Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

30 lines
938 B
C++

#include "tt_app.h"
#include <Tactility/app/App.h>
#include <Tactility/app/AppContext.h>
extern "C" {
#define HANDLE_AS_APP_CONTEXT(handle) ((tt::app::AppContext*)(handle))
BundleHandle _Nullable tt_app_get_parameters(AppHandle handle) {
return (BundleHandle)HANDLE_AS_APP_CONTEXT(handle)->getParameters().get();
}
void tt_app_set_result(AppHandle handle, Result result, BundleHandle _Nullable bundle) {
auto shared_bundle = std::unique_ptr<tt::Bundle>((tt::Bundle*)bundle);
HANDLE_AS_APP_CONTEXT(handle)->getApp()->setResult((tt::app::Result)result, std::move(shared_bundle));
}
bool tt_app_has_result(AppHandle handle) {
return HANDLE_AS_APP_CONTEXT(handle)->getApp()->hasResult();
}
void tt_app_start(const char* appId) {
tt::app::start(appId);
}
void tt_app_start_with_bundle(const char* appId, BundleHandle parameters) {
tt::app::start(appId, std::shared_ptr<tt::Bundle>((tt::Bundle*)parameters));
}
}