- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
30 lines
751 B
C++
30 lines
751 B
C++
#pragma once
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#include <Tactility/hal/Touch.h>
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#include <Tactility/TactilityCore.h>
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#include <esp_lcd_panel_io_interface.h>
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#include <esp_lcd_touch.h>
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class UnPhoneTouch : public tt::hal::Touch {
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private:
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static UnPhoneTouch* instance;
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esp_lcd_panel_io_handle_t _Nullable ioHandle = nullptr;
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esp_lcd_touch_handle_t _Nullable touchHandle = nullptr;
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lv_indev_t* _Nullable deviceHandle = nullptr;
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void cleanup();
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public:
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bool start(lv_display_t* display) override;
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bool stop() override;
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lv_indev_t* _Nullable getLvglIndev() override { return deviceHandle; }
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bool getVBat(float& outputVbat);
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/** Used for accessing getVBat() in Power driver */
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static UnPhoneTouch* getInstance() { return instance; }
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};
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