- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
26 lines
716 B
C
26 lines
716 B
C
#include <tt_app_manifest.h>
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#include <tt_lvgl_toolbar.h>
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/**
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* Note: LVGL and Tactility methods need to be exposed manually from TactilityC/Source/tt_init.cpp
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* Only C is supported for now (C++ symbols fail to link)
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*/
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static void onShow(AppHandle app, void* data, lv_obj_t* parent) {
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lv_obj_t* toolbar = tt_lvgl_toolbar_create(parent, app);
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lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
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lv_obj_t* label = lv_label_create(parent);
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lv_label_set_text(label, "Hello, world!");
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lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
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}
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ExternalAppManifest manifest = {
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.name = "Hello World",
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.onShow = onShow
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};
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int main(int argc, char* argv[]) {
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tt_app_register(&manifest);
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return 0;
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}
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