_STRINGIFY(AG3335);
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case AG3352:
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return TT_STRINGIFY(AG3352);
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case ATGM336H:
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return TT_STRINGIFY(ATGM336H);
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case LS20031:
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return TT_STRINGIFY(LS20031);
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case MTK:
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return TT_STRINGIFY(MTK);
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case MTK_L76B:
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return TT_STRINGIFY(MTK_L76B);
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case MTK_PA1616S:
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return TT_STRINGIFY(MTK_PA1616S);
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case UBLOX6:
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return TT_STRINGIFY(UBLOX6);
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case UBLOX7:
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return TT_STRINGIFY(UBLOX7);
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case UBLOX8:
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return TT_STRINGIFY(UBLOX8);
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case UBLOX9:
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return TT_STRINGIFY(UBLOX9);
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case UBLOX10:
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return TT_STRINGIFY(UBLOX10);
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case UC6580:
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return TT_STRINGIFY(UC6580);
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default:
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return TT_STRINGIFY(Unknown);
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}
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}
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std::vector<std::string> getModels() {
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std::vector<std::string> result;
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for (GpsModel model = GpsModel::Unknown; model <= GpsModel::UC6580; ++(int&)model) {
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result.push_back(toString(model));
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}
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return result;
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}
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}
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