Tactiliest/CMakeLists.txt
2024-02-28 06:46:49 +01:00

134 lines
4.5 KiB
CMake

cmake_minimum_required(VERSION 3.16)
add_definitions(-DTT_DEBUG)
if (DEFINED ENV{ESP_IDF_VERSION})
message("Building with ESP-IDF v$ENV{ESP_IDF_VERSION}")
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
add_definitions(-DESP_TARGET)
add_compile_definitions(ESP_TARGET)
add_definitions(-DARDUINO_M5STACK_CORE2)
add_compile_definitions(ARDUINO_M5STACK_CORE2)
set(COMPONENTS app-esp)
set(EXTRA_COMPONENT_DIRS
"boards"
"tactility-esp"
"app-esp"
"libs/esp_lvgl_port"
"libs/lvgl"
"libs/M5Unified"
"libs/M5GFX"
)
# ESP32 boards
if(NOT "${IDF_TARGET}" STREQUAL "esp32")
set(EXCLUDE_COMPONENTS "yellow_board_2432s024")
set(EXCLUDE_COMPONENTS "m5stack_core2")
endif()
# ESP32-S3 boards
if(NOT "${IDF_TARGET}" STREQUAL "esp32s3")
set(EXCLUDE_COMPONENTS "lilygo_tdeck")
set(EXCLUDE_COMPONENTS "waveshare_s3_touch")
endif()
else()
message("Building for sim target")
endif()
project(tactility-root)
add_subdirectory(tactility)
add_subdirectory(tactility-core)
add_subdirectory(libs/mlib)
add_subdirectory(libs/lv_screenshot)
if (NOT DEFINED ENV{ESP_IDF_VERSION})
set(CMAKE_C_STANDARD 99) # C99 # lvgl officially support C99 and above
set(CMAKE_CXX_STANDARD 17) # C17
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_C_COMPILER_TARGET}")
# FreeRTOS
set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/app-sim/src CACHE STRING "")
set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
add_subdirectory(libs/FreeRTOS-Kernel)
target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
target_include_directories(freertos_kernel
PUBLIC app-sim/src # for FreeRTOSConfig.h
)
# EmbedTLS
add_subdirectory(libs/mbedtls)
# Sim app
if (NOT DEFINED ENV{SKIP_SDL})
add_subdirectory(app-sim)
endif()
# Tests
add_subdirectory(tests)
# SDL & LVGL
set(LV_CONF_PATH ${PROJECT_SOURCE_DIR}/app-sim/src/lv_conf.h)
add_subdirectory(libs/lvgl) # Added as idf component for ESP and as library for other targets
target_include_directories(lvgl
PUBLIC app-sim/src # for lv_conf.h and lv_drv_conf.h
)
# TODO: This is a temporary skipping option for running unit tests
# TODO: Remove when github action for SDL is working again
if (NOT DEFINED ENV{SKIP_SDL})
find_package(SDL2 REQUIRED CONFIG)
option(LV_USE_DRAW_SDL "Use SDL draw unit" OFF)
option(LV_USE_LIBPNG "Use libpng to decode PNG" OFF)
option(LV_USE_LIBJPEG_TURBO "Use libjpeg turbo to decode JPEG" OFF)
option(LV_USE_FFMPEG "Use libffmpeg to display video using lv_ffmpeg" OFF)
option(LV_USE_FREETYPE "Use freetype lib" OFF)
add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
add_compile_definitions($<$<BOOL:${LV_USE_LIBPNG}>:LV_USE_LIBPNG=1>)
add_compile_definitions($<$<BOOL:${LV_USE_LIBJPEG_TURBO}>:LV_USE_LIBJPEG_TURBO=1>)
add_compile_definitions($<$<BOOL:${LV_USE_FFMPEG}>:LV_USE_FFMPEG=1>)
if (LV_USE_DRAW_SDL)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
# Need to install libsdl2-image-dev
# `sudo apt install libsdl2-image-dev`
# `brew install sdl2_image`
find_package(SDL2_image REQUIRED)
target_include_directories(lvgl PUBLIC ${SDL2_IMAGE_INCLUDE_DIRS})
target_link_libraries(app-sim ${SDL2_IMAGE_LIBRARIES})
endif(LV_USE_DRAW_SDL)
if (LV_USE_LIBPNG)
find_package(PNG REQUIRED)
target_include_directories(lvgl PUBLIC ${PNG_INCLUDE_DIR})
target_link_libraries(app-sim ${PNG_LIBRARY})
endif(LV_USE_LIBPNG)
if (LV_USE_LIBJPEG_TURBO)
# Need to install libjpeg-turbo8-dev
# `sudo apt install libjpeg-turbo8-dev`
# `brew install libjpeg-turbo`
find_package(JPEG REQUIRED)
target_include_directories(lvgl PUBLIC ${JPEG_INCLUDE_DIRS})
target_link_libraries(app-sim ${JPEG_LIBRARIES})
endif(LV_USE_LIBJPEG_TURBO)
if (LV_USE_FFMPEG)
target_link_libraries(main avformat avcodec avutil swscale)
endif(LV_USE_FFMPEG)
if (LV_USE_FREETYPE)
find_package(Freetype REQUIRED)
target_link_libraries(app-sim ${FREETYPE_LIBRARIES})
target_include_directories(lvgl PUBLIC ${FREETYPE_INCLUDE_DIRS})
endif(LV_USE_FREETYPE)
endif()
endif()