Ken Van Hoeylandt c87200a80d
Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
2025-02-01 18:13:20 +01:00

104 lines
3.9 KiB
C++

#include "Tactility/app/AppContext.h"
#include "Tactility/app/ManifestRegistry.h"
#include "Tactility/service/loader/Loader.h"
#include <Tactility/Check.h>
#include <Tactility/Tactility.h>
#include <lvgl.h>
#define TAG "launcher"
namespace tt::app::launcher {
static void onAppPressed(TT_UNUSED lv_event_t* e) {
auto* appId = (const char*)lv_event_get_user_data(e);
service::loader::startApp(appId);
}
static lv_obj_t* createAppButton(lv_obj_t* parent, const char* title, const char* imageFile, const char* appId, int32_t buttonPaddingLeft) {
auto* wrapper = lv_obj_create(parent);
lv_obj_set_size(wrapper, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_style_pad_ver(wrapper, 0, 0);
lv_obj_set_style_pad_left(wrapper, buttonPaddingLeft, 0);
lv_obj_set_style_pad_right(wrapper, 0, 0);
lv_obj_set_style_border_width(wrapper, 0, 0);
auto* apps_button = lv_button_create(wrapper);
lv_obj_set_style_pad_hor(apps_button, 0, 0);
lv_obj_set_style_pad_top(apps_button, 0, 0);
lv_obj_set_style_pad_bottom(apps_button, 16, 0);
lv_obj_set_style_shadow_width(apps_button, 0, 0);
lv_obj_set_style_border_width(apps_button, 0, 0);
lv_obj_set_style_bg_color(apps_button, lv_color_white(), 0);
auto* button_image = lv_image_create(apps_button);
lv_image_set_src(button_image, imageFile);
lv_obj_add_event_cb(apps_button, onAppPressed, LV_EVENT_SHORT_CLICKED, (void*)appId);
lv_obj_set_style_image_recolor(button_image, lv_theme_get_color_primary(parent), 0);
lv_obj_set_style_image_recolor_opa(button_image, LV_OPA_COVER, 0);
// Ensure buttons are still tappable when asset fails to load
lv_obj_set_size(button_image, 64, 64);
auto* label = lv_label_create(wrapper);
lv_label_set_text(label, title);
lv_obj_align(label, LV_ALIGN_BOTTOM_MID, 0, 0);
return wrapper;
}
class LauncherApp : public App {
void onCreate(TT_UNUSED AppContext& app) override {
auto* config = tt::getConfiguration();
if (!config->autoStartAppId.empty()) {
TT_LOG_I(TAG, "auto-starting %s", config->autoStartAppId.c_str());
tt::service::loader::startApp(config->autoStartAppId);
}
}
void onShow(TT_UNUSED AppContext& app, lv_obj_t* parent) override {
auto* wrapper = lv_obj_create(parent);
lv_obj_align(wrapper, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_style_pad_all(wrapper, 0, 0);
lv_obj_set_size(wrapper, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_style_border_width(wrapper, 0, 0);
lv_obj_set_flex_grow(wrapper, 1);
auto* display = lv_obj_get_display(parent);
auto horizontal_px = lv_display_get_horizontal_resolution(display);
auto vertical_px = lv_display_get_vertical_resolution(display);
bool is_landscape_display = horizontal_px > vertical_px;
if (is_landscape_display) {
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_ROW);
} else {
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_COLUMN);
}
int32_t available_width = lv_display_get_horizontal_resolution(display) - (3 * 80);
int32_t padding = is_landscape_display ? std::min(available_width / 4, (int32_t)64) : 0;
auto paths = app.getPaths();
auto apps_icon_path = paths->getSystemPathLvgl("icon_apps.png");
auto files_icon_path = paths->getSystemPathLvgl("icon_files.png");
auto settings_icon_path = paths->getSystemPathLvgl("icon_settings.png");
createAppButton(wrapper, "Apps", apps_icon_path.c_str(), "AppList", 0);
createAppButton(wrapper, "Files", files_icon_path.c_str(), "Files", padding);
createAppButton(wrapper, "Settings", settings_icon_path.c_str(), "Settings", padding);
}
};
extern const AppManifest manifest = {
.id = "Launcher",
.name = "Launcher",
.type = Type::Launcher,
.createApp = create<LauncherApp>
};
void start() {
service::loader::startApp(manifest.id);
}
} // namespace