66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
#include "app/AppInstance.h"
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namespace tt::app {
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#define TAG "app"
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void AppInstance::setState(State newState) {
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mutex.acquire(TtWaitForever);
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state = newState;
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mutex.release();
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}
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State AppInstance::getState() const {
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mutex.acquire(TtWaitForever);
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auto result = state;
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mutex.release();
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return result;
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}
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/** TODO: Make this thread-safe.
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* In practice, the bundle is writeable, so someone could be writing to it
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* while it is being accessed from another thread.
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* Consider creating MutableBundle vs Bundle.
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* Consider not exposing bundle, but expose `app_get_bundle_int(key)` methods with locking in it.
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*/
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const Manifest& AppInstance::getManifest() const {
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return manifest;
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}
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Flags AppInstance::getFlags() const {
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mutex.acquire(TtWaitForever);
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auto result = flags;
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mutex.release();
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return result;
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}
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void AppInstance::setFlags(Flags newFlags) {
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mutex.acquire(TtWaitForever);
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flags = newFlags;
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mutex.release();
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}
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_Nullable void* AppInstance::getData() const {
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mutex.acquire(TtWaitForever);
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auto result = data;
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mutex.release();
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return result;
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}
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void AppInstance::setData(void* newData) {
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mutex.acquire(TtWaitForever);
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data = newData;
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mutex.release();
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}
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const Bundle& AppInstance::getParameters() const {
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return parameters;
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}
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void AppInstance::setResult(Result result, const Bundle& bundle) {
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std::unique_ptr<ResultHolder> new_holder(new ResultHolder(result, bundle));
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resultHolder = std::move(new_holder);
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}
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} // namespace
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