- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
26 lines
618 B
C++
26 lines
618 B
C++
#pragma once
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#include <Tactility/hal/Keyboard.h>
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#include <Tactility/TactilityCore.h>
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class SdlKeyboard : public tt::hal::Keyboard {
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private:
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lv_indev_t* _Nullable handle = nullptr;
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public:
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bool start(lv_display_t* display) override {
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handle = lv_sdl_keyboard_create();
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return handle != nullptr;
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}
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bool stop() override { tt_crash("Not supported"); }
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bool isAttached() const override { return true; }
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lv_indev_t* _Nullable getLvglIndev() override { return handle; }
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};
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tt::hal::Keyboard* createKeyboard() {
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return static_cast<tt::hal::Keyboard*>(new SdlKeyboard());
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}
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