Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

51 lines
1.3 KiB
C++

#pragma once
#include "RtosCompatEventGroups.h"
#include <memory>
namespace tt {
/**
* Wrapper for FreeRTOS xEventGroup.
*/
class EventFlag {
private:
struct EventGroupHandleDeleter {
void operator()(EventGroupHandle_t handleToDelete) {
vEventGroupDelete(handleToDelete);
}
};
std::unique_ptr<std::remove_pointer_t<EventGroupHandle_t>, EventGroupHandleDeleter> handle;
public:
EventFlag();
~EventFlag();
enum Flag {
WaitAny = 0x00000000U, ///< Wait for any flag (default).
WaitAll = 0x00000001U, ///< Wait for all flags.
NoClear = 0x00000002U, ///< Do not clear flags which have been specified to wait for.
Error = 0x80000000U, ///< Error indicator.
ErrorUnknown = 0xFFFFFFFFU, ///< TtStatusError (-1).
ErrorTimeout = 0xFFFFFFFEU, ///< TtStatusErrorTimeout (-2).
ErrorResource = 0xFFFFFFFDU, ///< TtStatusErrorResource (-3).
ErrorParameter = 0xFFFFFFFCU, ///< TtStatusErrorParameter (-4).
ErrorISR = 0xFFFFFFFAU, ///< TtStatusErrorISR (-6).
};
uint32_t set(uint32_t flags) const;
uint32_t clear(uint32_t flags) const;
uint32_t get() const;
uint32_t wait(
uint32_t flags,
uint32_t options = WaitAny,
uint32_t timeout = (uint32_t)portMAX_DELAY
) const;
};
} // namespace