Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

67 lines
1.9 KiB
C++

#include "tt_timer.h"
#include <Tactility/Timer.h>
struct TimerWrapper {
std::unique_ptr<tt::Timer> timer;
TimerCallback callback;
void* _Nullable callbackContext;
};
extern "C" {
static void callbackWrapper(std::shared_ptr<void> wrapper) {
auto timer_wrapper = (TimerWrapper*)wrapper.get();
timer_wrapper->callback(timer_wrapper->callbackContext);
}
TimerHandle tt_timer_alloc(TimerType type, TimerCallback callback, void* callbackContext) {
auto wrapper = std::make_shared<TimerWrapper>();
wrapper->callback = callback;
wrapper->callbackContext = callbackContext;
wrapper->timer = std::make_unique<tt::Timer>((tt::Timer::Type)type, callbackWrapper, wrapper);
return wrapper.get();
}
void tt_timer_free(TimerHandle handle) {
auto* wrapper = (TimerWrapper*)handle;
wrapper->timer = nullptr;
delete wrapper;
}
bool tt_timer_start(TimerHandle handle, TickType_t intervalTicks) {
return ((TimerWrapper*)handle)->timer->start(intervalTicks);
}
bool tt_timer_restart(TimerHandle handle, TickType_t intervalTicks) {
return ((TimerWrapper*)handle)->timer->restart(intervalTicks);
}
bool tt_timer_stop(TimerHandle handle) {
return ((TimerWrapper*)handle)->timer->stop();
}
bool tt_timer_is_running(TimerHandle handle) {
return ((TimerWrapper*)handle)->timer->isRunning();
}
uint32_t tt_timer_get_expire_time(TimerHandle handle) {
return ((TimerWrapper*)handle)->timer->getExpireTime();
}
bool tt_timer_set_pending_callback(TimerHandle handle, TimerPendingCallback callback, void* callbackContext, uint32_t callbackArg, TickType_t timeoutTicks) {
return ((TimerWrapper*)handle)->timer->setPendingCallback(
callback,
callbackContext,
callbackArg,
(TickType_t)timeoutTicks
);
}
void tt_timer_set_thread_priority(TimerHandle handle, ThreadPriority priority) {
((TimerWrapper*)handle)->timer->setThreadPriority((tt::Thread::Priority)priority);
}
}