* Implemented LVGL with SDL for simulator * cleanup * added SDL to build * build fix * mutex fixes * sim app cleanup and improvements * docs updated * fix for sdl? * fix for SDL cmake setup
17 lines
187 B
C
17 lines
187 B
C
#pragma once
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#include "lvgl.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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lv_disp_t* disp;
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lv_indev_t* _Nullable touch_indev;
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} Lvgl;
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#ifdef __cplusplus
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}
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#endif
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