Tactiliest/Tactility/Source/service/development/DevelopmentSettings.cpp
Ken Van Hoeylandt 5cc5b50694
Merge develop into main (#312)
- Move various settings to `/data/settings` and `/sdcard/settings`
- Fix for `Gui` and `Statusbar` errors on startup (LVGL start)
- Implement Development service settings as properties file
- Rename `service::findManifestId()` to `service::findManifestById()`
- Renamed various classes like `BootProperties` to `BootSettings`
- Renamed `settings.properties` to `system.properties`. Code was moved to `settings` namespace/folder
- `DevelopmentSettings` is now in `settings` namespace/folder (moved from service)
2025-08-31 20:31:31 +02:00

56 lines
1.4 KiB
C++

#ifdef ESP_PLATFORM
#include <Tactility/file/PropertiesFile.h>
#include <Tactility/Log.h>
#include <Tactility/service/development/DevelopmentSettings.h>
#include <map>
#include <string>
namespace tt::service::development {
constexpr auto* TAG = "DevSettings";
constexpr auto* SETTINGS_FILE = "/data/settings/development.properties";
constexpr auto* SETTINGS_KEY_ENABLE_ON_BOOT = "enableOnBoot";
struct DevelopmentSettings {
bool enableOnBoot;
};
static bool load(DevelopmentSettings& settings) {
std::map<std::string, std::string> map;
if (!file::loadPropertiesFile(SETTINGS_FILE, map)) {
return false;
}
if (!map.contains(SETTINGS_KEY_ENABLE_ON_BOOT)) {
return false;
}
auto enable_on_boot_string = map[SETTINGS_KEY_ENABLE_ON_BOOT];
settings.enableOnBoot = (enable_on_boot_string == "true");
return true;
}
static bool save(const DevelopmentSettings& settings) {
std::map<std::string, std::string> map;
map[SETTINGS_KEY_ENABLE_ON_BOOT] = settings.enableOnBoot ? "true" : "false";
return file::savePropertiesFile(SETTINGS_FILE, map);
}
void setEnableOnBoot(bool enable) {
DevelopmentSettings properties { .enableOnBoot = enable };
if (!save(properties)) {
TT_LOG_E(TAG, "Failed to save %s", SETTINGS_FILE);
}
}
bool shouldEnableOnBoot() {
DevelopmentSettings settings;
if (!load(settings)) {
return false;
}
return settings.enableOnBoot;
}
}
#endif // ESP_PLATFORM